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Search for 'techno' returned 40 results.

DS Lite Unveiled
game: Nintendo DS
news | 01/29/06 | George Holomshek
Nintendo has a history of redesigning and refining technology every couple of years. So it was just a matter of time before big N decided to redesign the Nintendo DS (and don\'t be surprised to see another redesign in two years, but that\'s just our prediction). After a bit of he-said/she-said melodrama, Nintendo has released concrete details about the new Nintendo DS Lite, which is exactly like a Nintendo DS except smaller and cuter. George has nailed down the details here, including the nasty rumors that the smaller size has come at a sacrifice to GBA compatability. Get the full story here.
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AGS & DE Expo Asia 2005: The Expo That's Not E3
feature | 12/25/05 | Aaron Stanton
As the first days of the 4th Asia Game Show and Digital Entertainment Expo Asia 2005 get underway, it\'s interesting to see the differences between this Hong Kong exposition and what we normally see at E3. Designed much more to be a one day event than a multi-day outing for the average attendee, there\'s still enough to keep even the most casual technophiles interested. From cell phones to TV\'s, Editor Aaron Stanton describes the expo after the first two days, including what he saw behind that intriguing PlayStation 3 sign he spotted going up before the show opened.
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Quake 4 Review
game: Quake 4
review | 12/07/05 | Blaine Krumpe
id Software is a lumbering juggernaut in the industry, and their new Doom 3 engine is one of the most incredible technologies to hit games. So, of course, we were stoked to get our hands on some Quake IV action, built on the Doom engine. Raven Software handles the development duties this time out, and for fans of high energy running and gunning, Quake IV doesn\'t get much better than this. Blaine takes it for a spin and delivers the review of the PC version. Can it hold up to the high expectations of the fragging masses? Check here to find out.
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What You Need To Know About HDTV
feature | 11/19/05 | Jeremy Kauffman
The Xbox 360 and PS3 will both use HD as the standard for all games on those systems. So, what do gamers need to know as they consider upgrading from the old antenae and tin foil combo to High Definition Television? Jeremy gives you the lowdown right here: From the basics of HDTV television and numbers to choosing an aspect ratio, display technology, and even what cords to use. Some call it in-depth. Others stand speechless in awe.
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I Like Watching You: Playing with Privacy in the Gaming Age
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
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Bizarre Creations Releases PGR3 Technology Test with 35,000 Spectators
game: Project Gotham Racing 3
news | 09/13/05 | Aaron Stanton
Bizarre Creations\' Studio Updates has offered another interesting screenshot from Project Gotham Racing 3. The image shows the Xbox 360 running Project Gotham Racing 3 with a spectator crowd of 35,000 people at one time. Each spectator is individually created, making them far more than the simple cardboard cutouts that traditionally appear in this generation\'s racing titles. Apparently the system handled the task without slowing down in the slightest. The screen is from a technology test performed by one of the PGR3 team just to see how much the Xbox 360 could handle. Not bad. Of course, you won\'t be finding 35,000 spectators per track in the actual game, but it\'s nice to see what the system is capable of.
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twoplayer comic: Flashlight of DOOM
comic | 06/19/05 | Aaron Stanton
Ah, Doom 3. Lots of hype, very little duck-tape. Invented by the military and named for its waterproof nature, duck-tape is apparently a technology that has been lost in the future. No alternative way to attach a flashlight to a rifle has yet to be found. Flashlight of DOOM is this week\'s twoplayer comic.Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
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Elitism in Gaming (and the business model that supports it)
Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
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DVD-EXTRA STUDIO - An Interview with Clynton Hunt
Articles Archive | 04/18/05 | Chris Martin
ZOOtech is the manufacturer of DVD-Extra Studio. DVD- Extra Studio allows DVD authors to create seriously interactive DVD content, which makes possible games such as the wildly popular UK DVD version of Who Wants to be a Millionaire? Our man, Chris, finds out why ZOOtech was honored this year with the "Innovation Award" and the "Overall Winner" of the Sheffield Business Awards, and what this technology means for gamers (at least the bits that aren't still secret).
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Lumines
game: Lumines
review | 04/14/05 | Shawn Rider
Lumines is the hipster puzzle game for the PSP that's got everyone tripping out on rave-tastic visuals and bumping techno beats. But Shawn is here to say that for all those non-raver, techno-hating gamers out there, Lumines is still a dang fun puzzle game. And you can still trip out on the graphics without dressing like a candy bar.
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Project: Snowblind
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
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Editorial: So You Want a PSP...
Articles Archive | 03/22/05 | Jason Frank
So you want a PSP, but your wife says, "No." Such is the predicament for many grown men eagerly waiting for Thursday's launch of the PSP. "But wait," you say, "isn't the PSP an all-in-one marvel of modern technology that pretty much does it all? That huge feature set MUST help us convince our significant others how much the unit will benefit by having a PSP..." Check out Jason Frank's valiant attempt in this editorial.
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P2P For the Gaming Industry
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
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I of the Enemy
game: I of the Enemy
review | 01/10/05 | George Holomshek
If you're looking for a great storyline, good gameplay, and the ability to suck hours of your time away, Enemy Technology's I of the Enemy might just be the ticket. While a bit weak in eye candy, this budget title offers the key elements of a good game at a reasonable price. Make sure you check out the review, then the game.
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I of the Enemy
game: I of the Enemy
preview | 11/25/04 | George Holomshek
Surveys suggest that nearly half of all parents in the U.S. will be giving some sort of video game related product to their children this year for Christmas. If you want to be a part of that, but want to keep a little money in the wallet, it's always a good idea to pay attention to titles that don't cost an arm and a leg. I of the Enemy, starting at $19.95, might be just the RTS you're looking for.
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