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game: CMT Presents Karaoke Country Revolution
review | 04/29/06 | Laurie Taylor
Gun isn\'t the only game out there that challenges you to cowboy up and show your stuff: CMT Presents Karaoke Country Revolution brings a bit of twang to the K-Rev formula. Featuring an armload of country hits (and not-so-hits), there\'s plenty of party-friendly play here, and the integration of the Eyetoy camera adds an eerie level of \"Wow, I\'m on CMT\" vibe to the experience. Scoot them boots over to Laurie\'s review for the complete rundown.
game: Nintendo Wii
news | 04/27/06 | Aaron Stanton
According to Nintendo.com, which was partially off-line for part of the morning, Nintendo has kissed the Nintendo Revolution name goodbye. Say hello to the Nintendo Wii, the new and final name for Nintendo\'s next home console. We here at GamesFirst did a double take for each of the two ii\'s, and even have one editor still convinced that the Nintendo site has just been hacked and that this will be cleared up by the afternoon. However, after the website came back up with all the appropriate links in place, it looks like this is official. The Nintendo Wii is here to stay, and the Nintendo Revolution is gone forever. All shall bow before the Wii.
game: The Silent Hill Experience
review | 04/26/06 | Laurie Taylor
Konami\'s Silent Hill has come to PSP, but that\'s a misleading statement. The Silent Hill EXPERIENCE has come to PSP, but apparently the experience doesn\'t include any actual game. Rather, The Silent Hill Experience is a UMD full of all the things we would expect to get for free as extras and unlockables in a AAA game title. It\'s got comics, video and music from the game, but it ultimately left our resident Silent Hill fan, Laurie, a bit cold. Get the full review here.
game: Shadowgrounds
news | 04/25/06 | Shawn Rider
Meridian4 sends word of another great announcement regarding Valve\'s Steam service: Shadowgrounds will be carried on the Steam service beginning in May. Steam users will be able to purchase and download the game via their Steam client, and Meridian4 hopes this will expose Shadow Grounds to a whole new audience. The announcement also bolsters Steam\'s position as a major hitmaker, having already picked up several hugely popular indy creations including Darwinia and Garry\'s Mod.
game: Driver: Parallel Lines
review | 04/25/06 | Chris Martin
The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we\'ve all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we\'ve seen before at mediocre levels? Chris Martin has the final word inside.
game: Dragon Ball Z: Budokai Tenkaichi 2
news | 04/24/06 | Aaron Stanton
Atari has announced that yet another title is under development for the Nintendo Revolution, this time a Dragon Ball Z game. In a press release earlier this morning, Atari announced Dragon Ball Z: Budokai Tenkaichi 2 for the Revolution, saying that, \"The... controller featured with Nintendo Revolution is perfectly suited for Dragon Ball Z... which engages players with fast-paced fighting moves.\" Dragon Ball Z games on the current generation have mixed fighting with RPG elements to varying degrees of success. We\'ll see how that translates onto Nintendo\'s new platform.
game: Tao?s Adventure: Curse of the Demon Seal
review | 04/24/06 | George Holomshek
Nintendo DS owners aren\'t going to sneeze at a good RPG for the system. But is it any coincidence that Tao\'s Adventure: Curse of the Demon Seal could be abbreviated to \"Curse of the DS?\" Not only is Tao\'s Adventure bad enough to warrant the title, but it also speaks to the trouble the DS has had in generating good RPGs (Lunar anyone?). Featuring tons of menus, wonky controls, and too many of the typical RPG tropes we expect, it doesn\'t take a game reviewer to tell you to approach this title with caution. But we went and got a game reviewer to tell you that, except with more words. We\'re like that.
game: beatmania
review | 04/23/06 | Amanda Bateman
Always wanted to be a DJ but didn\'t know quite where to start? We can\'t guarantee that beatmania will provide you with the skills needed to become an expert on the turntables, but it is a heck of a lot of fun. And at $59 for both the game and the super-sweet turntable controller, this is another Konami game that is easy to get your friends to try. Amanda breaks it down for you in her review.
