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Search for 'development' returned 72 results.
game: DOFUS
review | 11/14/05 | Chris Galbraith
Every once in awhile, a game comes along with solid gameplay and a lot to appreciate, but a very unfortunate name. I\'m remembering Seaman most specifically here. Although maybe if you say it with a native French accent, there is lesspotential for confustion. Afterall it\'s only a small twist of syllable pronounciation that separates DOFUS from a decidedly less attractive moniker. Regardless, DOFUS has a lot to offer: Tactics style RPG gameplay mixed with MMO elements all packaged in an atractive, cartoony package. With an international following and a development team dedicated to iterative improvements, DOFUS is a promising indy game project. Check out Chris Galbraith\'s review, available here.
game: FPS Creator
review | 11/09/05 | Shawn Rider
FPS Creator is a remarkably useful tool for making first-person shooters. Single player FPS narratives are possible using the many premade program elements, which can quickly be applied to your characters and props. Arena games are also supported, although we\'re no convinced that\'s the big attraction here. Really, we just want to make a GamesFirst! theme FPS like Deus Ex. Or maybe \"This Game Sucks: The Game\"? Keep an eye out for it. In the meantime, check out Shawn\'s review of FPS Creator.
game: Zelda III: The Triforce Saga
news | 10/28/05 | Aaron Stanton
Zelda II was the last official Zelda title released on the NES in the United States, but there\'s speculation that maybe a third title existed, or was at least under development before the series was transferred to the SuperNES. Recently, a gamer claimed to have found a Legend of Zelda III NES cartridge at a flea market containing an unfinished build of the third Zelda installment. What unfolded was a series of events that include eBay listings, accusations of fraud, and an official denial of involvement from none other than the Canadian development company Silicon Knights. The cartridge ultimately sold for $3000 CAD (about $2500 USD). Or did it? We take a look at the time-line of events.
game: Project Offset
preview | 10/26/05 | Shawn Rider
Every once in awhile an indy game comes along that really makes you sit up and take notice. After seeing titles like Alan Wake or Darwinia developed by independent groups without the immediate support of a publisher, we\'re not surprised to see Project Offset, an epic fantasy first-person shooter in development by four individuals who want to play a really cool game (which is the best motivation for making a game). We\'re not surprised, but we\'re definitely impressed.
game: GTR: FIA Racing
review | 10/23/05 | Chris Martin
Hardcore racing sim fans take note: GTR: FIA Racing is an out-of-left-field contender for the racing sim hall of fame. Built on real data from the FIA racing circuit, GTR: FIA Racing features tense simulations with some of the best opponent driver AI we\'ve ever seen in any racing title. It doesn\'t have the catalog of vehicles or the over-the-top graphics beauty of a Gran Turismo or Project Gotham, but this one has plenty of get up and go.
game: Galactic Civilizations 2: Dread Lords
news | 10/22/05 | Shawn Rider
Stardock\'s popular turn-based strategy title is returning with Galactic Civilizations 2: Dread Lords, which is currently in development. We\'ve been excited to see more from Dread Lords ever since Chris got some quality time with the game at E3. New graphics, more detailed gameplay, and much more are on offer this time out. Check out these seven new screens, and check out Chris\' E3 coverage of Dread Lords.
game: Gekido: The Dark Angel
news | 10/17/05 | Shawn Rider
Naps Team, an indy beat \'em up developer, has announced Gekido: The Dark Angel for PSP. We would normally wait until we had much more information before talking about a game, but we remember the action of the PSOne version of Gekido, and the crazy GBA version of the game, too. These are evolutions of a classic genre, beefed up but still feeling very comfortable. In a way, Gekido can be to beat \'em ups what Guilty Gear is to fighting games, and this PSP title might just be the breakout installment in the series that gets gamers to pay attention. We\'ll keep up with Gekido\'s development, and in the meantime you can check out these teaser screens from developer Naps Team.
