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Search for 'Chase: Hollywood Stunt Driver' returned 25 results.

Stuntman: Ignition Preview
game: Stuntman: Ignition
preview | 07/23/07 | Chris Martin
One of the under-the-radar games this year, THQ\'s Stuntman: Ignition, has us all excited. Whether it\'s the parody of big-budget action films, the balance of risk and reward, or the allure of string-combos, this game seems to have quite a lot to offer gamers. We took the stuntman\'s job for several hours in the Xbox Live demo of Stuntman: Ignition. We ran through burning buildings, shot down helicopters, and braved a hand-brake-less-reverse-one-eighty, and have big, big smiles to show for it. More inside!
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Blue Dragon, Ace Combat 6, and more!
news | 07/16/07 | Chris Martin
It actually came to Xbox Live last week, but I thought I\'d share it anyway. Both Blue Dragon and Ace Combat 6 have their own demos, but so do 2K Sports\' The BIGS, EA\'s Harry Potter and the Order of the Phoenix, and THQ\'s Stuntman: Ignition. Quite a bit to keep you busy if you don\'t have enough games already.
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Saint's Row Review
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint\'s Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn\'t we be able to save without retreating to a hideout? And for all of everyone\'s talk about the GTA games being open-ended, free-roaming adventures, they\'re actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean\'s review.
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Break 'Em All: A New Take on Classic Breakout
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break \'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS\'s wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break \'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
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The Movies: Stunts and Effects Review
game: The Movies: Stunts and Effects
review | 07/07/06 | Jason Perkins
Lionhead Studios addressed the lack of special effects in last year\'s The Movies by releasing an expansion pack, The Movies: Stunts and Effects. Installing the new expansion changes very little in the simulation until you\'ve played through the 1960s, but opens up a wide range of options for the machinima community. Budding directors can now control a freely movable camera and place stuntmen into precariously dangerous situations. Stunts and Effects is aimed at gamers who are already invested in The Movies and want to make it better; for everyone else it\'s just a worthy addition that adds yet another group of needy staffers for the player to manage. Check out the full review.
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Reporting from NAB in Vegas
feature | 05/15/06 | Monica Hafer
Ever wonder what\'s new in the world of broadcasting technology? The National Association of Broadcasters convention in Las Vegas features not only the latest in radio and television broadcasting and technology, but also the newest items in Film, DVD, and multi-media. Monica braved the gauntlet of vendors in Vegas to bring you a few of her favorite things relating to both film and videogaming technology.
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Driver: Parallel Lines Review; Return of the Wheelman
game: Driver: Parallel Lines
review | 04/25/06 | