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news | 08/11/06 | Chris Martin
Prey is getting a few updates, some new 1v1 maps as per request, 6 new player models, and a whole roundabout of bug fixes for the PC version - heck, even the Xbox 360 version will be getting a patch soon to fix lag issues. We've got the skinny right here.
review | 08/08/06 | Tristan Mayshark
Since Half-Life made "WSAD" input the standard for all first person shooters, numerous efforts have been made to make a keyboard aimed at gamers, and most have failed miserably. The WolfKing Warrior doesn't so much fall flat on its face, as it does smash its wolfy snout right into hard pavement.
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren't going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
game: Dead Rising
editorial | 08/02/06 | Chris Martin
"In Dead Rising, coming August 8th for the Xbox 360 game console, players follow the efforts of ambitious photojournalist Frank West as he investigates the strange happenings at the Willamette Parkview Mall only to find that more than just the Chinese food in the Food Court has been rotting..." We're so happy for a return of the zombie game that we tied Chris to his computer chair with bailing wire (left over from the last time a gamer defected) and forced him to write about what makes a zombie a zombie. By the end of the three-day period Chris, a little pale from lack of food, fell over trying to lunge at us with ominous moans. He bit a big chunk out of Aaron's arm as he tried to post this.
interview | 07/27/06 | Shawn Rider
The new generation of gaming consoles helps bring all forms of digital entertainment together. Microsoft, Sony and Nintendo have all made efforts to turn their game systems into media hubs, capable of serving the full range of your entertainment needs. This has put gamers on the bleeding edge of the future of television, and there's one tool all of them need to discover: TVersity. TVersity is a media server that runs on your PC and makes your music, videos and photos accessible to a huge number of devices, including your PSP or mobile phone. We got a chance to ask Ronen Mizrahi, creator of TVersity, a few questions about the convergence of gaming and digital media, and he dropped a few exciting tidbits on us (like the fact that the next release of TVersity will support Xbox 360). Get the full interview here.
game: Titan Quest
review | 07/25/06 | George Holomshek
Titan Quest is a 3rd person action RPG that brings Diablo-style gameplay to Clash of the Titans-style content. The result is a bit brainless, but oozing with cool, especially if you're a fan of Harryhausen-esque skeleton battles and Greek mythology. Titan Quest does almost nothing new, but it does all of that old stuff really well. If you're a fan of the action RPG, or Medusas, Minotaurs and guys in leather skirts, then you should at least check out George's review.
game: The Darkness
news | 07/21/06 | Chris Martin
THe Darkness, adapted from the cult comic book from TopCow, was all but nonexistent from E3 2006 excepting, maybe, a trailer we'd seen before. But never fear Darkness fans, because progress is being made and we've got the screens to prove it. Inside are three high-rez pics straight from 2K Games.
game: SteelPad 5L
review | 07/16/06 | Tristan Mayshark
SteelSeries has a line of high-end peripherals that includes the "5L Steel" mousepad, an extra large 15x11 inch mousepad designed to give you the edge in PC gaming. Despite being durable and perfectly suited for what it's designed to do, the SteelPad suffers from the same symptom that afflicts most high-end specialized gaming gear: It's a top notch mousepad, but costs twice what it should.
game: City Life
review | 07/15/06 | George Holomshek
CDV and developer Monte Cristo bring us City Life, a new take on the city sim with City Life. As Mr. Wright moves on to managing the galaxy, what are we to do as mere mortals who are probably reaching a bit too far to even imagine ourselves as "mayoral material?" The big new hook is a social awareness aspect that makes it necessary to manage neighborhoods and social class to spice up your urban planning fantasies. If you're in the mood for another stab at building your metropolis, check out George's review here.
game: Elder Scrolls IV: Oblivion
news | 07/12/06 | Chris Martin
True to their word, Bethesda isn't done with updating their magnum opus The Elder Scrolls IV: Oblivion. The latest update is a "vile lair" for all you thieves, assassins, and rogues, and even if you're just plain evil. It's got all you could ever want to feed your bloodlust: evil shrines, evil minions, and even a pen of cattle to feed on. Bloodlust be damned. It might not have a coded fix for some of the bugs in the game, but you'll be surprised if it doesn't have one of the most coveted cures in all of Tamriel. If you thought the Wizard's Tower was cool, you're going to love this.
game: RIP: Strike Back
review | 07/12/06 | Jason Perkins
White Elephant Games makes indy titles meant for arcade gaming enthusiasts. Their RIP series offers up top-down shooter action with some wacky characters and artwork. The latest in the series is RIP: Strike Back, which adds several new features, including moveable turrets, to the gameplay. How is it? Our man Jason has a review.
game: Street Fighter Alpha Anthology
review | 07/07/06 | Laurie Taylor
Capcom's Street Fighter is coming once again to the PlayStation 2, but this time in a package containing five classic Street Fighter titles. Street Fighter Alpha Anthology is an all-in-one 2D fighting history lesson. If you're XBL-deprived, or just way into your classic fighters, you might want to check this out. Get the full review from Laurie.
game: The Movies: Stunts and Effects
review | 07/07/06 | Jason Perkins
Lionhead Studios addressed the lack of special effects in last year's The Movies by releasing an expansion pack, The Movies: Stunts and Effects. Installing the new expansion changes very little in the simulation until you've played through the 1960s, but opens up a wide range of options for the machinima community. Budding directors can now control a freely movable camera and place stuntmen into precariously dangerous situations. Stunts and Effects is aimed at gamers who are already invested in The Movies and want to make it better; for everyone else it's just a worthy addition that adds yet another group of needy staffers for the player to manage. Check out the full review.
game: SpellForce 2: Shadow Wars
review | 07/01/06 | Blaine Krumpe
Blending RPG and RTS elements, SpellForce 2: Shadow Wars puts you in command of an army tasked with defending the known world from utter evil. OK, so the innovation doesn't exactly carry through to the narrative plot. Regardless, if you love RPGs and you love real-time strategy, then you will likely love SpellForce 2's hybrid. From masses of ground forces to aerial assaulting mythological creatures, SpellForce 2 manages to add a little bit of everything without spoiling the soup. Check out Blaine's review here.
review | 06/23/06 | Jason Perkins
Introversion's Darwinia has scored plenty of good press over the past year. With a cult following from its first demo release, the game has gone on to win at the Independent Games Festival. The success has earned Darwinia a download-to-play release on Valve's Steam service and, most recently, a boxed retail version published by Cinemaware Marquee, whose stated goal is to bring some of the best overlooked games to retail. We got our latest GF! team member, Jason Perkins, to check it out.
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