news | 10/15/05 | Shawn Rider
The GP2X is releasing this Fall in the US and worldwide, and already a homebrew community is budding. Richard Weeks sends word that he has created a community website for GP2X enthusiasts called MyGP2X.com. The site features news and coverage of
developments in the GP2X community. Recent posts cover the port of the GP32 Commodore 64 emulator, Frodo, to GP2X as well as the GP2X port of Duke Nukem 3D. If you\'re curious about the GP2X and not sure where to start, we recommend MyGP2X.com as a growing node. With recently launched forums, the site is bound to become a hub for GP2X news. Check out
http://www.MyGP2X.com for more about the GP2X.
news | 10/09/05 | Aaron Stanton
BBC News is reporting that sales of the GameCube have dropped substantially in the US, and while the DS and GB Micro have sold well, development costs for the Nintendo Revolution have taken a serious toll on Nintendo\'s operating profits. Pre-tax income for the company has fallen nearly 41% since June, according to BBC. This still makes them more financially stable than Sony, which has posted substantial losses over recent years. Though they\'re making less money now, they are still operating at a substantial profit. Microsoft loses money on its Xbox division, but props up the operation with profits from other business ventures.
game: Kameo: Elements of Power
news | 10/05/05 | Shawn Rider
Rare\'s long-in-development Kameo: Elements of Power has made gamers oddly curious for over half a decade now. We\'re curious about the great graphics, lush game world, Xbox Live multiplayer, and, of course, Rare\'s reputation for delivering great titles. But it\'s odd because the game has been in development since it first debuted on N64, then moved to GameCube, and finally will land on Xbox 360 this Fall. Historically, such business shenanigans are not good for a game. We\'ll find out this Fall when we finally get our hands on Kameo: Elements of Power. In the meantime, here are some new screens.
game: Serious Sam 2
preview | 10/04/05 | Blaine Krumpe
Serious Sam 2 brings more of that classic Sam action to a variety of platforms. Developed by the eccentric Croatian development house, Croteam, Serious Sam is known for bright, colorful graphics, frantic action, and lots and lots of bullets. This time out, we get an evolution of everything, but also a very true-to-roots fragfest that involves some of the most insane monsters we\'ve ever seen. Check out Blaine\'s preview of Serious Sam 2 based on the recently released game demo.
news | 10/03/05 | Aaron Stanton
Cyan Worlds, makers of Myst, laid off their entire development crew earlier this month and shut their doors for what the gaming industry assumed was forever. Turns out that\'s not the case. Ryan Miller, co-founder of Cyan Worlds, has confirmed to GamesFirst that the company has rehired some portion of their development team. \"Yes, we have rehired most everyone,\" he said. \"At this point, I can\'t really say more.\" Earlier, MercuryNews.com received similar confirmation from Cyan Worlds. Is it possible the game industry has not really lost one of its original pioneers? Sounds like it.
news | 09/20/05 | Shawn Rider
The GP2X is the ultra-open source successor to the GP32, which enjoys a cult following and a remarkably high level of development. The GP2X is a Linux-based handheld that can run virtually any Linux application, including hundreds of exisiting games. A flood of games is sure to be ported rapidly for this thing. And game developers looking for an easy way into a powerful system (2x200mhz processors, 64mb of system memory) will love the fact that the SDK is included in every box! Plus, this plays movies, reads books, plays music, views photos, etc. We wanna play with it!
news | 09/14/05 | Aaron Stanton
Sony Computer Entertainment has unified their numerous game development studios under the name Sony Computer Entertainment Worldwide Studios. The new title helps Sony provide a more unified front in an industry that\'s becoming increasingly global. Of course, Sony Computer Entertainment Worldwide Studios is extremely long, and abbreviates into SCEWS. Would you want to be called SCEWS?
game: Xbox 360
news | 09/12/05 | Aaron Stanton
A member of the Xbox 360 development team has told BBC that Microsoft\'s next generation game system will be difficult to hack. We can only speculate about what that means. It also brings to mind a few other interesting attempts by companies in the past to prevent hacking, such as Nintendo\'s brilliant move to make the GameCube so unpopular that no one would care. We here at GamesFirst have figured out a fool proof hacking system, though, that works pretty much every time.
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Entitled to the sweat of our collective brow.