Not finding what you need? Check the really old stuff using Google!
Search for 'RE' returned 1520 results.
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
game: Crysis
news | 06/07/06 | Aaron Stanton
Several months ago, a number of EvilGamer.com images began circulating around the web. Released before the launch of the Xbox 360, the images compared PGR3 screenshots to their real-life counterparts out here in the real world. Now there\'s a new image that\'s making the rounds, this time comparing screenshots from Crysis, using the CryEngine2 from CryTek, to two real-world photographs. The results are extremely impressive. Combine these visuals with CryTek\'s insistence that Crysis will push the boundaries of both storytelling and gameplay, and you have a game worth keeping an eye on. Crysis is expected to ship for the PC in the Fall of 2006.
game: Rockstar Games Presents Table Tennis
review | 06/07/06 | Shawn Rider
Rockstar\'s latest title isn\'t a murder simulator or hardcore gangsta shooter. It\'s a pleasant game of Table Tennis, and it\'s really well-done. Rockstar Presents Table Tennis comes from their San Diego studio, well known for creating the Smuggler\'s Run and Midnight Club series. If Table Tennis sounds like a major change of speed, that\'s because it is. But when the results are so much fun, we\'re fine with switching gears. Get the full review here from Shawn.
game: Xbox 360
editorial | 06/06/06 | Matt James
Xbox Live\'s ability to record achievements adds an entirely new dimension to online gaming. Suddenly, everything you do matters, and achieving a high gamer score is like managing to break into the top ten at the local video arcade (if you lived in the \'80s). In this article, we sit down with an Xbox 360 controller and a stack of games to find out the best ways to raise your gamer score with as little work as possible. Geometry Wars might be fun, but it\'s nearly a waste of time if you\'re interested in raising your stats. Madden 2006, though? It\'s a goldmine for even the unskilled footballer. And it\'s not the only one.
game: Prey
news | 06/03/06 | Chris Martin
We\'re only 20 days from the release of the Prey Demo on PC and Xbox 360. That means you\'ll be able to see what the gaming media has been raving about since Prey made an unexpected appearance on the show floor at E3 2005. Combining traditional FPS elements with dynamic gravity, Spirit Power, and Portals, Prey adds up to one hell of a shooter. Joe Siegler from 3D Realms updates us on everything Prey and everything MultiPrey in the Prey Weekly Update. Shooter fans, read on!
news | 06/03/06 | Chris Martin
With the PlayStation 3, the Xbox 360, and the Wii on the market come November, how will Sony cope? Are they looking for an answer to Microsoft\'s Live Anywhere service, which will link Xbox 360 owners, PC owners, and mobile owners in a new and fresh way? Are they looking to clean up with their Blu-Ray high definition disc player? Or will their new tilt/sensor Dual un-Shock controller be able to propell Sony beyond Nintendo\'s Wii? Truly, there is a lot ahead of Sony. President of Sony Computer Entertainment Worldwide Studios Phil Harrison has a lot to say about the PS3, Live Anywhere, and the Wii remote. And of course, he doesn\'t mind ripping the PC a new one while he\'s at it. Tough as nails, if there\'s only one thing you had to say about Phil its \"he\'s got balls.\" Read on to find out why.
game: Metal Saga
review | 06/02/06 | Amanda Bateman
Atlus and developer Success bring us Metal Saga, a sci-fi RPG set in a post-apocalyptic world where outlaws and monsters run rampant. You play a nameless boy on a mission to save the world. Does that sound like a typical RPG plot? Absolutely. But when you add in some clever humor, plenty of minigames and non-linear extras to explore, and canine companions sporting heavy military-style rocketry, it can\'t be all bad, can it? Amanda took on the challenge of Metal Saga. Get her rerview here.
game: Space Rangers 2: Rise of the Dominators
review | 06/01/06 | Chris Martin
Games like Elder Scrolls IV: Oblivion and Freelancer have become famous for their open-ended and near endless gameplay. With incredibly diverse player choice and a universe that\'s randomly generated each time you start a new campaign, Space Rangers 2 looks to give both titles a run for their money. The 2D RTS/3D Turn-based Strategy/Action title mixes a bit of everything into a game that\'s easily capable of taking on Oblivion in terms of the ability to go anywhere, and do anything. Space Rangers 2 is an unexpected gem that you\'ve probably not heard about, but should have.
game: Castlevania: Portrait of Ruin
preview | 05/30/06 | RJ Brooks
Castlevania debuted on the Nintendo DS in near perfect form in Castlevania: Dawn of Sorrow. The Konami release is still one of the best games available on Nintendo\'s latest handheld system. Now, Castlevania: Portrait of Ruin is gearing for another round of Dracula hunting, including a form of Co-op play and a new dual character system that encourages you to switch between characters as you play. While there are still a lot of unanswered questions about how the game will be balanced, the Castlevania sequel is certainly looking strong enough to capture our attention. Read our preview for more details.
game: Steambot Chronicles
review | 05/29/06 | Amanda Bateman
Steambot Chronicles is the newest Atlus release for the PS2, allowing players to do anything from farming to ferrying to fighting, all on the back of a two-legged transport robot called a Trotmobile. This is definitely not your traditional console roleplaying game. Non-linear gameplay and amazing diversity of things to do has kept our gal, Amanda, busy defeating evil and buskering for UR. Get her full review here.
game: Dead Rising
preview | 05/28/06 | Chris Martin
While we\'ve had our fill of space-age RPGs and the like, taking a tire iron to the face of a walking undead never becomes antiquated. Capcom\'s phenomenon Dead Rising is looking better than ever, with fixed framerate issues and polished, open-ended gameplay, not to mention the ability to smash a zombie with literally everything and anything you can get a hold of. It\'s \"Shawn of the Dead\" meets \"Resident Evil\" in Capcom\'s most promising IP since \"Devil May Cry.\"
game: N-Gage
preview | 05/28/06 | RJ Brooks
Though the N-Gage hardware might be gone, the N-Gage spirit apparently won\'t die. Nokia has changed the N-Gage from a portable gaming device into a portable gaming network available exclusively to Nokia customers. The network will provide downloadable games to many different types of cell phones, not just a specific one pushed as a gaming device. Set to launch in 2007, the service will offer both first and third party titles. If you\'re interested in Nokia\'s push to return to the world of gaming, read about the rebirth of the N-Gage.
editorial | 05/26/06 | RJ Brooks
The overwhelming market domination of the PS2 has been Sony\'s biggest strength, as well as their chossen ideology in the PS3\'s console design, specs, and marketing. Ironically, the PS3 is also proving that size is not everything when it goes up against innovation (Nintendo and Microsoft). What has been presented by Sony as \"the next generation\" begs the question: While the PS3\'s tag-line reads \"Go Beyond\" is Sony really taking their own advice? With a system price that exceeds both their competition combined, is Sony prepared to push themselves beyond a game of matching, and truly lead the industry?
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
game: Wii
news | 05/25/06 | Shawn Rider
Nintendo has (sort of) spilled the beans about the Wii price and their system launch plans in a recent fiscal year 2006 projection report. Nintendo has stated that the Wii system will not exceed $250 in America, or ?25,000 in Japan. They expect to ship six million units for the launch window, and a total of 17 million units during the first year of the Wii\'s life. These numbers are worldwide, and Nintendo has committed to a worldwide simultaneous launch. Get more details in our report.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
GF! is a no-profit publication.