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game: Crash Tag Team Racing
review | 11/17/05 | Matt James
Crash Tag Team Racing comes a year after the old Double-Dash did in the venerable Mario Kart on Gamecube and double-dashed the hopes of many a fan. But don\'t be fooled by the immediate resemblance here: Crash Tag Team Racing might look like a Double-Dash rip-off, but in reality it has much more to offer. Combining a quality Crash platformer with zany, fast-paced racing action, Crash Tag Team Racing is unlike any other game we\'ve played. Still not convinced? OK, then, two words: Ninja Penguins. \'Nuff said. Check Matt\'s review here.
game: Tony Hawk's American Wasteland
review | 11/16/05 | Jeremy Kauffman
Tony Hawk\'s American Wasteland marks the third incarnation of the immensely popular series. Is it a worthy successor to THPS and THUG? Well, do BMX bikes and the French sport of freestyle walking, aka Le Parkour, turn you on? They should. And does a seamless recreation of Los Angeles help? It might. And what about online multiplayer for Xbox owners? It\'s about time. Veteran skate punk, Jeremy, put thumb to controller to give you this review.
game: Magna Carta: Tears of Blood
review | 11/15/05 | Amanda Bateman
No, we\'re not talking about a legal document limiting the power of English monarchs in the year of 1215 (But, if you can make a fun videogame about that, we\'d love to see it!). Atlus and Softmax\'s Magna Carta: Tears of Blood is a new roleplaying game for the PS2 that has made its way from Korea to Japan, and is now on its way to make a new niche in the United States. Unlike the real Magna Carta, this game is no guarantee of increased rights for the aristocracy, but it\'s still OK with us. Get Amanda\'s take on it right here.
game: Resident Evil 4
review | 11/13/05 | Laurie Taylor
Resident Evil 4 is a massive lurch forwards for the quintessential survival horror franchise. A completely new control scheme makes RE4 a much more agile, fast-paced game experience, and the storyline is a refreshing departure from the old \"take out the secret Umbrella experiment\" rigmarole we\'ve gotten used to. This isn\'t your mother\'s Resident Evil game. Making its debut on the PlayStation 2 after a huge success on the Gamecube, RE4 is finding a whole new audience. Our woman Laurie gets down to business with Capcom\'s venerable old franchise, and she likes what she finds.
podcast | 11/11/05 | Val Townsend
Here it is, another episode of the GamesFirst! Weekly Wrap-Up. This week Val takes a look at the latest news stories, as well as reviews of Shadow of the Colossus for PS2 and GameTap, the new broadband gaming service for PC. She also has a preview of the very intriguing second-generation Xbox 360 title, Crackdown, which comes from the creator of the original GTA and Lemmings. You know you want it, and it\'s right here.
game: X-Men Legends 2: Rise of Apocalypse
review | 11/11/05 | Shawn Rider
X-Men Legends 2: Rise of Apocalypse is the sequel to last year\'s breakout hit, and the return of the franchise is triumphant. The PSP version of Rise of Apocalypse features all the goodness of the home console versions, including a robust online multiplayer mode that lets you team up with players from all over the world. With a great X-Men story, super satisfying action-RPG gameplay, and loads of extras and unlockables, Rise of Apocalypse is one of the best things out for PSP right now.
game: GM Risk
news | 11/11/05 | Shawn Rider
The release of the Google Maps API has led to all kinds of fun experiments, from the Xbox 360 Kiosk maps to Google Map overlays for the NYC subway system and walking tours of people\'s favorite places. One industrious gamer, Teh Diplomat, has written a version of Risk played on Google Map overlays. The game is still being fine-tuned, but for the most part it\'s there and it works. Playing on the satellite map of the world is pretty fun, and Risk is, well, a classic. Check it out.
