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Search for 'XBox' returned 463 results.

Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
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Project: Snowblind
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
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Advent Rising, Storytelling, and Free Speech in Video Games
Articles Archive | 01/17/05 | Aaron Stanton
How important can great storytelling in a game be? Characters we care about? Plots we actually want to know the ending to? Sounds like a book or something. Take a moment to find out why Aaron connects Advent Rising with art in video games, free speech, and apparently an issue he has with remembering things.
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Pinball Hall of Fame: The Gottlieb Collection
game: Pinball Hall of Fame: The Gottlieb Collection
review | 01/14/05 | Chris Martin
Not every game has to offer hours of pre-scripted gameplay, beautiful graphics, and brilliant voice acting in order to be good. In fact, sometimes what we need is a game that can be picked up, played for fifteen minutes, and then set aside without having to worry about any of those other time-consuming elements. Pinball Hall of Fame takes us a few steps down memory lane with a game that offers fun, addictive play for those times when a long-haul gaming binge just isn't what you're looking for.
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Ubisoft Focus: Far Cry: Instincts
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
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Call of Duty: Finest Hour
game: Call of Duty: Finest Hour
review | 01/10/05 | Chris Martin
Call of Duty on the PC offered a crafted and immersive jaunt through the bowels of World War II. Does Finest Hour do the same? Take a look at Call of Duty on the console, and you'll find a run-and-gun shooter trailing a slightly different path than its PC brother. Read the review for details.
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Ubisoft Focus: Brothers in Arms
game: Ubisoft Focus: Brothers in Arms
preview | 01/05/05 | Aaron Stanton
Take a look at Brothers in Arms, a tactical shooter aiming to offer one of the most realistic WWII experiences in gaming history. Taking place over terrain modeled on actual maps of real world battle locations, Brothers in Arms looks to offer an engaging and intense story with all the gameplay goodness of other Ubisoft titles like Rainbow Six 3. Check it out.
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Ubisoft Focus: Tork: Prehistoric Punk
game: Ubisoft Focus: Tork: Prehistoric Punk
preview | 12/31/04 | Chris Martin
Lots of people claim to have developer loyalty, but developers aren't the only ones that make the dream of a game come true. While their work might make a game good, it's publishers that get a game sold. If Ubisoft hadn't taken a chance on a few unique design concepts, games like Prince of Persia and the brilliant Beyond Good and Evil wouldn't have ever made it out of the developer's door. In the first of our Publisher Focus series, we're taking a look at what games Ubisoft has planned for us, starting with Tork: Prehistoric Punk. Make sure you read about this January release.
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Conker: Live & Reloaded
game: Conker: Live & Reloaded
preview | 12/26/04 | Chris Martin
The trash-talkin', poo-whompin', Tediz slaughterin' squirrel is back. Conker: Live and Reloaded is the Xbox update of one of the best platformers for the N64. And although we loved the game on the N64, it's a little hard to imagine Rare spending the time to bring the same game out again on the Xbox. So let's take a hands-on look at the game with our man, Chris, to see just what we can expect, and get a better idea if this game should elicit a big sigh, or a big squeal.
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Forza Motorsport
game: Forza Motorsport
preview | 12/18/04 | Chris Martin
Chris continues his quest for the perfect driving simulation when he gets his hands on the new demo of Forza Motorsport, Microsoft's answer to Gran Turismo. With both Gran Turismo 4 and Motorsport hitting the road side by side in 2005, the question we're all wondering is, How are they going to compare?? Will Motorsport be able to unseat the king? Read Chris's Motorsport preview for details on what keeps Microsoft's title in the race. Check it out.
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Blinx 2: Masters of Space and Time
game: Blinx 2: Masters of Space and Time
review | 12/05/04 | Laurie Taylor
Blinx 2: Masters of Space and Time is the big M's latest attempt at platform excellence. And like their previous attempts at platform excellence, it definitely has its ups and downs. Can the scrappy tabby pull this one out? Not with all the time crystals in the world...
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Midway Arcade Treasures 2
game: Midway Arcade Treasures 2
review | 11/30/04 | Chris Martin
Some people have greater claim to history than others. Britney Spears, who's been a pop icon for somewhere around five years, has a harder time legitimately releasing a Greatest Hits album than say, The Rolling Stones, or The Beatles. But in the videogame industry, few companies can claim history like Midway, and they've put together another collection of classics to let us gamers relive the old-school. How have these forerunners held up over the years? Make sure you read our review to find out if this collection should make it into a loved one's gift pile? or onto your wish list.
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KiloWatt Part III: Matches
Articles Archive | 11/27/04 | Aaron Stanton
This is a sub-section of Part III of "Me Lean Like Persian Prince, You Buff Like Conan", a multi-part series on the KiloWatt gaming controller. The KiloWatt is an exercise machine designed to work as a gaming controller for the Xbox, PS1, PS2, GameCube, or PC.
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Me Lean Like Persian Prince, You Buff Like Conan: Part III
Articles Archive | 11/27/04 | Aaron Stanton
















The KiloWatt is an all-system controller designed to make those best selling games of the season work to shrink our wastline instead of expand it. Can you get fit and play at the same time? Any game you want? The Kilowatt seems to think you can.


This is part III of GF!'s KiloWatt coverage, a humorous and informative series on the effectiveness of the Kilowatt as a gaming device and an exercise machine. Ready in time for the Christmas season, it's a read for everyone who loves games, loves a gamer, or is just worried about the extra bulge.



Make sure to start at the begining:


Part I: Introduction

Part II: E3 Hands-on

Part III: First Impressions

Part IV: Final Review






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Terminator 3: The Redemption
game: Terminator 3: The Redemption
review | 11/23/04 | Jeremy Kauffman
It's so easy to pass by those pesky movie based titles. How often are they any good, really? Most of the time, games based on movies miss the charm or the magic or whatever it was that made the movie good, and serve up nothing but a laundry list of formulaic gameplay. But not always. Read why T3: Redemption isn't just another movie game on rails? well? almost. Check out the full review.
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