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Search for 'NES' returned 240 results.
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren\'t going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
news | 08/05/06 | Chris Martin
Director Adam Slutsky, Co-producer Sean Jensen, and company are in the busi
ness of making us laugh, and feel a little nostalgic for 1994. Their film \"Zombies Ate My Neighbors,\" based on the Konami video game of the same name is a throwback to schlocky horror films and video game horror. The first part of three 3-minute shorts is up on
TheProject.TV and we have to say we\'re impressed. The film seems to have everything, even a twenty-something guy playing \"grandma\" in a white wig? Say no more.
game: Dead Rising
editorial | 08/02/06 | Chris Martin
\"In Dead Rising, coming August 8th for the Xbox 360 game console, players follow the efforts of ambitious photojournalist Frank West as he investigates the strange happenings at the Willamette Parkview Mall only to find that more than just the Chinese food in the Food Court has been rotting...\" We\'re so happy for a return of the zombie game that we tied Chris to his computer chair with bailing wire (left over from the last time a gamer defected) and forced him to write about what makes a zombie a zombie. By the end of the three-day period Chris, a little pale from lack of food, fell over trying to lunge at us with ominous moans. He bit a big chunk out of Aaron\'s arm as he tried to post this.
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game: The Darkness
preview | 07/28/06 | Monica Hafer
For all of you comic book fans, a dark tale of sex and violence awaits in the form of the game, The Darkness. Based on the story of the anti-hero Jackie Estacado, this game is an FPS you won\'t want to miss that\'s slated for release in 2007 on the XBox 360 and PS3. Our correspondent Monica Hafer has met with the developers at Starbreeze and learned of the progress of this anticipated title.
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game: The Darkness
news | 07/21/06 | Chris Martin
THe Darkness, adapted from the cult comic book from TopCow, was all but nonexistent from E3 2006 excepting, maybe, a trailer we\'d seen before. But never fear Darkness fans, because progress is being made and we\'ve got the screens to prove it. Inside are three high-rez pics straight from 2K Games.
game: Gradius Collection
review | 07/20/06 | Matt James
Konami\'s latest retro anthology, Gradius Collection, brings a long legacy of side-scrolling shooter mayhem to the PSP. For fans of the classic space-cave action Gradius made popular, this is a must-have collection. Sporting some welcome enhancements, including a quick-save feature that helps players reach previously unattainable levels and makes the games more portable-friendly, Gradius Collection is worth checking out to spice up that summertime commute. Matt James has the review right here.
game: City Life
review | 07/15/06 | George Holomshek
CDV and developer Monte Cristo bring us City Life, a new take on the city sim with City Life. As Mr. Wright moves on to managing the galaxy, what are we to do as mere mortals who are probably reaching a bit too far to even imagine ourselves as \"mayoral material?\" The big new hook is a social awareness aspect that makes it necessary to manage neighborhoods and social class to spice up your urban planning fantasies. If you\'re in the mood for another stab at building your metropolis, check out George\'s review here.
game: Elder Scrolls IV: Oblivion
news | 07/12/06 | Chris Martin
True to their word, Bethesda isn\'t done with updating their magnum opus The Elder Scrolls IV: Oblivion. The latest update is a \"vile lair\" for all you thieves, assassins, and rogues, and even if you\'re just plain evil. It\'s got all you could ever want to feed your bloodlust: evil shrines, evil minions, and even a pen of cattle to feed on. Bloodlust be damned. It might not have a coded fix for some of the bugs in the game, but you\'ll be surprised if it doesn\'t have one of the most coveted cures in all of Tamriel. If you thought the Wizard\'s Tower was cool, you\'re going to love this.
game: Ear Force X2
review | 06/29/06 | Shawn Rider
Turtle Beach brings their Xbox-targeted headphones to a whole new level of quality with the Ear Force X2 Wireless Xbox Headphones. The Ear Force X2 is a (mostly) wireless setup that works very nicely with your Xbox 360 console, providing high quality audio and voice chat in a audiophile quality package. And the X2 headphones deliver the goods for just under a hundred bucks, which makes them a natural choice. We can see why the MLG would license these as the \"official\" headphones of Major League Gaming.
game: Valkyrie Profile 2: Silmeria
news | 06/26/06 | Aaron Stanton
1Up.com editor Luke Smith recently called Square Enix to task on a press embargo they attempted to impose for the Japanese release of Valkyrie Profile 2: Silmeria. The embargo laid out guidelines about what the press could and couldn\'t say regarding the storyline of the already released Valkyrie Profile 2, including which characters and locations were safe to talk about. Of course, you can\'t embargo publicly available information, and Smith called them on it, opening Enix to a public lashing in the forums. Here\'s to 1Up\'s editors for having the guts to talk about it, and here\'s a sympathetic shake of the head to Square Enix PR. They\'ve got to be slapping themselves on the head right now.
game: Metal Saga
review | 06/02/06 | Amanda Bateman
Atlus and developer Success bring us Metal Saga, a sci-fi RPG set in a post-apocalyptic world where outlaws and monsters run rampant. You play a nameless boy on a mission to save the world. Does that sound like a typical RPG plot? Absolutely. But when you add in some clever humor, plenty of minigames and non-linear extras to explore, and canine companions sporting heavy military-style rocketry, it can\'t be all bad, can it? Amanda took on the challenge of Metal Saga. Get her rerview here.
game: Steambot Chronicles
review | 05/29/06 | Amanda Bateman
Steambot Chronicles is the newest Atlus release for the PS2, allowing players to do anything from farming to ferrying to fighting, all on the back of a two-legged transport robot called a Trotmobile. This is definitely not your traditional console roleplaying game. Non-linear gameplay and amazing diversity of things to do has kept our gal, Amanda, busy defeating evil and buskering for UR. Get her full review here.
game: N-Gage
preview | 05/28/06 | RJ Brooks
Though the N-Gage hardware might be gone, the N-Gage spirit apparently won\'t die. Nokia has changed the N-Gage from a portable gaming device into a portable gaming network available exclusively to Nokia customers. The network will provide downloadable games to many different types of cell phones, not just a specific one pushed as a gaming device. Set to launch in 2007, the service will offer both first and third party titles. If you\'re interested in Nokia\'s push to return to the world of gaming, read about the rebirth of the N-Gage.
game: Time Crisis 4
preview | 05/20/06 | RJ Brooks
The light-gun style genre might be set for a comeback in the near future. Nintendo is pressing new and unusual styles of interaction with the Wii, and shooting games reminiscent of the NES light zapper are sure to be a part of that. Not to be outdone, Namco was showing off the sequel to one of the most notable granddaddy\'s of the light-gun genre, Time Crisis 4. Traditionally released on the PS2, the Time Crisis series is looking true to form and has Rob excited after a bit of hands-on with the title at E3. Time Crisis keeps getting better with time.
game: Superman Returns
preview | 05/20/06 | Matt James
Superman may be one of the top superheroes in the superheroing business, but in videogames he has a spotty record at best. However, EA and their Tiburon studio is set to return the Man of Steel to glory (and, coincidentally tie-in with the latest Superman film, which, you know, out to bode well, right?). With some definitely next-gen visuals, Superman looks pretty, but can he back up his sexy little spit curl with a solid game experience? Matt James takes a look at Superman returns, and manages to avoid making a single joke about Superman 64. Amazing! Get the full preview here.
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We got pwned.