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GamesFirst! Weekly Wrap-Up Number 15
podcast | 01/07/06 | Val Townsend
This week in the Wrap-Up, Val checks out the biggest gaming news of the last couple weeks, catching us up on any news we missed while we were stuffing our gullets on stuffing and gullets. She also checks out reviews of PoPoLoCrois for PSP, Kosumi for PC, and Call of Duty 2 for Xbox 360 and PC. After all that, she serves up a tasty preview of Chromehounds, coming soon to Xbox 360 from the makers of the legendary Armored Core series. Get the latest podcasty goodness from your pals at GF!
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Kodai Djinns Battle YoYo
game: Kodai Djinns
news | 01/03/06 | Shawn Rider
Kodai Djinns are a funky new battle yoyo toy that blends several of the most popular virtual creature fads. The yoyos are computerized and feature a few buttons and a tiny LCD screen. When you open your yoyo, a creature is born, based on the 12 signs of the Chinese Zodiac. Raise your creature by "working out" with the yoyo, and develop its skills and strengths. Eventually you will unlock solitaire minigames as well as the ability to battle other yoyos and connect to PCs for online battle gaming. Learn more right here.
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New Chronicles of Spellborn Screens
game: The Chronicles of Spellborn: What Lies Hidden Must Be Found
news | 01/02/06 | Shawn Rider
The Chronicles of Spellborn: What Lies Hidden Must Be Found is a good-looking new MMORPG on the block. Developed by a Dutch group, and featuring a unique graphical style that sets it apart from the typical fantasy game aesthetics, Spellborn might be just the thing for folks tiring of the WoW bump and grind. The teaser site has plenty of info up about the game, as well as some unique "Choose Your Own Adventure" styled narratives to help gamers get into the backstory. Check out these new screens and read our previously published preview (link inside) for more.
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Cuban Missile Crisis: The Aftermath Review
game: Cuban Missile Crisis: The Aftermath
review | 12/31/05 | George Holomshek
An interesting hybrid of real-time and turn-based strategy play, Cuban Missile Crisis: The Aftermath does its best to set itself apart from the masses of other strategy games. Set in a hypothetical alternate history that posits the Cuban Missile Crisis led to catastrophic nuclear war, the game has a lot going for it: Optional missions, nuclear wastelands, several different campaigns based on different superpowers. There is a lot to like here, but can Cuban Missile Crisis: The Aftermath stand out among the faceless masses of hardcore war games? George has the review.
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Zelda Playable With Revolution Controller?
game: The Legend of Zelda: Twilight Princess
news | 12/28/05 | Shawn Rider
According to NGC Magazine, and reported by Game Daily, the upcoming Legend of Zelda title, Twilight Princess, will be playable with the Nintendo Revolution controller. This news has not been confirmed by Nintendo, and Twilight Princess will still be officially released for the Gamecube. According to Games Radar, the online affiliate of NGC Magazine (a print magazine published in the UK, US, and Japan), Twilight Princess will support a radical new control style if played on the Nintendo Revolution console with its unique controller.
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SketchFighter 4000 Preview
game: SketchFighter 4000
preview | 12/26/05 | Aaron Stanton
Though large publishers like EA and Ubisoft might get most of the mainstream media coverage, the most creative companies sometimes tend to be smaller, less well known. Ambrosia Software, creators of Darwinia, have come up with another instantly recognizable success. Now heading into Beta, SketchFighter 4000 is an action exploration game that's defined by its presentation. The entire game looks like it was drawn during third period on a notepad.
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GF! Weekly Wrap-Up #14
podcast | 12/23/05 | Val Townsend
This week in the Wrap-Up, Val takes a look at a bunch of the reviews we couldn't fit into other podcasts. We rundown some of the best games of the season, including the wild-west adventure game GUN, the vehicular mayhem of Need for Speed: Most Wanted, the stylish Project Gotham Racing 3, alien warfare in Quake 4, and the handheld racing action of Mario Kart DS. We're cutting the crap and getting right to the goods. Check it out.
