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game: Xbox 360
news | 02/13/06 | Shawn Rider
Jake Ludington from MediaBlab sent word of his recent posting, which details how to segment your wireless network to optimize Xbox Live performance. The tutorial focuses on Xbox 360 optimization, but we imagine it will work just as well for improving online gaming on any Xbox. And you could apply the network segmentation approach to virtually any computer on your wireless network to optimize performance. The instructions are good and the advice is sound. Check it out.
game: Age of Conan? Hyborian Adventures
news | 02/04/06 | Shawn Rider
Age of Conan - Hyborian Adventures has been generating some good interest from gamers, and with a cool franchise that definitely lends itself to action RPG gameplay, and some unique online components, Conan could be a very popular title. Funcom has now opened their community site where interested parties can get the lowdown on the game direct from the developers. Get the details here.
game: Playstation 3
news | 02/03/06 | Aaron Stanton
Contrary to comments made by Sony Vice President Phil Harrison in November of 2005, Playstation Magazine is reporting that Sony Entertainment is busy at work creating an online service designed to rival Xbox Live. This is good news for Sony fans that were concerned the PS3 might carry over the PS2\'s continuing online strategy... which means none. Sony has repeatedly committed itself to taking the PS3 online, but has released little information about how they plan on doing that. Assuming Phil Harrison wasn\'t lying in November, we can only assume that the Playstation\'s online system will still be mostly up to developers, not Sony itself. Sony, of course, won\'t comment on rumors.
news | 02/02/06 | Laurie Taylor
Women in Games International, a non-profit organization in the interactive entertainment industry, today announced their keynote speaker for their next conference, Women in Games International-San Francisco. Robin Harper, SVP of Community and Support for Linden Lab, will present \"From the Virtual to the Real: How Second Life created an online world and community that strongly appeals to women, and how the virtual world has changed the real life of women participants.\"
news | 02/01/06 | George Holomshek
Ubicom, who made the Stream Engine chip that is used to shape your broadband traffic in the D-Link DGL4300 Gamer Lounge router, has now released a free utility to check your online playability. The OPScore utility is a quick way to get a more robust fix on your online connection speed than most bandwidth testers, but it still runs in-browser (even if that browser is IE because of the ActiveX requirements, which is whack). George has a more complete summary of what OPScore offers, plus links to the free software.
game: Untold Legends: The Warrior's Code
news | 02/01/06 | Shawn Rider
Sony Online Entertainment sends word that Untold Legends: The Warrior\'s Code has gone gold and is on-target for a March 13 release date. That\'s almost exactly a year after the launch of the PSP and the first in the Untold Legends series. The first time out, Untold Legends was good, but a bit boneheaded and low on the charisma points. This time out, SOE has taken great pains to make Warrior\'s Code more appealing on virtually every level, plus it now features true online multiplayer. Get more on Warrior\'s Code as well as some spiffy new screens right here.
game: Guilty Gear Dust Strikers
news | 01/31/06 | Shawn Rider
Guilty Gear Dust Strikers is gearing up for a March 1 release from Majesco. Building on the success of previous incarnations of the 2D fighter genre, the game features 21 Guilty Gear characters, most from previous games. In addition, there are six modes of gameplay, bringing plenty of gameplay. Further enhancements for the DS version of Guilty Gear include four player WiFi multiplayer and seven games designed to work with the DS touch screen. Still not enough? Then what about a custom creation mode? The Ky Factory allows you to customize your character\'s moves. Get an early peek at Guilty Gear Dust Strikers right here.
game: Battlefield 2: Modern Combat
news | 01/29/06 | Shawn Rider
Electronic Arts is set to make Battlefield 2: Modern Combat into a \"cyberathletic\" quality title on the Xbox 360. Not only will all of the qualities gamers expect from the Battlefield franchise be there in spades, but complete Xbox Live support will enable robust player community features including built-in clan support, rankings, and deep stats tracking. EA dropped some brand new screens for us this weekend, so get the full overview of the game and some new eyecandy right here.
