Not finding what you need? Check the really old stuff using Google!
Search for 'art' returned 549 results.
game: Star Wars: Knights of the Old Republic II: The Sith Lords
review | 02/24/05 |
Knights of the Old Republic II finds itself in the difficult position of trying to improve on one of the best games in recent years. The result is a game built on tried and true game dynamics, a darker emphasis than the original, and a new story that takes you from Star Wars planet to Star Wars planet, but doesn't break ground and drops you at the end. A blast to play, but missing a little bit of that special magic that was captured in the first, KotoRII might not rock your world. David has the inside scoop.
game: Second Sight
review | 02/23/05 | Chris Martin
It seems like a fundamental rule of thumb in video games: coma = amnesia and psychic powers. Few games execute the mystery and atmosphere of such creepy going-ons, though, as well as Free Radical's budget title Second Sight. It's atmospheric and story driven, and worth your money if you're looking for a game that will keep your interest. Read the full review to find out the details.
game: LucasArts Focus: Star Wars: Empire at War
preview | 02/14/05 | Blaine Krumpe
For some time, Star Wars games have had a perpetual hold on video game fans looking to experience more of the epic universe. The games themselves have traditionally been a mixed bag, with some good, some bad, and a few that radiated the dark side every time you passed the display case. The latest games in the pipeline, though, look to be full of the good stuff, from already released games like Knights of the Old Republic to the upcoming Republic Commando. One of those games is Empire at War, a real time strategy with all the stuff to be a hit. Check out Blaine's preview for a glimpse of things to come.
game: Kuon
review | 02/12/05 | Laurie Taylor
Kuon on the PS2 seems like a minor release when compared to the new Resident Evil 4, but then perhaps that's part of its appeal. As an import title that you might have a hard time finding at your local rental outlet, Kuon offers rich import flavors, gameplay, and traditional survival horror control schemes. Does it have a place on your shelf? Read the review to find out.
game: Ubisoft Focus: Tom Clancy's Splinter Cell: Chaos Theory
preview | 02/09/05 | Chris Martin
Splinter Cell: Pandora Tomorrow was unique in its ability to offer a multiplayer experience that was balanced and fun even though it had completely different play dynamics depending on the side you were on. Now, Chaos Theory aims to have spies working through levels in tandem with Co-op multiplay, a slew of new gadgets, and such added features as proximity communications. Getting a guard's attention is no longer a matter of just pressing a button to whistle, but actually whistling into your communicator. Will it work? If past experience with the series is any indication, it probably will. What else does Sam have up his sleeve this year? You'll have to read the preview to find out.
Articles Archive | 02/05/05 | Monica Hafer
We welcome back Monica, who returns valorous with a great contemplation of what it means to lose. All gamers, hardcore or casual, are well familiar with the feeling of getting stomped, splattered, shot, stymied, shut out, and stood up. Whether it's getting trashed in online multiplayer matches, or getting repeatedly busted up against that third boss, we've all come to some understanding of defeat. Click the details link below for Monica's treatment, The Art of Losing.
game: LucasArts Focus: Knights of the Old Republic II
preview | 01/30/05 | Steffan Del Piano
PC gamers are going to find themselves once again in the Star Wars universe when Knights of the Old Republic II hits the shelves just after the turn of the month. Catching LucasArts in the crosshairs of our Publisher Focus, we take a look at what they have coming down the line, starting with what is almost certainly going to be one of the best titles of the year.
game: Project: Snowblind
preview | 01/19/05 | Chris Martin
Deus Ex was one of the great intellectual shooters. It allowed a level of freedom in gameplay that has never been matched in the FPS genre, even by its own sequels. But where, oh where has Deus Ex gone? Well in this case, it started over. Project: Snowblind, once built to be Deus Ex: Clan Wars, launches into a new world that offers that same style freedom of choice with a directed story that keeps you from being lost or bored. Take a look at this upcoming release, packed full of enemies, explosions, and intrigue.
Articles Archive | 01/17/05 | Aaron Stanton
How important can great storytelling in a game be? Characters we care about? Plots we actually want to know the ending to? Sounds like a book or something. Take a moment to find out why Aaron connects Advent Rising with art in video games, free speech, and apparently an issue he has with remembering things.
game: Pinball Hall of Fame: The Gottlieb Collection
review | 01/14/05 | Chris Martin
Not every game has to offer hours of pre-scripted gameplay, beautiful graphics, and brilliant voice acting in order to be good. In fact, sometimes what we need is a game that can be picked up, played for fifteen minutes, and then set aside without having to worry about any of those other time-consuming elements. Pinball Hall of Fame takes us a few steps down memory lane with a game that offers fun, addictive play for those times when a long-haul gaming binge just isn't what you're looking for.
game: Ubisoft Focus: Far Cry: Instincts
preview | 01/12/05 | Chris Martin
There's some great first person shooters coming into sight this year on the consoles that once hailed only on the PC. Doom III, Half-Life 2, Far Cry: Instincts. As soon to be first to market, Far Cry is more than just a port of its PC counterpart, but a game flushed out with new weapons, levels, and design criteria. Check out what's coming for the PS2, Xbox, and GameCube a little bit down the line. Finally console gamers get to have a go at one of the best games in the genre.
game: Call of Duty: Finest Hour
review | 01/10/05 | Chris Martin
Call of Duty on the PC offered a crafted and immersive jaunt through the bowels of World War II. Does Finest Hour do the same? Take a look at Call of Duty on the console, and you'll find a run-and-gun shooter trailing a slightly different path than its PC brother. Read the review for details.
game: Ubisoft Focus: Tork: Prehistoric Punk
preview | 12/31/04 | Chris Martin
Lots of people claim to have developer loyalty, but developers aren't the only ones that make the dream of a game come true. While their work might make a game good, it's publishers that get a game sold. If Ubisoft hadn't taken a chance on a few unique design concepts, games like Prince of Persia and the brilliant Beyond Good and Evil wouldn't have ever made it out of the developer's door. In the first of our Publisher Focus series, we're taking a look at what games Ubisoft has planned for us, starting with Tork: Prehistoric Punk. Make sure you read about this January release.
game: Half-Life 2
review | 12/29/04 | Chris Martin
It's been five years since the original Half-life wowed the world with its brilliantly executed in-game scripting and storytelling; quite a wait for those of us holding our breaths for a full-blown sequel. Now we have it, possibly one of the most beautiful games ever, and with a crowbar that can actually break open barrels this time around. Can it possibly be as good as the original? Find out.
game: Lineage II
review | 12/27/04 | Jason Frank
Lineage II is the most popular MMORPG in the world. Thousands of individuals worldwide love the game and play it religiously, so much that players in Southeast Asia are occasionally carted off to the hospital after multi-day Lineage II benders. Of course, not everyone is so enamored of the MMORPG genre, or with, specifically, Lineage II. And one of those folks happens to be our own Jason Hickman. We know we're going to take it on this one, but we feel obligated to express an array of opinion, so click the details to read the review, then let the flaming commence.
Search Hints
- Use the Look In field to limit results to particular types of articles.
- Search results are prioritized by where your keywords are found: title, game title, keywords, blurb, platform, publisher, developer.
- Quotes and apostrophes are matched with the potential text; do not use them to limit results as may be done on some other search engines.
Wii?