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Search for 'Storytelling' returned 8 results.
game: Eragon
review | 01/15/07 | Jason Perkins
The story behind the first Eragon book, movie, and video game is an interesting one, starting with a home-schooled student that published his book at 19 years old. Now, with a movie that is being universally trashed by reviewers, the Eragon video game has come forward to redeem the franchise from embarrassment. Sadly, its repetitive gameplay and incoherent storytelling don\'t do Eragon much justice, portraying the world as nothing but an endless stream of bad guys with frustrating gameplay. The movie and book have been accused of being derivative of classics like Star Wars; the video game doesn\'t present a coherent enough story to be accused of being derivative of anything.
game: Crysis
news | 06/07/06 | Aaron Stanton
Several months ago, a number of EvilGamer.com images began circulating around the web. Released before the launch of the Xbox 360, the images compared PGR3 screenshots to their real-life counterparts out here in the real world. Now there\'s a new image that\'s making the rounds, this time comparing screenshots from Crysis, using the CryEngine2 from CryTek, to two real-world photographs. The results are extremely impressive. Combine these visuals with CryTek\'s insistence that Crysis will push the boundaries of both storytelling and gameplay, and you have a game worth keeping an eye on. Crysis is expected to ship for the PC in the Fall of 2006.
game: Crysis
preview | 05/05/06 | Chris Martin
\"What makes a game, Mr. Yerli? Is it having the best graphics, no matter the cost? Is that what makes a game?...\" (Kudos if you know the homage). Even though Crysis, CryTek\'s newest project for the PC, has graphics that will drop your jaw, CryTek CEO Cevat Yerli has made it clear that they have no intentions of letting it become another FarCry: Instincts. Just like Half-Life became famous partly for its in-game use of storytelling, Crysis hopes to stand out for more than just its great graphics and gameplay. CryTek hopes to shed the image of producing video games with B-Movie storylines; they\'re aiming to offer next generation storytelling for a new generation of gaming.
game: Peter Jackson's King Kong: The Official Game of the Movie
news | 11/03/05 | Shawn Rider
One of the titles we\'re most excited about this Fall is Peter Jackson\'s King Kong, the game based on the movie. The combination of Peter Jackson\'s visual storytelling and Michel Ancel, Ubisoft\'s resident super game designer, is a potentially dynamic duo that has so far demonstrated an incredible game in the making. Now, Ubisoft sends word that they will host public preview events for the game in New York City and Los Angeles, the week before the game hits stores for pretty much every platform on the planet. The preview events will be major affairs, featuring a full mock-up of Skull Island and 11 kiosks where gamers can experience King Kong, the game, in full big-screen, HD glory on Xbox 360. Get the dates here.
Articles Archive | 03/05/05 | Chris Martin
Using many of the same storytelling conventions as the movie industry, it's not surprising that game plots have been turning up on film pretty consistently these days; few, as of yet, are really any good. What makes it so hard to turn a good game into a good movie? Is one medium really incompatible with the other? Chris doesn't think so, and he explains his views in this excellent and informed perspective of game-to-movie adaptations. If you don't want to lose faith in the movie industry's ability to make competent movies out of what should be excellent source material, this is an article you need to read before catching films like Alone in the Dark.
Articles Archive | 01/17/05 | Aaron Stanton
How important can great storytelling in a game be? Characters we care about? Plots we actually want to know the ending to? Sounds like a book or something. Take a moment to find out why Aaron connects Advent Rising with art in video games, free speech, and apparently an issue he has with remembering things.
game: Half-Life 2
review | 12/29/04 | Chris Martin
It's been five years since the original Half-life wowed the world with its brilliantly executed in-game scripting and storytelling; quite a wait for those of us holding our breaths for a full-blown sequel. Now we have it, possibly one of the most beautiful games ever, and with a crowbar that can actually break open barrels this time around. Can it possibly be as good as the original? Find out.
Articles Archive | 10/09/02 | GF! Back Catalogue 10/2004 => 1995
Here at Gamesfirst! we like to talk about games--interactive art, we'll tell you, and the future of art and storytellinga force more powerful and more frightening than its parent, the movie, or its grandparent, the stageboth terrifying in their own way, in their own time. But did you ever wonder where the word "videogame"came from? "Video" meets "game"--it sounds like a pretty straightforward etymology to get to the word that brings us all so much joy, but what we have here is a strange union between two ancient words who's roots stretch across recorded timeand further, in fact, into the dark night of prerecorded time.
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