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Chronicles of Spellborn Preview
game: The Chronicles of Spellborn: What Lies Hidden Must Be Found
preview | 12/22/05 | Shawn Rider
Developed by a Dutch group of designers, The Chronicles of Spellborn uses the Unreal 2.5 Engine to bring a unique fantasy world to life. The Chronicles of Spellborn is an MMORPG with a unique visual style that is quite appealing. The game focuses on skill and intelligent use of force, which puts even lower level players on a good footing for adventure, and player actions shape the world, which even allows players to make a permanent lasting mark on the world. The Chronicles of Spellborn offers loads of secrets to uncover-- fitting the subtitle, "What lies hidden must be found."
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Zoo Tycoon 2: Endangered Species Review
game: Zoo Tycoon 2: Endangered Species
review | 12/22/05 | George Holomshek
Zoo Tycoon 2 managed to keep a number of people up late into the night in its original form, and now there's an expansion to help add hours to the fun. Microsoft's new expansion gives you things like sky trams, official Jeep tours, and a gun-less FPS element, but is there really anything new here? We take some time to run through Zoo Tycoon's new elements to see if there's enough depth here to justify a $30 purchase.
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Backyard Football 2006 Review
game: Backyard Football 2006
review | 12/19/05 | Jeremy Kauffman
Atari's Backyard Football series is back, bringing the gridiron to the neighborhood playground with Backyard Football 2006, developed by longtime kid-friendly game designers, Humongous. The cartoon style and simplified gameplay are intended to bring younger audiences to the game. Is it successful? Check out Jeremy's review to find out.
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Ear Force AXT Headphones Review
game: Ear Force AXT Headphones
review | 12/19/05 | Shawn Rider
Turtle Beach has long been one of our favorite audio component manufacturer for PCs. They have released their Ear Force line of surround sound compatible headphones, which offer great 3D audio. GF! recently took the Ear Force AXT headphones for a spin, and we found not a lot to like. Consult this review before laying down the $80 for an experience that will most likely leave you with buyer's remorse.
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Space Hack Review
game: Space Hack
review | 12/18/05 | Sean Hilliard
Is Earth destined for overpopulation and possible extinction? Should we pin our hopes for survival in the future on someone with the name "Hack"? Or would we be better off just praying for nuclear armageddon? Space Hack, developed by Rebelmind and published by Meridian 4 is a budget-priced indy game. That makes it automatically a cool thing in the twisted minds of grumpy GF! editors. But is it worth the $20 price of admission? Check in with Sean for his review.
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Call of Duty 2 Review
game: Call of Duty 2
review | 12/17/05 | Matt James
We recently published a review of Call of Duty 2 on every system except Xbox 360. So now we deliver to you our review of Call of Duty 2 for Xbox 360: What's different? Everything. Unless you were playing the PC version. The Xbox 360 is as pretty as a high-end PC running the game, so the graphics are amazingly beautiful. Fortunately, CoD2 developers Infinity Ward didn't need to add or change anything to make the 360 version a worthy launch title: The game is just that good. Cut through the glut of other WWII FPS titles and head straight for CoD2. Our man, Matt James, says it's just that good.
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GamesFirst! Weekly Wrap-Up: Lucky Number 13
podcast | 12/16/05 | Val Townsend
Val Townsend, the Atomic Goddess, is back again with lucky podcast number 13. This week, we take a look at the latest news, including speculation on Nintendo's recently hinted "secret" regarding the upcoming Revolution console, as well as Clinton and Lieberman's Family Entertainment Protection Act. We also have reviews of Perfect Dark Zero and King Kong. Finally, we take a look at Dreamcatcher Interactive's cult-hit Painkiller, coming to an Xbox near you in January. Download the latest audio offering from your pals at GF! right here.
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Movies Made by The Movies
game: The Movies
news | 12/13/05 | Aaron Stanton
The Movies has disappointed a lot of people by being a great sim game, but a less than flexible Machinima tool. The sandbox mode, instead of being an unlimited playground for creative use, is limited in some respects by what you've unlocked in the campaign mode. In an attempt to highlight the fan community's use of their game as a way to express themselves, Activision is bringing attention to one fan created movie called, "The French Democracy." And they've chosen well. Retelling the events of the French riots in October of 2005, it's easily one of the most interesting examples of using The Movies as a creative tool we've seen.
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