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Articles Archive | 06/14/05 | Monica Hafer
The growth of the video game industry and the acceptance of gaming into mainstream society has brought about both positives and negatives. Companies like Nintendo, Sony, and Microsoft drive technology forward, but how does that leave the small, independent developers that helped give this industry its footing? An interview with Stardock reveals that there's a lot of spunk left in the independent market, and perhaps a healthier business model than the one currently driving the big boys.
game: E3 2005: Onimusha Dawn of Dreams
preview | 05/30/05 | Laurie Taylor
Onimusha: Dawn of Dreams is more of the same and a little something different. With no characters modeled on real actors (alive or dead), this incarnation focuses on the gameplay and the basic features fans of the series love.
game: Obscure
review | 05/21/05 | Laurie Taylor
Obscure is to survival horror games as Scream was to teen horror flicks. With a cool two-player co-op mode and a bargain basement price, this is one of those "sure to be a cult hit" games that some gamers are going to really enjoy, and others will probably find pretty decent. If you've played a lot of horror games, you should really check this one out. And don't let the Sum 41 put you off.
game: Gran Turismo 4
review | 04/21/05 | Chris Martin
The long-awaited sequel to the reigning king of racing simulations is finally here, but is Gran Turismo 4 everything you ever wanted? Refined graphics, updated offerings, and some spiffy tweaks make it appealing, but what about the AI, the lack of some significant licenses, and no online multiplayer support? Check the details for our lowdown.
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
Articles Archive | 03/22/05 | Jason Frank
So you want a PSP, but your wife says, "No." Such is the predicament for many grown men eagerly waiting for Thursday's launch of the PSP. "But wait," you say, "isn't the PSP an all-in-one marvel of modern technology that pretty much does it all? That huge feature set MUST help us convince our significant others how much the unit will benefit by having a PSP..." Check out Jason Frank's valiant attempt in this editorial.
game: MechAssault 2: Lone Wolf
review | 02/14/05 | Sarah Wichlacz
MechAssault was one of the standout titles on Xbox Live when it first launched. It paved the way for reliable online multiplayer and loads of content downloads. MechAssault 2: Lone Wolf amps up the multiplayer game and beefs up the single player story mode to boot. It's a great thing.
game: Ubisoft Focus: Brothers in Arms
preview | 01/05/05 | Aaron Stanton
Take a look at Brothers in Arms, a tactical shooter aiming to offer one of the most realistic WWII experiences in gaming history. Taking place over terrain modeled on actual maps of real world battle locations, Brothers in Arms looks to offer an engaging and intense story with all the gameplay goodness of other Ubisoft titles like Rainbow Six 3. Check it out.
game: Zoo Tycoon 2
review | 11/19/04 | George Holomshek
Microsoft's Zoo Tycoon 2 hit stores last week, and, well, let's just say that it wasn't the biggest game Microsoft put out this month. The biggest new features are probably the fully 3D graphics and the new modes that take advantage of the fully 3D graphics. Check out George's review.
game: Call of Duty: United Offensive
review | 11/16/04 | Rick Fehrenbacher
Call of Duty remains a popular WWII game. Known for it's cinematic gameplay and an intense single player mode, CoD managed to topple the Medal of Honor franchise for top solo historical action. Call of Duty: United Offensive brings more solo action and enhanced multiplayer to the game, both of which are welcome additions.
game: Dawn of War
review | 11/12/04 | Rick Fehrenbacher
Dawn of War brings Warhammer 40K out of the garage and into the den, and this is one of the few times that the translation of tabletop models to screen-based pixels manages to hold up. Of course, don\'t take my word for it: Our man, and venerable Warhammer 40K tabletop player, Rick, gives Dawn of War the future apocalypic military analysis. Click for the intel.
game: Full Spectrum Warrior
review | 07/10/04 | GF! Back Catalogue 10/2004 => 1995
Cover. Flank. Move. Shoot. Repeat. THQ and Pandemic bring us Full Spectrum Warrior, a tactical shooter that aims for an unprecedented level of realism. But does the new level of realism make it great, or just slow it down? Click here to let Steffan take you through some of the ups and downs of modern urban combat.
game: Sonic Battle
review | 04/21/04 | GF! Back Catalogue 10/2004 => 1995
In a moment of brilliance, not so long ago, a development team at Sega declared, Hey! Let's do that too!?. And Sonic Battle was born. And that's not a bad thing, cause our guy Eric says there's plenty of action to be found on the GBA with Sonic Battle. With a solid adventure mode and an exciting multiplayer experience (if you can nail the logistics down), Sonic Battle is worth a look. Click here for the full review.
game: Rebel Strike
review | 11/01/03 | GF! Back Catalogue 10/2004 => 1995
So you feel like a Jedi, eh? Want to take down a Sith Lord or two? Well you can't vote till next November, but you can play Star Wars Rouge Squadron III: Reble Strike right now. With superb Star Wars action and an awesome co-op mode, it's one of the best games out-- especially if you ignore the parts that suck. Click here, or forever walk the path of ignorance.
game: Brute Force
review | 09/12/03 | GF! Back Catalogue 10/2004 => 1995
After months of hype, Digital Anvil\'s Brute Force arrives on the XBox. But is it everything it\'s supposed to be? Not quite. Questionable teamwork, glaring holes in multiplayer modes, and some gameplay issues keep Brute Force from being the game we hoped for.
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