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Search for 'experimental' returned 11 results.
game: Gleemax
editorial | 09/06/07 | Chris Martin
We went in expecting Magic the Gathering Online Version 3, but what we got was much, much bigger than we anticipated. PAX 07 was great for a number of reasons - concerts, contests, Family Feud - but Wizards of the Coast\'s ace in the hole Gleemax took us aback, slapped us around, and handed to us the most complete vision of an online gaming community we\'ve ever seen. Complete with indie game developer support, event hosting, and cross-game currency and trading. Don\'t know about Gleemax? You should, and here\'s why...
game: Guitar Hero 2
review | 04/29/07 | Chris Martin
Guitar Hero 2 for the Xbox 360 introduces ten new songs, updates the PS2 graphics, and even revises some old songs in a very complete package. More than just a port, this version is a truly great and smart rethinking of the PlayStation 2 version. To determine how much enjoyment you will get out of either the face-melting new Xbox 360 version (or the old PS2 version, for that matter), you must wrestle with one of the most soul-bending questions of the ages: To Rock, or not to Rock? For those about to Rock, we salute you.
game: Folding@home
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PCs and now on Sony\'s PS3. It\'s also had
success with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
game: Metal Gear Solid: Digital Graphic Novel
review | 07/10/06 | Laurie Taylor
The graphic novel has earned itself a standing as an independent art form over the years, and is now moving into the digital realm. Following in the footsteps of the Silent Hill Experience, Metal Gear Solid: Digital Graphic Novel comes to the PSP under the banner of a new medium. Except, instead of just telling a good story in classic graphic novel form, the developers felt obligated to include uninteresting and tedious gameplay elements into the presentation. The result is promising, but less than perfect. Graphic novel fans should be excited about the potential, but for now the rich promise of digital graphic novels on the PSP remains unrealized.
game: Darwinia
review | 06/23/06 | Jason Perkins
Introversion\'s Darwinia has scored plenty of good press over the past year. With a cult following from its first demo release, the game has gone on to win at the Independent Games Festival. The success has earned Darwinia a download-to-play release on Valve\'s Steam service and, most recently, a boxed retail version published by Cinemaware Marquee, whose stated goal is to bring some of the best overlooked games to retail. We got our latest GF! team member, Jason Perkins, to check it out.
feature | 02/20/06 | RJ Brooks
They are one of the often unsung heroes of the game development industry. But the consistently high quality of titles has proven numerous times why Treasure is one of the best game development houses in existence. With such fan classics as Gunstar Heroes and Astro Boy in their library, Treasure\'s games have created a rabid fanbase of twitch gamers and import junkies. Our man, Robert Brooks, has a retrospective of Treasure\'s games along with five classic retro reviews, each going live over the next week. Check it out here.
game: Ministry of Sound StikAx
review | 01/08/06 | Shawn Rider
What does a music and video mixing peripheral have to do with videogames? Not much. But the StikAx sure is fun. The bizarre mixing peripheral feels like an instrument, and the powerful editing software would be a great value even without the actual StikAx. Embrace the media lifestyle convergence and add the StikAx to your list of things to check out in the new year. It might make you the next big WoW machinimaker! Shawn\'s got a complete review here.
game: Philips Entertaible
preview | 01/05/06 | Shawn Rider
Philips has a crazy idea: Put a 30\" touch sensitive LCD monitor into a sturdy wooden table, make some digital-smarty pawns and dice, and let game developers go crazy on a hybrid digital and real-world based console platform. But it\'s more than a crazy idea: It\'s the Entertaible, and it\'s being shown off at the Consumer Electronics Show 2006. The Entertaible is set to redefine board games and brings us multiplayer touch-oriented gaming. If touching is good by yourself, it must be even better in a group. Get the details on the Philips Entertaible in our preview.
game: Sociolotron
feature | 11/07/05 | Shawn Rider
We published Shawn\'s preview of Sociolotron a year ago. Sociolotron is an adults-only RPG that plunges players into an anything-goes world of post-apocalyptic London. Sex, drugs, and occult rituals play prominent roles in the world, as does free agency, community service, and player-based self-governance. A year ago the game was in beta testing, and since coming out in a final version a few months ago Sociolotron has seen some refinement and enhancements, but remained essentially the same game, heavy on role-playing of all sorts. Rather than a review of Sociolotron, Shawn revisited the game and its players to take a closer look at the phenomenon that is Sociolotron in a two part series. This week we present the first portion, and next Monday we\'ll post the conclusion.
Please note: This article is not for the feint of heart or impressionable youths. Remember, Sociolotron is rigorously policed and not available for underage players.
game: N3: Nintety-Nine Nights
news | 09/30/05 | Shawn Rider
Tetsuya Mizuguchi is most well-known for his rhythm-based experimental games Rez and Lumines. Both of these games have been major cult hits, and Mizuguchi continues to explore these areas. But in his new title for Xbox 360, N3: Ninety-Nine Nights, Mizuguchi puts you in control of a badass fighter slaughtering oceans of enemies. It looks a lot like playing Dynasty Warriors on acid, and we\'ve got the screens to prove it.
game: MobZombies
news | 08/20/05 | Shawn Rider
Browsing the always-interesting
http://www.We-Make-Money-Not-Art.com weblog, we happened upon this link to a really interesting project coming out of the University of Southern California Interactive Media Division called MobZombies, which puts you into the real world with a display that allows you to see the masses of zombies coming for your brains. Sound fun? Oh yeah.
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