Movies and video games have not been incredibly kind to the Batman franchise over the years. While some of the blockbuster productions turned out to be better than others, fans of the series have longed for a darker, deeper look at what makes a man parade around in leather armor and a bat cap. Now, Batman Begins promises to give fans a glimpse of Batman's roots, and the game promises to have a much stronger stealth and fear element to it than past games. An all-new Batman seems to be hiding in the shadows, and we can only hope that the new one will be capable of kicking the old one's ass. Check out our preview for more details.
05/07/05 |
PC | Tristan Mayshark
Released just eight months after Doom 3, this expansion is not completely without flaws, but is pretty to look at, satisfying to play, and adds some much needed variety to Doom 3. It also addresses your character's original inability to wield a flashlight and a weapon at the same time. You don't get to be any more ambidextrous than last time around, but at one point you'll find yourself with a flashlight stuck to your forehead. It's not quite as ideal a solution as using duck tape to strap the light to your gun, but it's a step in the right direction. Check out the full review for more details.
05/03/05 |
PC | Blaine Krumpe
Since the release of Brothers in Arms, World War II FPS games have had a higher standard to work towards in order to compete. Even well established franchises like Call of Duty will have to battle hard to separate themselves from a saturated genre. Blaine breaks away from his original Call of Duty binge to look over what we know about Call of Duty 2. What can we expect from the next generation title?
04/30/05 |
Xbox | Chris Martin
If you're a fan of the unusual, Phantom Dust offers one of the most unique experiences on the Xbox. Developed to appeal to the Japanese market, this anime-influenced title is stylish, odd, and addicting. As a game unique in the American market, this budget title will devour hours of time for the people willing to give it a shot despite a style that is decidedly outside the mainstream. Read our full review for details.
What do we know about Soul Calibur III? Well, not much, actually. But we've been scrounging around the net and found some of the dirt on Namco's PlayStation 2 exclusive follow-up to the PS2, XBOX, and GameCube smash hit. Read on to find out...
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
The long-awaited sequel to the reigning king of racing simulations is finally here, but is Gran Turismo 4 everything you ever wanted? Refined graphics, updated offerings, and some spiffy tweaks make it appealing, but what about the AI, the lack of some significant licenses, and no online multiplayer support? Check the details for our lowdown.
04/20/05 |
XBOX | Steffan Del Piano
With the word "perfect" in the game's title EA is aiming high. Does the latest TimeSplitters game hit its mark or miss miserably?
04/18/05 |
DVD | Chris Martin
ZOOtech is the manufacturer of DVD-Extra Studio. DVD- Extra Studio allows DVD authors to create seriously interactive DVD content, which makes possible games such as the wildly popular UK DVD version of Who Wants to be a Millionaire? Our man, Chris, finds out why ZOOtech was honored this year with the "Innovation Award" and the "Overall Winner" of the Sheffield Business Awards, and what this technology means for gamers (at least the bits that aren't still secret).
04/17/05 | | Aaron Stanton
We here at GF! are being bold today; we're launching a series of comics based on video games called
twoplayer comics, even though sites like Penny Arcade and vgcats.com already keep things interesting. Nuts, huh? Aaron, co-creator of twoplayer, tries to explain what the hell he was thinking when he created a comic with the initials T.P.
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