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game: Metroid Prime
preview | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
She\'s back, and it\'s nice to see that the glory of Metroid will be preserved for another generation. Metroid Prime, the FPS next-gen installment of one of the most beloved gaming franchises, is all set to go on Gamecube, and it is going to be a whole lot of fun. Incredible visuals paired with tight gameplay insure this a spot in any gamer\'s library. Click here.
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.
Articles Archive | 01/22/02 | GF! Back Catalogue 10/2004 => 1995
Mind-numbing, anti-social, violence-inducing, sexually explicit: the list of evils attributed to video games gets ever longer. Apparently, the fact that games are achieving more "realness," according to Lois Salisbury, president of Children Now, based in Oakland, California, makes them more potent than ever in their ability to warp the minds of young 'uns.
Articles Archive | 10/01/01 | GF! Back Catalogue 10/2004 => 1995
Three years ago, Rick Fehrenbacher and Al Wildey bought GamesFirst! Although founded in 1995, GF! had been left to languish after the previous editor, a friend of Rick and Al's named Zap Reicken, decided he could no longer maintain the site. At the time of the Rick and Al's takeover, dubbed GamesFirst! 2.0, the site averaged 300 visitors per day. I came on board as the site's first console game reviewer. As Rick described so eloquently in his editorial last year, the consoles section and GF! grew together. A few games trickled in from Activision and a handfull of other games publishers for console systems, and those kept me busy for the remainder of the year.
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).
Articles Archive | 01/31/01 | GF! Back Catalogue 10/2004 => 1995
Peter Moore, President and Chief Operating Officer for Sega of America, held a press teleconference this morning to detail Sega of America's plans for 2001 and to comment on Sega's worldwide strategy. In addition to announcing a new $99 price tag for Dreamcast beginning February 4 (the Sega Smash Pack will now be priced at $119), the company has decided on some strategies to move Sega from a lagging hardware manufacturer, to a "top of the heap" software developer and publisher. Moore outlined a three-pronged approach that will go into effect April 1 this year and continue through at least March of 2002. The basic approach involves the following:
Sega is now a "platform agnostic" third-party game developer/publisher.
Sega will license the DC chipset.
Sega will focus on network strengths.
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
Articles Archive | 01/05/01 | GF! Back Catalogue 10/2004 => 1995
As we move into the next arena of competing systems, 2001's HAL9000 may be a ways down the road, but there is a wide world of electronic-gaming glory in sight. While most have hopefully known the awesome perfection that is Dreamcast, it does behoove both the serious and casual gamer to look at the upcoming choices and see what each new platform has to offer them.
PS2 has already landed and GameCube and X-Box will within a year. PS2 and X-Box should both be in the $300.00 range and GameCube about $200.00. Like most other technical-equipment purchases, it all depends on what you want your new box to do. The PS2 has made a serious leap forward as a true 'Set-Top Box' offering movie-playback and the promise of serous internet capabilities. X-Box will offer these also and Nintendo's new entry will at least offer online browsing. With DVD players dropping in price everyday and nearly half the houses in the country connected to the internet, these are niceties in a console, but maybe not the prime focus.
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
PlayStation2, the words still sound like honey in my ears. Like the culmination of some grand epic, the PlayStation 2 is now a reality and I'm still giddy with excitement. My zealous desire to own a PS2 reached a fevered pitch this week and had me compared to everything from an irrational fanatic to a crack whore looking for a fix.
Articles Archive | 10/30/00 | GF! Back Catalogue 10/2004 => 1995
Okay fellow troopers, here's the deal on the PlayStation 2. We've been flooded with mails here at GF! asking about details regarding the PS2's memory, processing power, rumored bugs, and a lot more, but most often people have been wanting to know the simple, practical bits of info: Does it come with a demo disk? (No.) Does it come with a memory card? (No.) Will my old multi-tap work? (No.) While the technical details are interesting and provide fodder for those late-night debates about what system will be number one by what month and whose momma could whoop who at Tekken, it's those more practical questions that will hang you up.
Articles Archive | 10/08/00 | GF! Back Catalogue 10/2004 => 1995
Hey you, yeah you with the pre-ordered PS2 (who probably won't see it for a few more months)! I want you to slowly put down that VHS copy of Planet of the Apes and run, run I say, from the analog realm of home video. You're going to have a DVD player in just a few weeks. With virtually every movie that you could want to own (see the note on George Lucas at the bottom of the page) on DVD, or that is coming to DVD, you might need a little introduction into the fanatical world that is DVD video.
Articles Archive | 09/10/00 | GF! Back Catalogue 10/2004 => 1995
Working Designs is a small development/publishing house that specilizes in finding some of the best Japanese titles available and giving us stateside gamers a chance to get in on the action. They've been delivering high quality games since the Turbografix 16 and have developed a signature style of addictive gameplay and superb writing. Most recently they've given us Lunar and Vanguard Bandits, two of my favorite RPGs on the PlayStation. Lunar 2: Eternal Blue will probably (hopefully) make its way into your PlayStation pretty soon, and Working Desings has two titles, Silpheed and Gungriffon Blaze, lined up for the Playstation 2 launch in October. I had a chance to ask Victor Ireland, President of Working Desings, some questions and get the skinny on their new titles, their creative approach, and those ever-so-sweet RPG translations.
game: Dungeons and Dragons Third Edition
review | 09/01/00 | GF! Back Catalogue 10/2004 => 1995
The new edition of D&D rules has been highly anticipated in the gaming community. Not only is this a big deal for pen-and-paper gamers, but it is a big deal for videogames based on the D&D rules set. We called in an expert and got one of our most knowledgable GMs, Robert Rider, to check it out.
Articles Archive | 08/27/00 | GF! Back Catalogue 10/2004 => 1995
My wife hates it whenever I make a significant electronics purchase; she doesn't mind the money spent as much as the buyer's anxiety I always experience after plunking down a few hundred dollars for something I know will be obsolete within a few months. The DVD player, the stereo, the camcorder are all sources of great anxiety to me whenever I think about them. Should I have waited for them to go down in price? Could I have gotten a better deal if I had looked around a little more? Did I get the right brand? Because of this tendency to second guess myself, I try to avoid making major purchases of things new to the market. I waited a year to see if DVD would really take hold, and it did. I had intended on breaking the waiting restriction with the Playstation 2. I didn't think that there could be a surer bet. At the beginning of the summer I started putting pennies away in anticipation of October 26th. I would be the first one on my block to own it, and it would be glorious. There was no doubt. After all, Newsweek even ran a cover story on it. Sure, there were rumors about an X-Box and a Dolphin, but what were they in the face of Sony?
Articles Archive | 08/27/00 | GF! Back Catalogue 10/2004 => 1995
Just when we were ready to count Nintendo out of the running they jump back into the arena with guns blazing. At Spaceworld in Japan this past week Nintendo unveiled the GameCube, their latest bid for the home console market. The colorful cubes look like the next generation in gaming, at least from the outside. The GameCube's most striking feature wasn't the neon colors or its shape, but the controller. It appears to be an odd mix of the N64 controller and Sony's Dual Shock controller with a completely new approach to buttons.
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Entitled to the sweat of our collective brow.