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game: Pirates of the Burning Sea
preview | 12/05/07 | Jamie Gergen
It's 1720 A.D. and the seas of the Carribean are the new battlefront for the powers of Europe. Pirates, Privateers, and Free Traders cruise the waters in search of their fortunes, while Navy ships of the line keep as much order as one can with fleets of Pirates sailing their dark colors from the mast. Like pages from a Patrick O'Brien novel, Pirates of the Burning Sea brings the life on the sea to your computer with fantastic success.
news | 09/20/07 | Chris Martin
Sony announced today that their Dualshock will have a third iteration, complete with rumble feature and six-axis motion control. I guess there was enough room in there after all. Inside this article are a list of games that will work with the rumble feature, as well as some that will have software updates in order to take advantage of the new controller.
editorial | 09/17/07 | Chris Martin
This article came by way of Shacknews
, but originated from Pro-G
who reported (citing some insider info) that Sony
is likely to announce at TGS a new Dual Shock (we are only on #2, at this point) in an effort to cover their bloodied SIXAXIS tracks right into your living room. The rumored "update" looks an attempt to curb the potty mouths of internet users and Sony
bashers everywhere, and comes hot off negotiations with rumble manufacturers (and patent holders) Immersion
. And it's about damn time, since the PlayStation pioneered rumble anyway. Now that rumble is being reconsidered in the PS3, is it enough? Will it be enough? We give our two cents.
game: Xbox 360
news | 04/20/07 | Aaron Stanton
There's an interesting article written back in 2006 that asks the question, "Why is Microsoft still in the gaming industry?" After losing $5.4 billion between 2001 and 2006, what incentive does Microsoft have to stay in the home console market? In fact, Microsoft has no incentive, unless you look at what the entertainment division does for Microsoft as a whole. Microsoft wants to keep control of the living room away from companies like Sony and Apple, and uses the Xbox 360 as a strategic tool for a larger company vision independent of its individual profits or losses. Additionally, there's an 800-lb gorilla in the room that keeps getting overlooked: XNA.
news | 04/19/07 | Chris Martin
Folding@Home is a project that has been undergoing some massive distribution on PCs and now on Sony
's PS3. It's also had success
with the program in understanding proteins. A clever use of the human element here, by distributing the program Scientists at Stanford University are trying to get everyone involved in the unravelling of human proteins.
game: Xbox 360 Elite
editorial | 04/04/07 | Chris Martin
Microsoft seems to be trying to play catch-up with the wrong gaming company. Instead of chasing the Nintendo Wii as it storms through the gaming industry, Microsoft is introducing features that bring it closer in line with the PS3. The PS3 has Blu-ray; Xbox 360 gets a HD DVD drive. PS3 has HDMI, and now so does the Xbox 360 Elite. Both systems now have price tags approaching half a grand. Standing in the middle between Nintendo and Sony's price tags, Microsoft would be better served introducing a cheaper SKU to compete as a high-end competitor to the Wii, not a low end competitor to the PS3. Yet both Sony and Microsoft seem to be pursuing features that are driven less by consumer demand and more by their own competition for the beefiest console. There's a reason that we don't need the Xbox 360 Elite; it's called the PS3, and not many people are buying that as it is. Why use that as the model for your feature list?
editorial | 03/20/07 | Chris Martin
Microsoft Game Studios' head Shane Kim sat down with GameDaily and they talked about everything from the Xbox 360's performance in 2006 to the negative feedback the PlayStation 3 has been garnering from a majority of the online press. He's fairly candid about his feelings in regard to Nintendo and Sony. And although he does a fair share of boosting Microsoft's image, he does have some constructive criticism about Microsoft as well. More inside.
news | 01/10/07 | Aaron Stanton
Inaccurate stories are often hard to kill after they've seen some publicity. When Sony sent out a press release on January 8th claiming that the Sixaxis controller had won an Emmy for technical innovation, many people were understandably upset. Why had the Sixaxis won and not the Nintendo Wii? Then, 1UP.com reported that the Wiimote had also won an Emmy. In truth, neither won. Both Sony and Nintendo did win awards, but both won for past contributions, not for the Wii or the PS3. Nintendo won for the D-Pad. Sony won for the Dual Shock.
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft's game technology group, made a statement regarding HD-DVD and Sony's defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it's being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
game: Playstation 3
editorial | 12/14/06 | Aaron Stanton
The PS3 has not had an easy launch. While the mainstream media has been treating the system very MTV-like (with unquestioning adoration), Sony's street credit amongst the hardcore has been taking almost daily blows. From problems with HDTV support to shortages at launch, Sony just hasn't been getting the positive consumer response they probably wanted. Now, Joystiq.com is reporting on a YouTube video that highlights just how bad PS2 games look when run on the PS3's backwards compatibility. The side-by-side comparison video between a PS2 game running on the PS3 vs. an actual PS2 is really fairly stunning. The PS2 beats the PS3 hands down, and does so clearly enough that you don't have to be picky to notice the difference. Check out the article for more information.
news | 11/27/06 | Aaron Stanton
In an odd and yet fortunate turn of events, GamesFirst editor Aaron Stanton has been invited to publicly humiliate himself for the sake of video games. By locking himself in a mall for 5 days he has a chance to win a PS3. If we can end up with a system in hand, we're going to go ahead and donate that sucker to Penny Arcade's Child's Play charity. But before we do that, we're going to try to get it signed by the last people on earth you'd expect: Sony's rival Microsoft. We're taking it to Microsoft with an open invitation to the Xbox developers to sign the system with whatever personal messages they might have for Sony. It's just our little way to make the system a bit more of a collectors item before being auctioned away to raise money for sick children across the United States. But, before we can do even that, we need your help...
editorial | 11/15/06 | Aaron Stanton
The PS3 has released in Japan, and the units were eaten up like candy. With 88,400 units sold, the search for second-hand PS3 units has begun. But reports of people buying the system just to resell it for profit have begun showing up all over the place, and 1up.com recently reported Sony sold almost 2,000 more hardware units than they did software titles. Is this indicative of rampant scalping at the PS3 launch? Aaron sits down to compare some of these numbers to the Xbox 360 launch in 2005 to see if he can draw any comparisons.
review | 09/27/06 | Shawn Rider
Sony has borrowed another good idea and brings forth a quirky Japanese game that is obviously meant to target the Katamari crowd. Yet, the Katamari crowd is not one to be easily swayed by imitators. So how does Loco Roco fare? Rather well, arigato gozaimus. Funky, lovable graphics, super happy fun-time music, and quirky gameplay that's part Super Monkey Ball and part Super Mario Bros. combine to create one of the best games we've ever played, especially on our PSPs.
news | 09/25/06 | Aaron Stanton
The PS3's spendy price tag already has many gamers up in arms and puts the system completely outside the range of most casual spenders. With the PS3 clocking in at hundreds of dollars above the entry price of their competition, what could they possibly do to make their system even more inaccessible? How about games selling for between $76 and $84 each? A Japanese report suggests that they'll be doing just that. Reliable? Who knows, but Sony's recent history suggests that they're prepared to believe that gamers will accept any price they decide to offer, so who knows?
news | 08/13/06 | Chris Martin
It's been widely misreported all over the internet that the "First Blu-Ray drives won't play Blu-ray." While it's true that the first Blu-Ray drives in Australia won't play Blu-Ray discs, it's mainly due to the limited Blu-Ray player software that currenly only shows up in Sony's VAIO. So no, it's not a worldwide issue, and neither is it a problem for the new Sony hardware.
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Candid and thoughtful.