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Search for 'real-time' returned 18 results.
game: Medieval 2: Total War
review | 02/18/07 | Jamie Gergen
So you want to be King, eh? Then get a taste of the regal life in Medieval 2: Total War, the next generation of real-time strategy from the folks at Creative Assembly and SEGA. The AI is much improved, the clone armies are gone, and you\'ll wince with every bone-crushing impact of sword and shield. Welcome the latest addition to the GF! team, Jamie Gergen, by checking out his review of one of the most highly anticipated RTS titles of the year.
game: Paraworld
review | 11/12/06 | George Holomshek
How many times have we been left feeling unfulfilled because we can\'t find an RTS with the perfect balance. You know—the precise mix of dinosaurs, ninjas and flamethrowers for which our mousing fingers lust. And just to prove that the gods of gaming are benevolent (and capricious), Aspyr brings us Paraworld, a real-time strategy game that mixes wacky units with solid gameplay. Get the full story from our man, George.
game: Company of Heroes
review | 11/04/06 | Sean Hilliard
Best RTS of all time? After sending our strategy freak Sean Hiliard into the battlefield, he realized that Company of Heroes is all that and a bag of potato chips. It might just be the best real-time strategy game of all time, and it is without a doubt the best strategy game of 2006. Get off your footlocker soldier! We have the reasons why you won\'t want to miss this one, private.
news | 09/11/06 | Aaron Stanton
In a sad, but not unexpected move, Microsoft has finally killed the Halogen Halo RTS project. Halogen, a fan created real-time strategy game based on the Halo intellectual property, has been under development for nearly three years. Now, due to a request from Microsoft the cease development, the project has stopped, and its creators promise that the project website will be pulled within the week. From the tone of the farewell letter posted on Halogen\'s site, you can tell that this is a long-expected development, but a sad one nonetheless.
game: Rise of Nations: Rise of Legends
review | 08/05/06 | Jason Perkins
Microsoft Game Studios seemed to have a slight misstep with Age of Empires III, a fun if not limited RTS that almost redeemed itself with the home city feature. Rise of Nations, another MGS production under the development of Big Head Games was a beakout hit and critically acclaimed. The sequel, Thrones and Patriots, proved that they weren\'t going to fall into the Sophomore curse. Now with Rise of Nations: Rise of Legends, Big Head Studios has left the historic battleground for one of a new flavor - that of the fantastic. But while the gameplay favors variety, technical problems and some amateur voice acting hinder an otherwise spirited game.
game: SpellForce 2: Shadow Wars
review | 07/01/06 | Blaine Krumpe
Blending RPG and RTS elements, SpellForce 2: Shadow Wars puts you in command of an army tasked with defending the known world from utter evil. OK, so the innovation doesn\'t exactly carry through to the narrative plot. Regardless, if you love RPGs and you love real-time strategy, then you will likely love SpellForce 2\'s hybrid. From masses of ground forces to aerial assaulting mythological creatures, SpellForce 2 manages to add a little bit of everything without spoiling the soup. Check out Blaine\'s review here.
preview | 05/14/06 | Jeremy Kauffman
EA\'s Battle for Middle Earth series brings the insanely huge battles of the Lord of the Rings trilogy to the small screen (if you aren\'t blessed like our man Jeremy with a really big monitor). But now EA is set to make Battle for Middle Earth II the first major real-time strategy game to work well on the home console. Previous attempts to bring titles like Starcraft to the game consoles have fallen flat, but after some hands-on time with BFME2, it looks like EA has finally broken through to a working control scheme that should make Xbox 360 owners very happy.
game: Spellforce 2: Shadow Wars
preview | 03/22/06 | Sean Hilliard
Apsyr\'s Spellforce 2: Shadow Wars seeks to finally become a staple of the North American PC game library. Spellforce 2 is a hybrid real-time strategy and role-playing game that features massive battles involving both land and air-based fantasy combat. It\'s real pretty, and real chaotic, which is mostly good. Spellforce 2 is available this April for PC, and a demo is available now. Check out Sean\'s preview for the full story.
game: Cuban Missile Crisis: The Aftermath
review | 12/31/05 | George Holomshek
An interesting hybrid of real-time and turn-based strategy play, Cuban Missile Crisis: The Aftermath does its best to set itself apart from the masses of other strategy games. Set in a hypothetical alternate history that posits the Cuban Missile Crisis led to catastrophic nuclear war, the game has a lot going for it: Optional missions, nuclear wastelands, several different campaigns based on different superpowers. There is a lot to like here, but can Cuban Missile Crisis: The Aftermath stand out among the faceless masses of hardcore war games? George has the review.
game: Alone in the Dark
news | 10/06/05 | Shawn Rider
Atari announced in Amsterdam (at Microsoft\'s annual Xbox showcase, X05) a next-generation version of Alone in the Dark. The original survival horror game will get a full makeover by Eden Games, who will do much more than rehash the old games. Alone in the Dark will feature a free-roaming environment, full real-time physics modelling, and a completely interactive environment. Plus, it should look real pretty. Check out the promotional art we\'ve got here.
game: Earth 2160
news | 09/22/05 | Shawn Rider
Earth 2160 is the sequel to the cult hit Earth series, developed by Reality Pump Games. Midway has picked it up, and will publish the title in the US in November for PC. This is more than a traditional real-time strategy game, and with a laundry list of features, Earth 2160 looks to be one for strategy fans to keep an eye on. Check out the latest screens here.
game: Tales of Legendia
news | 09/15/05 | Aaron Stanton
Namco has cut the ribbon on the
teaser website for Tales of Legendia, the latest in the popular Tales series of RPGs. The Tales games have become renowned over the years for their stylized cartoon graphics, their young, well-developed characters, and the games\'
real-time battle system. The website has basic information on the story, the characters, and the environments that you can expect to be adventuring through when the game releases come 2006. The last time we saw the Tales series, it was on the Nintendo GameCube in Tales of Symphonia, one of the best RPGs to ever appear on the system. Or on any system. Tales of Legendia will be released in winter of 2006 for the PS2.
game: E3 2005: An In Depth Look at Age of Empires III
preview | 05/26/05 | Chris Martin
One of the best real-time strategy series has had a face-lift. Not only that, it's had a gameplay-lift as well. Read our E3 coverage of Ensemble Studios' brilliant Age of Empires III to see why lightning will strike thrice.
game: Matrix Online
review | 04/25/05 |
The Matrix Online is based on a series of movies that are renowned for their fast-paced and choreographed fight scenes. Can a massively multiplayer title possibly hope to convey that same intensity? Can a franchise so dependent on the style of its combat make a good showing in a game that pulls the real-time action in favor of a turn-based system? Find out what our man Larson has to say after experiencing TMO in the weeks before and after its launch.
game: Dawn of War
review | 11/12/04 | Rick Fehrenbacher
Dawn of War brings Warhammer 40K out of the garage and into the den, and this is one of the few times that the translation of tabletop models to screen-based pixels manages to hold up. Of course, don\'t take my word for it: Our man, and venerable Warhammer 40K tabletop player, Rick, gives Dawn of War the future apocalypic military analysis. Click for the intel.
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