home > search >
GamesFirst! Online since 1995
previous :: 1 2 3 4 5 :: next

Keywords: Sort by: Look in:
Check box to search full phrase only.


Not finding what you need? Check the really old stuff using Google!

Google
 
Web GamesFirst.com


Search for 'cult' returned 75 results.

So Tired of Being Cool: The Mold of Game Marketing
editorial | 12/09/05 | Aaron Stanton
The gaming industry has grown large; Hollywood large. This means that while we can expect to find more and more gamers in the general population, we can also expect large companies to milk that success for all it\'s worth. If you think the images shown in game ads are accurate, think again; the people you see in video game ads tend to be more telling about the demographic they\'re targeting than about the current audience. Someone is trying to make video games cool, and it cramps our style.
click here for more

Painkiller Headed for Xbox
game: Painkiller: Hell Wars
preview | 12/06/05 | Tristan Mayshark
Painkiller is headed from the PC to the Xbox next January, and it has survived the transition nearly unscathed. This is good for Xbox owners who have not yet made the jump to the 360, as well as anyone looking for a nice diversion during the Winter doldrums of 2006. Painkiller: Hell Wars puts players into a fast and furious FPS carnage fest, and Tristan has the hands-on experience to compare this to the cult hit released last year for PC.
click here for more

The Meta-Gaming Experience of Xbox 360
game: Xbox 360
feature | 11/24/05 | Shawn Rider
The Xbox 360 brings a lot to the table: Fancy new graphics. Fancy new games. Fancy new controller. But we already had pretty nice graphics. And we\'ve always had fun games. Controllers come and go, plus we can usually find third-party controllers that will work, too. So what\'s next-gen about the Xbox 360? It\'s the meta-gaming experience. It\'s not that the 360 really changes the game (although it does that, too). What\'s really cool about the 360 is that it changes how we PLAY the game. And that\'s an exciting thing.
click here for more

I Like Watching You: Playing with Privacy in the Gaming Age
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
click here for more

Shadow of the Colossus: Incredible
game: Shadow of the Colossus
review | 11/10/05 | Shawn Rider
Sony\'s Shadow of the Colossus is the latest offering from the team behind cult hit, ICO. Colossus has been making waves among gamers because of its completely unique game design: Basically, the game is comprised of 16 of the most massive boss battles ever. But it\'s also one of the most incredibly beautiful games ever created, and it features an amazing narrative that pushes the boundaries of what we\'ve seen in game stories so far. Any gamer worth her salt MUST play this one.
click here for more

Redefine The Grind: Sociolotron and the Atypical Gamer (Part One)
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.

Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
click here for more

A Peak Behind Alice: One Woman's Reasons for Gaming
interview | 11/06/05 | Aaron Stanton
In all the hype of the videogame industry, celebrity gamers and stereotypes often become the representative face of an enthusiast group comprised of some of the most interesting human beings on the planet. Regular gamers are a vast array of individuals: fans who have never been content to merely assimilate to industry wishes, makers who have hack and mod, and young scholars and fashionistas who have legitimized and accessorized games. Sometimes it\'s nice to pull back from the glitz and focus on the grassroots gamers who make up the real gaming community. In an effort to examine the role games play in the life of a single gamer, Aaron spent some time with Janny Stratichuk, one woman who loves her videogames.
click here for more

No PlayStation LIVE for PS3
game: Playstation 3
news | 11/03/05 | George Holomshek
Sony recently confirmed to Playstation Magazine that they will utilize a non-centralized system for online multiplayer on the PS3, sticking with their departure from Microsoft\'s Xbox Live or Nintendo\'s Wi-Fi Connection services. Sticking with an online gaming strategy similar to how the PS2 currently handles online gaming means that game publishers have much greater flexibility with their online content. It also means that gamers will need different accounts for each game they play online, and also makes it more difficult for developers to insure an even playing ground in online multiplayer.
click here for more

