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F.E.A.R. Combat Now Available for Free - Even Without the Full Version of F.E.A.R
news
press release
game: F.E.A.R. Combat
posted by: Chris Martin
publisher: Sierra
developer: Monolith Productions
date posted: 04:07 PM Thu Aug 17th, 2006
last revision: 03:45 AM Wed Aug 23rd, 2006


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Click to read.LOS ANGELES, CA ? (August 17, 2006) ? Sierra Entertainment today announced that F.E.A.R. Combat - the multiplayer component from the award winning PC title F.E.A.R.?(First Encounter Assault Recon) - is now available to the public as a free download and can be accessed at www.joinfear.com.

F.E.A.R. Combat is the complete multiplayer component of F.E.A.R. and includes all the updates, additional official maps and additional official game modes all in one downloadable file. F.E.A.R. Combat users will be able to play against the owners of the retail version of F.E.A.R. as well as the other F.E.A.R. Combat users.

F.E.A.R. Combat features:

To access and play F.E.A.R. Combat, just click this link, register to obtain your free Combat CD-key, and download your free game files. F.E.A.R. Combat is free even if you don\'t have the original game.

To get more information on F.E.A.R. Combat, please visit www.whatisfear.com or www.fearfans.com.


{*EDIT* Here are the multiplayer modes and maps available!}

F.E.A.R. Combat Multiplayer Modes
  1. Deathmatch (DM): Deathmatch is a free for all, where it\'s every man for himself.

  2. Slowmo Deathmatch (SDM): Slowmo Deathmatch is a version of Deathmatch with the exception that there is a slowmo hypo that any player can obtain. Once the power up is fully charged, that player can slow the whole game down and utilize the speed advantage given by the power up.

  3. Team Deathmatch (TDM): Team Deathmatch is a team based free for all, where the only goal is to kill as many of the other team as possible.

  4. Slowmo Team Deathmatch (STDM): Slowmo Team Deathmatch is the slowmo version of Team Deathmatch, with the exception that there is a slowmo hypo that any player can obtain for their team. Once the power up is fully charged, that player can slow the whole game down and utilize the speed advantage for their whole team.

  5. Elimination (ELM): Elimination is game of last man standing. Every player starts with one life and must fight to be the last man standing in order to win.

  6. Team Elimination (TELM): Team Elimination is the team based version of Elimination, where one team must eliminate the other in order to win.

  7. Capture the Flag (CTF): Capture the Flag is a team based mode, where each team\'s objective is to capture the other team\'s flags. The team with the most flag caps at the end of the round will win.

  8. Slowmo Capture the Flag (SCTF): Slowmo Capture the Flag is a version of CTF with the exception that there is a slowmo hypo that any player can obtain for their team. Once charged and activated one team will be able to utilize the speed advantage given when the whole game is running in slowmo, giving many strategic advantages for that team.

  9. Conquer All (CA): Is a form of Capture and Hold, where 2 teams compete to capture all the checkpoints. In order to win Conquer All, one team must gain control of all the checkpoints simultaneously.

  10. Control (CON): Control is also a form of Capture and Hold, but the difference is that the scoring is different. Holding any checkpoint will accumulate points for your team, however capturing all the points will not end the round. The winning team is determined by the team with the most points when time expires or if one team reaches the max points.

Multiplayer Maps (Map ? Available Modes):
  1. Asylum ? DM, SDM, TDM, STDM, ELM, TELM, CON

  2. Cafeteria - DM, SDM, TDM, STDM, ELM, TELM, CON

  3. Campus - DM, SDM, TDM, STDM, ELM, TELM, CON

  4. Construction - DM, SDM, TDM, STDM, ELM, TELM, CON

  5. Dead Wood ? CTF, SCTF, CA

  6. Depot - CTF, SCTF, CA

  7. Docks - DM, SDM, TDM, STDM, ELM, TELM, CON

  8. Evacuation - DM, SDM, TDM, STDM, ELM, TELM, CON

  9. Facility - CTF, SCTF, CA

  10. Factory - DM, SDM, TDM, STDM, ELM, TELM, CON

  11. Heliport - CTF, SCTF, CA

  12. High Tech - DM, SDM, TDM, STDM, ELM, TELM, CON

  13. Labs - CTF, SCTF, CA

  14. Office - DM, SDM, TDM, STDM, ELM, TELM, CON

  15. Refinery - DM, SDM, TDM, STDM, ELM, TELM, CON

  16. SpillKill - CTF, SCTF, CA

  17. Stockpile - DM, SDM, TDM, STDM, ELM, TELM, CON

  18. Streets - CTF, SCTF, CA

  19. Waterworks - DM, SDM, TDM, STDM, ELM, TELM, CON

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