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Search for 'E3' returned 150 results.

Sony PSP
Articles Archive | 09/12/03 | GF! Back Catalogue 10/2004 => 1995
A lot of this year's E3 buzz was about Sony's PSP handheld gaming device. That's a lot of talk about somehting no one has seen before, as Gary Wong tells us. GF's newest writer delivers a fantasic analysis of the handheld market, a look at its historical context, and it's chance at knocking off Nintendo's handheld behemoth. Click here for a look at the future of handheld gaming.
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Sony Eye Toy Preview
game: Sony Eye Toy
preview | 06/14/03 | Monica Hafer
Sony unveiled their Eye Toy at E3. It\'s basically a hi-res webcam that perches on top of your TV set to \'put\' you in the game. Right now it plays a dozen simple titles that are mostly hardware demos. We can\'t wait to use it for those late night sultry gamer webchats... I\'ll bet GTfan4798 is just as hot as he sounds...
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Eye Toy
game: Eye Toy
preview | 06/14/03 | GF! Back Catalogue 10/2004 => 1995
Sony unveiled their Eye Toy at E3. It's basically a hi-res webcam that perches on top of your TV set to 'put' you in the game. Right now it plays a dozen simple titles that are mostly hardware demos. We can't wait to use it for those late night sultry gamer webchats... I'll bet GTfan4798 is just as hot as he sounds... Click here for more.
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The Suffering Preview
game: The Suffering
preview | 05/26/03 | Matt James
Midway is getting all creepy on us, and not in a cuddly Dr. Muto way. The Suffering is a dark, dark, dark horror adventure game set in a maximum security prison. Definitely for adults, and scary enough to hook our man Matt in the midst of the E3 show floor, this is one game for grownups who have deadbolts on the doors.
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The Suffering
game: The Suffering
preview | 05/26/03 | GF! Back Catalogue 10/2004 => 1995
Midway is getting all creepy on us, and not in a cuddly Dr. Muto way. The Suffering is a dark, dark, dark horror adventure game set in a maximum security prison. Definitely for adults, and scary enough to hook our man Matt in the midst of the E3 show floor, this is one game for grownups who have deadbolts on the doors. Click here.
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The Truth About Party Kings
editorial | 05/21/03 | Aaron Stanton
After an E3 full of glamorous parties and hoity hobknobbing, our man Aaron thinks he\'s figured things out: E3 parties aren\'t about greasing up the press so they\'ll write about your latest device. On the contrary, The Truth About the Party Kings is that these events are the real deal revenge of the nerds. And us nerds like it very much. Click here for the editorial.
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World of Warcraft Preview
game: World of Warcraft
preview | 05/19/03 | GF! Back Catalogue 10/2004 => 1995
Blizzard made a great showing at E3 this year. World of Warcraft is looking amazing, and that brand new secret playable race has made everyone lose their minds. I\'d like to tell you all about how beautiful this game is and how much fun it will be to play, but I\'ll leave that to Todd in his thorough preview. Click here for the scoop.
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The Future of Video Games Review
game: The Future of Video Games
review | 09/04/02 | Shawn Rider
Australian production company, Next Gen Video, brings us a DVD collection of game footage from E3 2002. If there\'s anything better than seeing screens from these titles, it\'s seeing them in full motion. The Future of Video Games will make you feel like you\'re at the show, and just like E3, it\'s not a perfect package. Click for more.
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INTERVIEW - Richard Garriot, MMO Visonary, Part 2 of 2
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
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INTERVIEW - Richard Garriot, MMO VIsionary - Page 1 of 2
Articles Archive | 07/17/02 | GF! Back Catalogue 10/2004 => 1995
Richard Garriott. Lord British. I remember reading those names when Ultima Online was first announced, about the time when massively multiplayer games first began to come into realization. The names, both describing the same person, are synonymous with boundary-pressing game design and personal adventure. Professionally he's the founder of Origin Systems, the creator of the Ultima series, the power behind one of the first games to pioneer the concept of massively multiplayer. Having become involved with NC Soft and the incredibly popular Lineage, he's still making waves in the world of online role-playing. In person he's a charismatic fellow in blue jeans who just happens to have a lot of experience turning dreamy fantasies into working reality. I got a chance to speak with Garriot at E3 2002.
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EDITORIAL - What Women Want (From Gaming)
Articles Archive | 07/04/02 | GF! Back Catalogue 10/2004 => 1995
During the Nintendo press conference at E3, my mind began to wander somewhere that I'm sure they never intended; I began to think about? my mother. It all started during a promotional commercial for their new title, Animal Crossing, in which we see several seconds of humorous footage where a crazed-looking mother has stolen her child's GBA and is sitting at the kitchen table playing while her child attempts to wrest it from her grasp. I couldn't help but recall the stolen hours that my mother had spent on games such as Space Invaders and Legend of Zelda, Tomb Raider and Riven. These were seemingly decadent hours that I'm sure my father thought could have been spent more productively. But as I remember, her gaming was no less earnest than that of her offspring, and I believe she had no less (dare I say it?) fun.
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Hunter: The Reckoning Review
game: Hunter: The Reckoning
review | 06/19/02 | Shawn Rider
Interplay has made a major console push this year -- all they showed were console titles at E3. If Hunter: The Reckoning is any example, they have a long way to go before they get the console game really figured out. Hunter is a blast in a lot of ways, but also seriously flawed. Click here for the review.
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Legend of Zelda GC Preview (GC)
game: Legend of Zelda: The Wind Waker
preview | 06/06/02 | GF! Back Catalogue 10/2004 => 1995
Link is back, and he looks better than ever. I know, that opens us up to a lot of criticism, but folks who got to see Legend of Zelda GC in action at E3 were pleasantly surprised. Saturday morning cartoons have never looked this good, and the gameplay is incredible. Check out the soon-to-be hit right here.
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Editorial: What Women Want (From Gaming)
editorial | 06/04/02 | Monica Hafer
We saw the guys from WomenGamers.com at E3. Just the guys. We had two women with us on GF! staff, Sarah and Monica, and each year we\'ve noticed more and more women at the show who aren\'t there to sucker guys who haven\'t seen the sun since 1994 to take their photo. But anyone with a sister or mom knows that women dig videogames. Still, women are not quite fully integrated into the gaming world, and Monica has some thoughts about that in her editorial, What Women Want (From Gaming). You really need to read it. Click here.
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Nintendo WaveBird Preview (GC)
preview | 06/01/02 | Jason Frank
Nintendo wowed the crowd at E3 with their wireless WaveBird controller. If you\'ve ever tried a wireless controller, you know two things: First, it\'s the wave of the future because cords just plain suck. Second, it\'s never been quite up to snuff, and controller cutouts in the middle of your game suck, too. But count on Nintendo to do it right later this month. Click here.
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