game: King's Quest
feature | 01/29/06 | Aaron Stanton
Ever since the fan-created make of King\'s Quest IX was saved from the falling axe, some of us here at GamesFirst have been craving the days when adventure games ruled the PC. Sierra Online Entertainment was one of the biggest boys around, and games like Space Quest, King\'s Quest, and The Dagger of Amon Ra ruled the land. But how do these games stack up now? Thanks to a company that ports EGA classics into free, download-able VGA environments, you can find out for yourself. Surf over to AGDinteractive.com. If you\'ve never heard of them before, you\'ll be glad we pointed you in their direction.
game: Unreal Tournament 2007
news | 01/23/06 | Shawn Rider
Unreal Tournament 2007 serves two purposes: It continues the tradition of cyber-athletic quality FPS gaming, and it showcases the amazingly beautiful Unreal 3 engine,in development now from Epic Games. Evolutionary is the word for UT 2007: The graphics are better, the vehicles are bigger, and the online multiplayer is even more insane. Check out this quick preview and these amazingly beautiful screenshots for more.
game: Dead or Alive 4
review | 01/14/06 | Tristan Mayshark
Dead or Alive is one of the most contentious franchises around: Gamers and non-gamers alike tend to either hate it or love it. But don\'t let the viscous breasts and panty-flashes overcome the quality fighter that is DOA. The series makes its next-gen debut on the Xbox 360, and it\'s a mixed bag: The graphics aren\'t going to prompt anyone to upgrade to HDTV, but the fighting game is at its height. Longtime fans are rewarded with a blending of the best features from previous installments, solid online play, and plenty of things to do, unlock, and earn. Get the full review from Tristan right here.
game: Kodai Djinns
news | 01/03/06 | Shawn Rider
Kodai Djinns are a funky new battle yoyo toy that blends several of the most popular virtual creature fads. The yoyos are computerized and feature a few buttons and a tiny LCD screen. When you open your yoyo, a creature is born, based on the 12 signs of the Chinese Zodiac. Raise your creature by \"working out\" with the yoyo, and develop its skills and strengths. Eventually you will unlock solitaire minigames as well as the ability to battle other yoyos and connect to PCs for online battle gaming. Learn more right here.
game: Xbox 360
news | 12/30/05 | Tristan Mayshark
An Xbox 360 demo disc intended for kiosk 360\'s in Europe appears to lack the normal protection of other 360 games, and has been pirated on the Internet. A group known as \"PI\" have released statements about their progress hacking the Xbox 360\'s software protection, including releasing an ISO disc image of the demo disc, which contains demos found in Xbox 360 kiosks.
game: The Legend of Zelda: Twilight Princess
news | 12/28/05 | Shawn Rider
According to NGC Magazine, and reported by Game Daily, the upcoming Legend of Zelda title, Twilight Princess, will be playable with the Nintendo Revolution controller. This news has not been confirmed by Nintendo, and Twilight Princess will still be officially released for the Gamecube. According to Games Radar, the online affiliate of NGC Magazine (a print magazine published in the UK, US, and Japan), Twilight Princess will support a radical new control style if played on the Nintendo Revolution console with its unique controller.
news | 12/25/05 | Shawn Rider
On behalf of the staff of GamesFirst!, we would like to take this space to wish all of our staff, readers and colleagues a happy, happy holiday season. We wouldn\'t be here without you, and we know that. On our 10th holiday season, we are thankful for all the people who have helped make GamesFirst! what it is today. Our staff is among the best online, and we value your efforts. To our fellow websites (especially the ones who kick down the kind links), we thank you. You know who you are, and you inspire us to do better. To all of the game developers, PR reps, and publishers who work with us on a daily basis, we want to extend our most sincere gratitude. We couldn\'t do what we do without your continued support, and life wouldn\'t be as much fun without you.
And, of course, we want to wish Happy Holidays to our readers. We are proud to be able to serve you for the past 10 years, and we look forward to number 11. Without you, we\'d just be posting up articles for our mothers to read, and although they never complain about our reviews or call us idiots, GF! would feel pretty empty without you. Thanks.
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