Earth 2160 Screens and Preorder Offer
game: Earth 2160
news | 10/17/05 | Shawn Rider
Midway has announced that Earth 2160 will come out for PC on November 8. They have also dropped a handful of new screens on us, as well as the info that a preorder package for Earth 2160 will feature a DVD full of goodies: maps and enhancements for 2160, as well as the full version of Earth 2150, the cult-classic predecessor. That is not a bad package for strategy fans, and so far Earth 2160 looks to be one of the more robust RTS titles set to drop this Fall. Check it out.
click here for more

Trauma Center: Under the Knife Review
game: Trauma Center: Under the Knife
review | 10/14/05 | George Holomshek
Trauma Center: Under the Knife is one of the most unique games available on a system that\'s known for offering some rather unique experiences. The medical puzzle game is challenging and addictive, and uses the DS stylus to make cutting someone open fun instead of just icky. It\'s mindblowingly difficult, which gives us that much more respect for medical professionals. It\'s also kind of weird: Why is the best move the \"cool\" move? Is it just us, or is it weird to prefer \"cool\" over \"good\" medical procedures? Oh well, we have a botox party to get to. Enjoy the review!
click here for more

Finally Some Real Perfect Dark Zero Screens
game: Perfect Dark Zero
news | 10/05/05 | Shawn Rider
Microsoft has been holding out on pretty much all info about Perfect Dark Zero. They know the game has a rabid fanbase thanks to the massive cult success of its N64 predecessor, and they know we\'ll all just lap at any little dribble of PDZ-oriented love we can find. So here we are: Finally we\'ve got a load of new screens to share, fresh out of Amsterdam where Microsoft hosts its annual European Xbox showcase. Check out the latest shots here.
click here for more

Test Drive Unlimited Screens
game: Test Drive Unlimited
news | 10/03/05 | Shawn Rider
Atari\'s Test Drive Unlimited is aiming to be every car and motorcycle customizer\'s dream game come true: Explore miles and miles of Hawaiian highway as you complete challenges, missions and races to trick out your deluxe vehicles with rare customiztion parts. You can create a whole world of virtual automotive decadence, building homes, garages and even buying clothing for your driving avatar. Check out these gorgeous new screens from the Xbox 360.
click here for more

Screens from N3: Ninety-Nine Nights
game: N3: Nintety-Nine Nights
news | 09/30/05 | Shawn Rider
Tetsuya Mizuguchi is most well-known for his rhythm-based experimental games Rez and Lumines. Both of these games have been major cult hits, and Mizuguchi continues to explore these areas. But in his new title for Xbox 360, N3: Ninety-Nine Nights, Mizuguchi puts you in control of a badass fighter slaughtering oceans of enemies. It looks a lot like playing Dynasty Warriors on acid, and we\'ve got the screens to prove it.
click here for more

Playlogic Announces Stealth Devil-Spy Action
game: Diabolique: License to Sin
news | 09/27/05 | Shawn Rider
Playlogic and Metropolis Software have announced Diabolique: License to Sin. Diabolique puts you in charge of Dark Eaville, a super spy with all of the Double-Oh-So-Smoothness of James Bond and all the evil demon-ness of Hellboy. (But he\'s cute like Sean Connery, too.) This is stealth-action mixed with some dark horror: Imagine Sam Fisher meets Blood Rayne. Or MGS meets Soul Reaver. Published by Dutch publisher Playlogic, and developed by Polish design house Metropolis Software, Diabolique: License to Sin looks on first glance like a title US gamers should keep an eye on for import. Get some screens right here.
click here for more

We Love Katamari Review
game: We Love Katamari
review | 09/26/05 | Shawn Rider
We Love Katamari. And we mean that. The sequel to last year\'s runaway cult fave Katamari Damacy, We Love Katamari brings a whole new visual style to the table, but plenty of the same quirky style, sense of humor, and awesome roll-it-up gameplay we love. This time out you can also enjoy the rolling with a friend: The multiplayer cooperative gameplay is incredible. There is nothing else like Katamari, so you\'ve got to check this out.
click here for more

Search Hints

 

 

 

 

 

 

Our thumb hurts.