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Articles Archive | 04/17/05 | Aaron Stanton
We here at GF! are being bol
d to
day; we're launching a series of comics base
d on vi
deo games calle
d twoplayer comics, even though sites like Penny Arca
de an
d vgcats.com alrea
dy keep things interesting. Nuts, huh? Aaron, co-creator of twoplayer, tries to explain what the hell he was thinking when he create
d a comic with the initials T.P.
game: Lumines
review | 04/14/05 | Shawn Rider
Lumines is the hipster puzzle game for the PSP that's got everyone tripping out on rave-tastic visuals and bumping techno beats. But Shawn is here to say that for all those non-raver, techno-hating gamers out there, Lumines is still a dang fun puzzle game. And you can still trip out on the graphics without dressing like a candy bar.
game: Untold Legends: Brotherhood of the Blade
review | 04/13/05 | Shawn Rider
Untold Legends: Brotherhood of the Blade is a hack-and-slash dungeon crawling RPG that brings classic Diablo-style gameplay to your PSP. It's got great graphics, a deep character development system, and is pretty much a hoot to play with friends. But like so many RPG protagonists, it is as flawed as it is brilliant. Curse the darkness, or get the light right here.
game: Konami Focus: Castlevania DS
preview | 04/12/05 | George Holomshek
One of the most popular and most enduring series in the history of
video games is the Castlevania series. How is it that the series
has surviv......
game: Tony Hawk's Underground 2 Remix
review | 04/12/05 | Gary Wong
If there's a console, odds are, there'll be a Tony Hawk game for it. Sure enough, the Sony PSP launched with Tony Hawk's Underground 2 Remix. How does it compare to the console versions and past portable attempts? What exactly makes this game a remix. Well, you'll just have to read the review to find out.
game: Brothers in Arms: The Road to Hill 30
review | 04/07/05 | Chris Martin
In a genre crowded with other titles based on similar concepts, how can a World War II FPS distinguish itself? In Brothers in Arms' case, you simply craft an experience with such detail and attention to the atmosphere of war that the player can't help but feel the bullets zipping by their head. Put aside all those other games that try to offer authentic WWII fighting experience; no one does the job quite as well as Gearbox Software's Brothers in Arms: The Road to Hill 30. Be sure to read the full review.
game: Project: Snowblind
review | 04/02/05 | Chris Martin
When the Deus Ex series disappeared, many of its play dynamics made their way into a new beast altogether: Project Snowblind. Does this new development line manage to fix the problems that bogged Invisible War without loosing the flavor of the cult franchise? Is there any reminisce of the Deus Ex that we know and love lurking down inside? Chris takes us down into the world of Project Snowblind for a look at all the things that bio-mods and technology can do to a war.
game: Constantine
review | 03/30/05 | Matt James
If somebody catches you in a dark alley and forces you to choose between watching Constantine the movie or playing Constantine the game, pick the flick. It'll be shorter and if there's anything worse than a Keanu Reeves movie, it's a Keanu Reeves game. Although placing the blame on him alone might be a bit harsh...
Articles Archive | 03/29/05 | Gary Wong
You've just plunked down 50 hard earned dollars and purchased World of Warcraft. You're looking forward to logging some quality time playing the game. Do you know when you're putting in too much time into the game? Gary Wong, recovering WoW addict, saw the warning signs and has written a cautionary tale.
game: Galaxies Ablaze
review | 03/29/05 | Blaine Krumpe
Galaxies Ablaze is a unique indy game that focuses on deep strategic and tactical gameplay. Hardcore sci-fi grognards and serious RTS fans should check this one out, and it's free, so it's easy to do that. But with the focus placed on gameplay and a serious lack of graphical game feedback, this is not one for the casual fan or anyone looking for pretty pictures.
game: Xitel SoundAROUND
review | 03/27/05 | Aaron Stanton
Xitel's SoundAROUND is a nifty little device with big claims. The SoundAROUND attempts to create a rich 3D surround sound environment capable of competing with a 5.1 speaker system, but using only two speakers. At the same time that it tries to trick your brain into hearing sounds from behind you when there are no sounds there, it ups the bass without overdriving your speakers. Is it magic? Does it work? Read our review to see how well the actual unit compares to the one Xitel advertises.
game: Champions: Return to Arms
review | 03/26/05 | George Holomshek
Top down hack-and-slash games are some of the most consistent in the game industry; if you like the genre, you can pretty much expect to have an equally good time with almost any game. Champions: Return to Arms comes to the stage as the sequel to Champions of Norrath, and finds itself burdened with the typical problems of the field; fun, but with limited depth. Still, with hours of gameplay and varied local, it's worth a look for anyone that can't get enough of smashing barrels and hunting for treasure by killing random wild animals. Read the full review for more details.
Articles Archive | 03/22/05 | Jason Frank
So you want a PSP, but your wife says, "No." Such is the predicament for many grown men eagerly waiting for Thursday's launch of the PSP. "But wait," you say, "isn't the PSP an all-in-one marvel of modern technology that pretty much does it all? That huge feature set MUST help us convince our significant others how much the unit will benefit by having a PSP..." Check out Jason Frank's valiant attempt in this editorial.
game: Tekken 5
review | 03/20/05 | Eric Qualls
Tekken has been around for ten years now and Namco is celebrating by releasing the best game the series has seen so far. Tekken 5 is fast, fun, easy to get into, and is a joy to play for hardcore fighting fans and newbies alike. Read our full review.
game: Cops 2170: The Power Of Law
review | 03/19/05 | Eric Bodrero
When a game touts mechanical rats capable of shooting at you, it's either a sign of genius, guts, or both on the part of the developer. In the case of Cops 2170, it's just the second; the combination of poor play dynamics and a few key design decisions leave the game with less of a positive punch than we could have hoped. If there is genius here, a few more months of development time before releasing the game onto the public might have made it more apparent. Read our full review to learn more.
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