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game: Starship Troopers
preview | 06/11/05 | Blaine Krumpe
The ideas behind the RTS Starship Troopers might have been better suited to the First Person Shooter genre and game developer Strangelite seems to have understood this. Starship Troopers should be hitting store shelves in fall, but we've got a first hand preview of this brand new shooter.
game: Behind Closed Doors: The Elder Scrolls IV: Oblivion
preview | 06/08/05 | Chris Martin
A behind closed doors look at the Elder Scolls IV: Oblivion. GamesFirst! has a firsthand look of how the game is shaping up. Details inside.
| 06/08/05 | Monica Hafer
It\'s painfully apparent that when you put a bunch of GF! writers into a crowd at E3 that many of us are not exactly what you would call \"hardcore gamers.\" At least, not as hardcore as some of the folks out there. And realizing this got us thinking about the spectrum of the gaming audience, which is always growing and diversifying in interesting ways. So in true media-mogul fashion, allow us to oversimplify and close down the vast diversity of the gaming audience into four convenient categories and present it to you as a \"get to know yourself\" quiz. It\'ll be fun, like in Cosmo (babes inside!).
game: Doom 3
review | 06/07/05 | Laurie Taylor
Doom 3, love it or hate it, brought with it a new dimension to the series and a new benchmark in graphics. The PC version was a straight up, linear, slaughter-fest. The XBox version is boasting co-op multiplayer over LIVE, so how does this Doom stack up? Laurie has the scoop.
game: Full Spectrum Warrior
review | 06/01/05 | George Holomshek
Full Spectrum Warrior found a home on the PS2 substantially later than it did on either the Xbox or the PC. This strategic military game puts you in control of two squads of fighters battling terrorists is a foreign land. How well has the gameplay held up since we first saw it on the Xbox? Check out our review to find out exactly what you can expect to find in this solid title.
comic | 05/29/05 | Aaron Stanton
Resident Evil is famous for both its engaging gameplay and style, and its oddities. How is it that you can be literally gnawed on by an enemy who seems to think that you\'re lunch, and then be up and about again in a matter of moments simply because you squirted yourself with some sort of magical first aid spray? Makes you wonder what could possibly be in that stuff. Check out this week\'s twoplayer comic, [url=http://comics.gamesfirst.com/index.php?thisComic=14\">A Little Bit of Spice[/url].
Twoplayer comic is published every Sunday at http://comics.gamesfirst.com
game: E3 2005: Aeon Flux: A First Look
preview | 05/28/05 | Monica Hafer
Aeon Flux has become a cult phenomenon. With a movie and a game launching almost simultaneously, we'll have enough fluxifaction to sustain even a city park full of fanboys (and girls). We have first impressions of the game directly from the E3 floor and Monica talked with game Producer Raymond Holmes about the title.
game: E3: Creatures: Exodus & Creatures: Village
preview | 05/28/05 | Laurie Taylor
Kutoka Interactive is known for their award-winning edutainment software series series featuring the adorable mouse Mia. Now they are releasing Creatures: Exodus, which is a new artificial life game for children and adults.
Articles Archive | 05/27/05 | Shawn Rider
Ojom has been making games for the rest of the world for awhile now, and their innovations in game design and augmented reality have made them incredibly popular in Europe and Asia. We got a chance to sit down with some of the Ojom crew at E3, and we were very impressed with the games we played. Get the rundown on why Ojom is a company to keep an eye on in our detailed look at their current lineup.
game: E3 2005: Call of Cthulhu: Destiny's End
preview | 05/24/05 | Laurie Taylor
Few things can lay claim to influencing the horror genre over the years as strongly as Lovecraft's dark tales of the unknown. The malformed shapes of the enemies in games like Silent Hill owe a debt to those creatures that first made an appearance in the mind of H.P. Lovecraft. Now, a game is coming that's using Lovecraft as source material directly. Read our E3 preview of Call of Cthulhu for an inside look at what you'll want to be afraid of in the coming months.
game: E3 2005: Civilization IV
preview | 05/24/05 | Blaine Krumpe
There were some dissapointments down at E3 this year, what with lack of any real gameplay footage from a number of hyped games. Civilization 4, the hotly anticipated title from strategy master Civ Meier, fell into that category, sadly. Blaine was able to drudge up some info.
game: E3 2005: Star Wars Battlefront II
preview | 05/23/05 | Blaine Krumpe
The original Star Wars: Battlefront allowed players to experience their favorite Star Wars locations from the eyelevel of the troops on the ground. Whether you played on the side of light or the side of dark didn't matter; you were sure to enjoy using the weapons of Star Wars to battle it out in a galaxy far, far away. LucasArts was kind enough to take us behind closed doors down at E3 2005 and show us the goodies of the next game in the franchise, cleverly named Star Wars: Battlefront II. What are they doing to make a great game better? How about some space battles? Read Blaine's preview for more details on what you can expect.
game: E3 2005: Ministry of Sound StikAx
preview | 05/22/05 | Shawn Rider
One of the best things at E3 wasn't even a game. "Wha?!?" you say, in your best Jon Stewart, "B-b-but E3 is about games?!?" True dat. So if we must justify it, let's put the Ministry of Sound StikAx in the category of "performative play." Using a unique hardware controller up to two people can collaborate to mix audio and video on the fly. It's a revolution for VJs and DJs, and it's real, real fun.
comic | 05/22/05 | Aaron Stanton
There\'s nothing quite like the first night after you\'re home from E3. You sleep in your own bed for a the first time in what feels like a year, and you wake up clear headed and able to write coherently again. You immediately go back and fix all the mistakes in your articles that you made while writing madly on the E3 floor, and then sit down for some quality time with your computer (or significant other, depending on who you are). Wouldn\'t it be nice if you could get that boost in energy from a spray can, like Res
ident Evil\'s First A
id Spray? We thought so too in this week\'s twoplayer comic,
Relief After a Long Day=.
Twoplayer comic is published every Sunday at
http://comics.gamesfirst.com
game: Dungeon Siege II
preview | 05/22/05 | Eric Bodrero
There haven't been many really great hack-and-slash titles since Diablo II left the stage a few years back. While the classic franchise exited in fairly good form, it left behind a void that's been taken on by any number of competent top-down dungeon crawlers. While a number of these attempts were solid, we're still waiting for the title that will help us forget just how good Diablo was. Dungeon Siege II attempts to improve everything it's carried over from the first game, and wipe Diablo from your memory. Eric sits down to lay out some of the details about how they intend to do that.
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