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Search for 'mod' returned 111 results.

PC Gaming by Design
editorial | 05/20/02 | GF! Back Catalogue 10/2004 => 1995
In PC Gaming by Design, our man Paul takes a look at a PC gaming trend that seems to be amping up for the coming year. Certainly mods and modders have been around for years, but the latest crop of PC titles take great pains to give players the chance to get in on designing their own content. Get the skinny on this trend here.
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EDITORIAL - The RPG Experience: Conventions and Not Beyond
Articles Archive | 04/20/01 | GF! Back Catalogue 10/2004 => 1995
RPG is a game in which character development and character interaction take precedence over other factors and where each player's experience of the story is determined by individual choice rather than designer fiat . . . Of greatest importance, this definition eliminates adventure games, which share with the RPG an emphasis on story and character. What adventure games lack - and this is a critical point - is the capability for players to grow and develop their characters, and to affect, if not the outcome of the story, than the way in which the story unfolds. Without both character development and genuine choices placed within a player's control, a game cannot be called a role-playing game, as I choose to define the genre (Remodeling 1).

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EDITORIAL - Getting Beyond the Third Dimension
Articles Archive | 01/26/01 | GF! Back Catalogue 10/2004 => 1995
The modern world of videogames is like most other creative pursuits in that it is now coming of age and realizing its full potential. During the course of this realization, many different phases and styles have, and will, emerge. Turning points and plateaus are inevitable, as are special titles that represent "timeless" examples of the artform. Just as a classic Mercedes Gullwing will always stand out from the crowd of other cars, certain games will represent a highpoint in gaming that will maintain a certain "Wow" factor in the decades of gaming to come. Further, just because drastically better 3D modeling, and other innovations, are coming doesn't necessarily mean that the games will make a deeper, or even as deep of an, impression on the audience than its well-crafted ancestor did.
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EDITORIAL - The Unbearable Ugliness of Wargames
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Lately I've been spending a lot of time with my copy of Norm Koger's The Operational Art of War, and I have a lot of nice things to say about it. It's deep, it's fun, it's got a great interface”well, OK, it's just a great game. In any case, I was happily playing along in the spiffy 2D mode, feeling nice and comfortable with the familiar board wargame look of the game, when my son looked over my shoulder and suggested we try the 3D view of the game, "you know, the one where the tanks look like tanks instead of chits of cardboard." Figuring it wouldn't hurt to humor him, I switched over to 3D, and”Great Patton's Ghost!--we were confronted with a sight to freeze one's very soul”that of the ugliness that lies at the heart of wargaming. We witnessed wraith-like infantry, indistinct vehicles, Germans wearing green uniforms, Allies grey. It was like World War II on food poisoning.
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EDITORIAL - Grrrl Gamez
| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
I\'ve wanted to write an editorial about female gamers for a long time now; I just didn\'t know what I wanted to say. I toyed with the idea of slamming the sexist way women are portrayed in games, mainly because I felt like complaining about how sick I am of seeing Lara Croft\'s square butt everywhere. But I realized that both sexes are hyper-idealized in video games. Metal Gear Solid wouldn\'t have had the same effect if Solid Snake was a screechy-voiced, pimply-faced, fat guy (well maybe that would be kind of fun). We live in an age of equal opportunity sexism. Women have anorexic Vogue models to look up to and men have their muscle-bound fantasies fueled by Men\'s Health and GQ. I decided that it\'s not the games or the gamers that are the problem, but the damned video game advertisers along with a strong dose of our cultural stereotypes.
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Sega Takes it Online
Articles Archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
One of the promises of the Dreamcast was Internet connectivity right out of the box. Sega realized early on that consumers not only want to game online, but to have easy access to web sites, email, and the plethora of applications that have made the Internet and the World Wide Web so attractive. Indeed, right out of the box users could plug their new Dreamcast into the wall and get online with a few quick clicks. While the Dreamcast Web Browser 1.0 wasn't fully functional on the contemporary network, everything worked pretty well. Within a short time you could download mods for Sonic Adventure, check out the questionable content provided by IGN, kings of the misguided headline, and, most importantly, access the external web and email. Odds are, some of you are reading this article on your Dreamcast right now, so you know what I mean. Hopefully you're using the 2.0 browser, which now supports Flash and MP3s.
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A decade of snarky gaming journalism.