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Search for 'ami' returned 310 results.

Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Editorial: The Art of Losing
Articles Archive | 02/05/05 | Monica Hafer
We welcome back Monica, who returns valorous with a great contemplation of what it means to lose. All gamers, hardcore or casual, are well familiar with the feeling of getting stomped, splattered, shot, stymied, shut out, and stood up. Whether it's getting trashed in online multiplayer matches, or getting repeatedly busted up against that third boss, we've all come to some understanding of defeat. Click the details link below for Monica's treatment, The Art of Losing.
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Resident Evil 4
game: Resident Evil 4
review | 01/24/05 | George Holomshek
As so many gamers will tell you, zombies make for good gaming. And the OG zombie shooter is Resident Evil. When it first came out, the RE series was an amazing achievement featuring moody camera angles and truly frightening gameplay. But after three major incarnations, and twice as many spin-offs, it's hard to keep the magic alive. So we were a little nervous about Resident Evil 4, the latest installment of the series. We all huddled in the back shed and then we pushed out one of our new guys, George, to see if the zombies would eat his brain. He got a little munched, but a couple of green herbs fixed him right up, and he managed to come up with an in-depth review. Click the details link for lots more.
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DGL 4300 Gigabit Gaming Router
game: DGL 4300 Gigabit Gaming Router
review | 01/21/05 | Shawn Rider
It's a persistant question: How can I prioritize my gaming bandwidth over my download bandwidth? Whether you just download Podcasts on a regular schedule, or you share your connection with three other machines downloading email, if you want to keep lag low you need a router to prioritize gaming traffic. Fortunately, D-Link has heard our cries, and has given us the DGL 4300, a gamer's new favorite thing.
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Project: Snowblind
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
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Pinball Hall of Fame: The Gottlieb Collection
game: Pinball Hall of Fame: The Gottlieb Collection
review | 01/14/05 | Chris Martin
Not every game has to offer hours of pre-scripted gameplay, beautiful graphics, and brilliant voice acting in order to be good. In fact, sometimes what we need is a game that can be picked up, played for fifteen minutes, and then set aside without having to worry about any of those other time-consuming elements. Pinball Hall of Fame takes us a few steps down memory lane with a game that offers fun, addictive play for those times when a long-haul gaming binge just isn't what you're looking for.
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Ubisoft Focus: Brothers in Arms
game: Ubisoft Focus: Brothers in Arms
preview | 01/05/05 | Aaron Stanton
Take a look at Brothers in Arms, a tactical shooter aiming to offer one of the most realistic WWII experiences in gaming history. Taking place over terrain modeled on actual maps of real world battle locations, Brothers in Arms looks to offer an engaging and intense story with all the gameplay goodness of other Ubisoft titles like Rainbow Six 3. Check it out.
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Lineage II
game: Lineage II
review | 12/27/04 | Jason Frank
Lineage II is the most popular MMORPG in the world. Thousands of individuals worldwide love the game and play it religiously, so much that players in Southeast Asia are occasionally carted off to the hospital after multi-day Lineage II benders. Of course, not everyone is so enamored of the MMORPG genre, or with, specifically, Lineage II. And one of those folks happens to be our own Jason Hickman. We know we're going to take it on this one, but we feel obligated to express an array of opinion, so click the details to read the review, then let the flaming commence.
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Me Lean Like Persian Prince, You Buff Like Conan: Part IV
game: Me Lean Like Persian Prince, You Buff Like Conan: Part IV
review | 12/25/04 | Aaron Stanton
The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.
This is part IV, the final review, of GF!\'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. It\'s a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.

Make sure to start at the begining:



Part I: Introduction
Part II: E3 Hands-on
Part III: First Impressions
Part IV: Final Review
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GamesFirst! Holiday Wishlist! '04: Part 3
Articles Archive | 12/22/04 | Chris Martin
With less than three days until Christmas, it's crunch time for Santa and his helpers. We're all gearing up for big feasts, big trees, and for big game marathons with friends and family on an upcoming winter day. Still kids deep down inside, we're also gearing up for the Christmas morning tree rush, in which the grown men and women (or at least me) here at GF! give up adulthood for a moment and act like children again. What's the number one item we're hoping to find under the tree? Be sure to read Part I and II, posted over the last week or so, and then find out what's really got us hungry here in Part III. After you get done with that, relax, kick off your shoes, and have yourself a wonderful holiday, and a very merry Christmas!
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Gamesfirst! Holiday Wishlist! '04: Part 1
Articles Archive | 12/16/04 | Chris Martin
There's no time better in the gaming industry than Christmas, partly because there's always an excess of quality holiday titles hitting the shelves, but also partly because it's the one time of year when someone else might join in the feeding of our gaming habits. It's a time of possibility; a time when not only is it possible to maybe get free games, but if classics like Miracle on 34th Street are to be believed, also, maybe, things like houses and stuff. So when we here at GF! asked a number of our crew what they really wanted for Christmas, we didn't let them be limited by anything like reality. Be sure to read Part I of our GamesFirst! Christmas Wishlist, where we reveal the true depth of our gaming addictions (a few of the responses may lead to psychiatric evaluations, and probably at least one committal? it happens every year). Only 9 days and counting!
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Questionable Approaches: Girls in Gaming
Articles Archive | 12/12/04 | Aaron Stanton
There are stereotypes in the gaming industry. There's the concept of the nerdy guy that never goes outside, that never plays sports, that weighs too much, and has a pale, colorless complexion. But most of the time, these stereotypes are inaccurate. For starters, you could take the above example and, at least nearly every other time, read it girl? where the guy? is now. And the rest of it? That's just right out. Battling stereotypes is one of the obstacles our industry has to overcome. Are columns like GameSpy's new GirlSpy a way to do that? Aaron doesn't think so. Do you agree with him? Be sure to read and find out.
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KiloWatt Part III: Matches
Articles Archive | 11/27/04 | Aaron Stanton
This is a sub-section of Part III of "Me Lean Like Persian Prince, You Buff Like Conan", a multi-part series on the KiloWatt gaming controller. The KiloWatt is an exercise machine designed to work as a gaming controller for the Xbox, PS1, PS2, GameCube, or PC.
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Me Lean Like Persian Prince, You Buff Like Conan: Part III
Articles Archive | 11/27/04 | Aaron Stanton
















The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.


This is part III of GF!'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. Ready in time for the Christmas season, it's a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.



Make sure to start at the begining:


Part I: Introduction

Part II: E3 Hands-on

Part III: First Impressions

Part IV: Final Review






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Bad Boys: Miami Takedown
game: Bad Boys: Miami Takedown
review | 11/20/04 | Matt James
As if there could be anything worse than Bad Boys II, Crave Games has done the dirty, dirty deed of releasing Bad Boys: Miami Takedown. Featuring cruddy graphics and a bad Will Smith impersonator, this is one action adventure game that ain't getting no play from us.
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