home > preview > Full Auto Preview
GamesFirst! Online since 1995

View Image Gallery || Get Prices

Full Auto Preview
preview
game: Full Auto
posted by: Shawn Rider
publisher: Sega
developer: Pseudo Interactive
view related website
genre:
platform:
keywords:
date posted: 01:24 AM Thu Dec 29th, 2005
last revision: 12:11 PM Wed Dec 28th, 2005


Advertise on GamesFirst!


Click to read.Full Auto puts you behind the wheel of a wide array of insane vehicles with one foot on the gas and a finger on the trigger. Careening through highly detailed and interactive urban environments, you must make the best use of your high-end weaponry to destroy and dominate in a variety of racing and combat-based challenges.

The story takes place in the city of Staunton, which is being held hostage by a group known as the Shepherds. As a retired driver, you are coerced by the Shepherds into competing in a series of lethal street races. The story sounds pretty typical, but the gameplay sounds like something we haven\'t seen in a racing game before.

Full Auto makes use of an \"Unwreck\" feature, which allows you to rewind your actions in order to correct mistakes or fine-tune mayhem. If you miss a turn, you can rewind time and make it. Same goes for missed shortcuts or botched shots. The Unwreck feature should put an interesting spin on the typical combat racing vibe.

The screens look beautiful, and after making a strong showing at the Game Developers Conference last year with their insane car crash physics demos, we are stoked to see what Pseudo Interactive comes up with for amazing vehicular carnage. Full Auto supports a physics engine that should make wrecking and Unwrecking as much fun as winning the race, and claims to have the \"most destructible environments of any game to date.\" That\'s a major claim, and we can\'t wait to test it out.

There are over ten play modes, including a 60-even Career Mode, Pursuit, Arena, Tag and Rampage. In addition, a bunch of mini-games round out the offerings, making Full Auto a fairly large experience. And when those play modes wear thin, full Xbox Live support should help keep Full Auto feeling fresh.

Full Auto should be hitting the Xbox 360 in the Winter of 2006, so look for it in the coming months.

Click images for larger version

Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger. Click for larger.