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game: Doom 3: Resurrection of Evil
review | 05/07/05 | Tristan Mayshark
Released just eight months after Doom 3, this expansion is not completely without flaws, but is pretty to look at, satisfying to play, and adds some much needed variety to Doom 3. It also addresses your character's original inability to wield a flashlight and a weapon at the same time. You don't get to be any more ambidextrous than last time around, but at one point you'll find yourself with a flashlight stuck to your forehead. It's not quite as ideal a solution as using duck tape to strap the light to your gun, but it's a step in the right direction. Check out the full review for more details.
game: Call of Duty 2
preview | 05/03/05 | Blaine Krumpe
Since the release of Brothers in Arms, World War II FPS games have had a higher standard to work towards in order to compete. Even well established franchises like Call of Duty will have to battle hard to separate themselves from a saturated genre. Blaine breaks away from his original Call of Duty binge to look over what we know about Call of Duty 2. What can we expect from the next generation title?
game: Matrix Online
review | 04/25/05 |
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
game: The Elder Scrolls IV: Oblivion - An Interview with Bethesda Softworks
preview | 03/09/05 | Chris Martin
Elder Scrolls III was one of the most expansive and impressive games every to hit the Xbox or PC, or any game system, for that matter. With a gigantic world, almost never-ending gameplay, and a game dynamic that changed depending on what type of character you had, it set a new standard for game design. Its sequel, appearing on the PC and Xbox NEXT, looks to make Elder Scrolls III appear about as wide open as your bedroom closet, offering an even larger map, more complicated non-player characters, individual faces for each NPC, and a whole host of other improvements. Plus, it's going to be one of the most breathtaking experiences you've ever had on a game console; it looks awesome. Our man Chris has a chance to sit down with Bethesda Softworks' producer Gavin Carter to ask a few questions about the upcoming game. The answers left us awe-inspired.
game: LucasArts Focus: Star Wars Episode III: Revenge of the Sith
preview | 02/27/05 | George Holomshek
There's no such thing as a Star Wars movie without a Star Wars game, and Episode III is no exception. Scheduled to release just two weeks before the final episode turns sweet little annoying Anakin into a menacing man in black, Star Wars Episode III: Revenge of the Sith lets you take on the movies as either light or dark, as Anakin or Obi-Wan. Read our preview for more information on graphics, sound, and choreographing battles.
game: Second Sight
review | 02/23/05 | Chris Martin
It seems like a fundamental rule of thumb in video games: coma = amnesia and psychic powers. Few games execute the mystery and atmosphere of such creepy going-ons, though, as well as Free Radical's budget title Second Sight. It's atmospheric and story driven, and worth your money if you're looking for a game that will keep your interest. Read the full review to find out the details.
Articles Archive | 02/18/05 |
Since P2P has become ubiquitous on the Internet, it has mostly been associated with game, movie and music piracy, which has somewhat prevented P2P technologies from being used to their full potential to enhance your gaming experience. Our own Wayne Chang, who is also CEO of AceGain and ByteSwarm, which provide download functionality for GF!, takes a look at the promise of P2P technologies, focusing on ByteSwarm, the technology he knows best, as an example of potential benefits we could see from safe, secure P2P networks.
game: LucasArts Focus: Star Wars: Empire at War
preview | 02/14/05 | Blaine Krumpe
For some time, Star Wars games have had a perpetual hold on video game fans looking to experience more of the epic universe. The games themselves have traditionally been a mixed bag, with some good, some bad, and a few that radiated the dark side every time you passed the display case. The latest games in the pipeline, though, look to be full of the good stuff, from already released games like Knights of the Old Republic to the upcoming Republic Commando. One of those games is Empire at War, a real time strategy with all the stuff to be a hit. Check out Blaine's preview for a glimpse of things to come.
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
game: LucasArts Focus: Knights of the Old Republic II
preview | 01/30/05 | Steffan Del Piano
PC gamers are going to find themselves once again in the Star Wars universe when Knights of the Old Republic II hits the shelves just after the turn of the month. Catching LucasArts in the crosshairs of our Publisher Focus, we take a look at what they have coming down the line, starting with what is almost certainly going to be one of the best titles of the year.
game: Ubisoft Focus: Silent Hunter III
preview | 01/27/05 | Aaron Stanton
Coming just over the horizon, Silent Hunter III is the culmination of everything the series has tried to offer in the past: realism and fun, combined with beautiful graphics and a cinematic design. Check out what this upcoming U-boat simulator has to offer, and then see if you can hold your breath until the release date (please don't really try to hold your breath until the release date).
preview | 01/25/05 | Shawn Rider
Sociolotron is an MMORPG that allows players to do the things other MMORPGs don't; rape, STDs, pregnancy, cult sacrifice and lots more await the user in the wilds of post-apocalyptic London. WARNING: This preview (and game) features explicit content and sexual depictions and is not intended for minors.
game: Resident Evil 4
review | 01/24/05 | George Holomshek
As so many gamers will tell you, zombies make for good gaming. And the OG zombie shooter is Resident Evil. When it first came out, the RE series was an amazing achievement featuring moody camera angles and truly frightening gameplay. But after three major incarnations, and twice as many spin-offs, it's hard to keep the magic alive. So we were a little nervous about Resident Evil 4, the latest installment of the series. We all huddled in the back shed and then we pushed out one of our new guys, George, to see if the zombies would eat his brain. He got a little munched, but a couple of green herbs fixed him right up, and he managed to come up with an in-depth review. Click the details link for lots more.
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