news | 04/23/06 | Aaron Stanton
Every once in a while, something that has to do with video game culture comes along that makes it onto the front page. Sometimes it\'s Mario fans hanging yellow question mark boxes around a paranoid town, and sometimes it\'s as simple as a comedy group that knows their gaming. In this case, it\'s a Google Video of a musical comedy group preforming a song called, \"Make You Happy Tonight.\" The musical tribute starts off innocent enough, but quickly turns into a theme every hardcore gamer will identify with. Or at least their significant others. Trust us that this clip is worth your time to listen to.
game: Nintendo Revolution
editorial | 04/21/06 | Aaron Stanton
When Keita Takahashi, creator of Katamari Damacy, mentioned his dislike of Nintendo\'s controller emphasis in an interview with Gamesutra.com, it raised the eyebrow of at least one of our editors. Aaron Stanton takes a moment to reflect on the irony inherent in the maker of Katamari - a brilliant game with a terrible control scheme - criticizing Nintendo for paying too much attention to how a game should be interacted with. Takahashi has become known for holding himself separate from the rest of the video game industry, as well as being able to think outside the box, but there are some parts of Katamari that could have benefited from a little influence from the mainstream.
game: Generation of Chaos
review | 04/20/06 | Matt James
Generation of Chaos is an anime-styled tactical RPG that features, as its main selling point, massive battles with upwards of 30 combatants on each side. It sounds really cool, and tactical RPGs (think FF Tactics or Arc the Lad) can be so much fun. Unfortunately, Generaton of Chaos features so many obscure menus that it ends up being about as much fun as Microsoft Word. Be sure to check out Matt\'s review before venturing into the chaos.
game: Metal Gear Ac!d 2
review | 04/19/06 | Jeremy Kauffman
Metal Gear Ac!d 2 is another iteration of the card and tile, turn-based take on the fan-favorite stealth action series. The first iteration of Ac!d was not exactly a hit (then again, it\'s still one of the few titles created exclusively for the system). How does Ac!d 2 improve its game? It improves it with completely \"non-gimmicky\" additions like PS2 connectivity and an \"amazing\" 3D viewer that is guaranteed to cramp you up and give you a headache. Ac!d is a unique experience to say the least, and you can get all the rest of the details in Jeremy\'s review here.
game: Elder Scrolls IV: Oblivion
how-to | 04/18/06 | Chris Martin
Oblivion is one of the first games to really be a system seller for the Xbox 360 (that is, if you can find a 360). One of the quirks of the game is the ability to contract diseases - more specifically, you can contract Vampirism. The quest for a cure is one of the longest and most complicated of Oblivion, and also one of the most interesting. You\'ll find yourself weighing the trade-off between huge stat-bounces and the ability to withstand sunlight and quick-travel between towns. If you\'re a little confused about what Vampirism does for you, does against you, and how to cure it, Chris Martin\'s guide to curing vampirism is for you.
game: Elder Scrolls IV: Oblivion
feature | 04/16/06 | Aaron Stanton
Elder Scrolls IV: Oblivion has consistently been impressing reviewers and gamers alike. The expansive world and do-anything style of gameplay is quickly coming to define what consumers think of as next generation. However, even with its beautiful lighting effects and never-ending storyline, Oblivion\'s environments serve as a perfect example of why physics will be what really defines next generation gaming, not still visuals. It is a splendidly beautiful world that still requires a blind eye in order to believe the environment. Be sure to read the full article.
game: Metal Gear Solid 3: Subsistence
review | 04/14/06 | Jeremy Kauffman
Metal Gear Solid 3: Subsistence delivers a solid face lift to the MGS series in the form of a prequel, but doesn\'t depart radically from the Metal Gear formula. And in some ways it\'s inferior to its predecessors. Packed with extras, new mini-games, and ports of some of the oldest Metal Gear titles, this is a collector\'s dream come true. And for the rest of us? Subsistence manages to retain the tension of its stealth-action upbringing and not lose its sense of humor; there\'s no stress reliever like chasing a monkey. Consult Jeremy\'s review for a more in-depth look.
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