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Search for 'ami' returned 310 results.

twoplayer comic: Warning! We Cause Damage!
comic | 06/12/05 | Aaron Stanton
Warning! We Cause Damage! is another twoplayer comic examining the oddities of the video game industry. Even the FBI Warnings at the front of DVDs and movies are sometimes played with for the entertainment of the audience; you have to wonder if Nintendo is ever tempted to do something similar?

Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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QUIZ: Are You Hardcore?
| 06/08/05 | Monica Hafer
It\'s painfully apparent that when you put a bunch of GF! writers into a crowd at E3 that many of us are not exactly what you would call \"hardcore gamers.\" At least, not as hardcore as some of the folks out there. And realizing this got us thinking about the spectrum of the gaming audience, which is always growing and diversifying in interesting ways. So in true media-mogul fashion, allow us to oversimplify and close down the vast diversity of the gaming audience into four convenient categories and present it to you as a \"get to know yourself\" quiz. It\'ll be fun, like in Cosmo (babes inside!).
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E3 2005: X-Men Legends II: Rise of Apocalypse
game: E3 2005: X-Men Legends II: Rise of Apocalypse
preview | 05/30/05 | George Holomshek
X-Men Legends was a popular title, and X-Men Legends II: Rise of Apocalypse looks to be a significant improvement. New features and gameplay elements should satisfy both hardcore X-Men fans as well as the general gaming audience.
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E3 2005: Okami
game: E3 2005: Okami
preview | 05/20/05 | Laurie Taylor
Capcom\'s Okami blends watercolor fluidity with a mythologized storyline to create a beautiful and immersive game. To get the full effect of the game\'s beauty, you have to see it in motion and actually try out the blend of action and painting, but you can get the next best thing in Laurie\'s preview.
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Ubicom StreamEngine
game: Ubicom StreamEngine
preview | 05/11/05 | Shawn Rider
Ubicom's StreamEngine is a standalone device for network traffic shaping. That means, it's a little box you can plugin to your network so your Bit Torrent Downloads don't interfere with your online gaming. We were lucky to get a little time with an early demo unit, and so far it's looking good. Check it out in this preview.
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twoplayer comic: Meet Xbox 2 (Part 2)
comic | 04/23/05 | Aaron Stanton
\"Meet Xbox 2 (Part 2)\" is the second edition of twoplayer comic, our weekly webcomic based on games and the gaming culture. To take a look at the comic itself, try http://comics.gamesfirst.com. For a comment from the creators, you can read Noah\'s thoughts on the reasons for being an artist, which is apparently hair.
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Konami Focus: Castlevania DS
game: Konami Focus: Castlevania DS
preview | 04/12/05 | George Holomshek
One of the most popular and most enduring series in the history of
video games is the Castlevania series.  How is it that the series
has surviv......
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Project: Snowblind
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
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Galaxies Ablaze
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
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Cops 2170: The Power Of Law
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
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Editorial: The Reality of Games: Do Games Lead to Violence?
Articles Archive | 03/13/05 | Gary Wong
Gamers praise developers for the increasing visual authenticity found in video games. What happens when troubled individuals find too much authenticity in the games they play and take it to an extreme? How much responsibility should the gaming industry shoulder? Should it even be held to any amount of culpability?
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The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it\'s going to be one of the most breathtaking experiences you\'ve ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks\' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
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Mercury
game: Mercury
preview | 03/01/05 | George Holomshek
Marble Madness for the NES was one of the most addictive, frustrating games of all time. When everything from a half-inch fall to a giant green slinky can represent a danger, it's easy to end up dead. Now, Mercury comes to the PSP with an up-to-date version of the play dynamic that made Marble Madness so hard to put down. With a complex physics engine, beautiful graphics, and multi-player support, Mercury might be one of the games to keep an eye on when the PSP launches at the end of March.
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Star Wars: Knights of the Old Republic II: The Sith Lords
game: Star Wars: Knights of the Old Republic II: The Sith Lords
review | 02/24/05 |
Knights of the Old Republic II finds itself in the difficult position of trying to improve on one of the best games in recent years. The result is a game built on tried and true game dynamics, a darker emphasis than the original, and a new story that takes you from Star Wars planet to Star Wars planet, but doesn't break ground and drops you at the end. A blast to play, but missing a little bit of that special magic that was captured in the first, KotoRII might not rock your world. David has the inside scoop.
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P2P For the Gaming Industry
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
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