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Search for 'development' returned 72 results.

Spider-Man 2
game: Spider-Man 2
preview | 05/26/03 | GF! Back Catalogue 10/2004 => 1995
Activision is still early in the development of their latest Spider-Man game, Spider-Man 2, which is set to coincide with the release of the second film. This time around, Spidey has access to the streets of Manhattan, and thanks to a liberal dose of THPS4-style mission assignment, he now takes on side missions for a much more robust gaming challenge. If you enjoyed the last game, then this one should be on your list. Click!
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Interview: Bill Wohnoutka, Director of Commercial Development for Level 3
interview | 04/09/03 | Shawn Rider
Level 3 is one of those companies you don\'t hear about very often. They supply the equipment and technologies that make our online games go, and they\'ve had a hand in some of the most successful online gaming endeavors of the past several years. We got a chance to sit down with Bill Wohnoutka to help us figure out just what these folks do and why we care. Click here for the whole story behind the scenes.
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Yahoo! Lauches Games On Demand Service
Articles Archive | 09/23/02 | GF! Back Catalogue 10/2004 => 1995
Yahoo! has built a lot of things in the past. Beginning as a list of websites circulated through email and newsgroups, it could be said that Yahoo! is a good portion of the reason the World Wide Web took off the way it did “ we wouldn't be surfing around so much if we had to rely on JoeBob's List of Kickass Links to get the job done. The company has always been on the cutting edge; from their unique ad campaigns to their development of community-oriented online spaces, they have done a lot to enhance our experience of the Web and to bring new users online.

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Nintendo Cuts Ties with Rare, LTD (Microsoft Creates Ties with Rare, LTD)
news | 09/21/02 | GF! Back Catalogue 10/2004 => 1995
While Nintendo has made it official that they have gotten rid of their 49% share in Rare, LTD, creators of Donkey Kong, Perfect Dark, Star Fox, etc., Microsoft has yet to confirm details stated by Nintendo of America that MS has scooped up the London-based development house. This is big news and means franchises like Perfect Dark and Conker may find a home on the Xbox. Click for more.
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Ballerium Preview
game: Ballerium
preview | 06/23/02 | Aaron Stanton
Distributed processing and an infinitely expandable world are just two of the technical feats pulled off by small Israeli developer, Majorem, and put to use in Ballerium, a truly massive multiplayer RTS title. Although it\'s still early in development, our resident MMP expert, Aaron, checked it out. Click here for more.
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America's Army Preview (PC)
game: America's Army
preview | 06/08/02 | GF! Back Catalogue 10/2004 => 1995
It\'s bizarre to see the US Army making such a PR push. First they produced that reality Web series about boot camp. Now they\'ve created a development house, America\'s Army and two games: Operations and Soldiers. One is an FPS built on the new Unreal engine that should give Clancy fans and their ilk a treat. The other is an RPG. Both are free for the playing. Click for more.
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PS2 Price DROP
game: Playstation 2
news | 05/20/02 | Jeremy Kauffman
Long awaited by gamers everywhere, the two big boys of the console market have locked horns. Sony announced earlier this week that the PS2 price would drop from $299 to $199. Click here for the details about Sony\'s price change. Microsoft had planned on surprising us all at E3 with a price drop for the Xbox, but in light of Sony\'s news chose to make the change immediately, dropping the price of the Xbox from $299 to $199. Click here for Xbox details. In other news, Sony Japan has announced the PS3 is in development and slated for Japanese release in 2005.
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Shadowbane Calls for Beta Testers
news | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
One of the cool new MMORPGs we saw at E3 this year was Shadowbane, in development by Wolf Pack Studios and coming later this year from Ubi Soft. We\'ll get around to a full preview soon, but those already in the know may want to head over and sign up for the beta test gearing up now. Get the details here.
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EDITORIAL - The RPG Experience: Conventions and Not Beyond
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).

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INTERVIEW - Victor Ireland, President of Working Designs
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
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INTERVIEW - Lorne Lanning , President/Creative Director of Oddworld Inhabitants
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lorne Lanning is the President and Creative Director of Oddworld Inhabitants, undoubtedly one of the most interesting and exciting development houses in the gaming industry. Their first two titles, Oddworld: Abe's Oddysee and Oddworld: Abe's Exoddus, have raised the bar for games to come. The award-winning and best-selling titles incorporate an amazing storyline, insanely innovative gameplay, stellar production values, and a whole bagfull of originality. With two new titles in development for the PlayStation 2, Munch's Oddysee (due Fall of 2000) and Hand of Odd (due sometime after that), the folks at Oddworld look ready to create an all-out revolution in electronic entertainment. We got the chance to ask Lorne a few questions that we've been itching to hear the answers to. Here's what he had to say:
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Centipede on Game.com
game: Centipede
review | 09/19/99 | Shawn Rider
Hasbro\'s famous development house, Atari, brings us a port of the classic arcade game Centipede. Featuring all of the action, but none of the pretty colors, this version of Centipede is relatively humdrum.
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