game: Shadow of the Colossus
review | 11/10/05 | Shawn Rider
Sony\'s Shadow of the Colossus is the latest offering from the team behind cult hit, ICO. Colossus has been making waves among gamers because of its completely unique game design: Basically, the game is comprised of 16 of the most massive boss battles ever. But it\'s also one of the most incredibly beautiful games ever created, and it features an amazing narrative that pushes the boundaries of what we\'ve seen in game stories so far. Any gamer worth her salt MUST play this one.
game: FPS Creator
review | 11/09/05 | Shawn Rider
FPS Creator is a remarkably useful tool for making first-person shooters. Single player FPS narratives are possible using the many premade program elements, which can quickly be applied to your characters and props. Arena games are also supported, although we\'re no convinced that\'s the big attraction here. Really, we just want to make a GamesFirst! theme FPS like Deus Ex. Or maybe \"This Game Sucks: The Game\"? Keep an eye out for it. In the meantime, check out Shawn\'s review of FPS Creator.
podcast | 11/04/05 | Val Townsend
This week in the Wrap-Up, Val Townsend, the Atomic Goddess, takes us for a ride through the wild world of videogame news. It\'s a beautiful thing: reviews of Far Cry: Instincts and Shin Megami Tensei: Digital Devil Saga 2, plus a preview of indy game effort Project: Offset, which looks incredible. All of that, plus the latest news in the gaming industry makes this the best 7:37 you\'ll spend this weekend.
game: Peter Jackson's King Kong: The Official Game of the Movie
news | 11/03/05 | Shawn Rider
One of the titles we\'re most excited about this Fall is Peter Jackson\'s King Kong, the game based on the movie. The combination of Peter Jackson\'s visual storytelling and Michel Ancel, Ubisoft\'s resident super game designer, is a potentially dynamic duo that has so far demonstrated an incredible game in the making. Now, Ubisoft sends word that they will host public preview events for the game in New York City and Los Angeles, the week before the game hits stores for pretty much every platform on the planet. The preview events will be major affairs, featuring a full mock-up of Skull Island and 11 kiosks where gamers can experience King Kong, the game, in full big-screen, HD glory on Xbox 360. Get the dates here.
game: Playstation 3
news | 11/03/05 | George Holomshek
Sony recently confirmed to Playstation Magazine that they will utilize a non-centralized system for online multiplayer on the PS3, sticking with their departure from Microsoft\'s Xbox Live or Nintendo\'s Wi-Fi Connection services. Sticking with an online gaming strategy similar to how the PS2 currently handles online gaming means that game publishers have much greater flexibility with their online content. It also means that gamers will need different accounts for each game they play online, and also makes it more difficult for developers to insure an even playing ground in online multiplayer.
game: Shin Megami Tensei: Digital Devil Saga 2
review | 11/01/05 | Amanda Bateman
Atlus serves up another hot helping of demon-eating anime goodness in Digital Devil Saga 2, the final chapter of their dark sci-fi RPG adventure. With additions including mini-games, stronger spells and attacks, new characters, and other secrets, you\'d think it\'d be hard for them to mess this one up. But don\'t go \'berserk\' on it just yet; get the scoop here before sinking your fangs into this RPG.
game: Far Cry: Instincts
review | 10/28/05 | Chris Martin
Jack Carver\'s back and he\'s got an itch to hunt. With some additions here and there, and a mostly retooled single player campaign, Far Cry: Instincts is an ambitious project. And now, Ubisoft\'s and Crytek\'s PC port arrives on Xbox in a most surprising way. What makes it so surprising? Well, you\'ll have to read the review and find out, McCartney, this ain\'t no free ticket-to-ride.
game: Project Offset
preview | 10/26/05 | Shawn Rider
Every once in awhile an indy game comes along that really makes you sit up and take notice. After seeing titles like Alan Wake or Darwinia developed by independent groups without the immediate support of a publisher, we\'re not surprised to see Project Offset, an epic fantasy first-person shooter in development by four individuals who want to play a really cool game (which is the best motivation for making a game). We\'re not surprised, but we\'re definitely impressed.
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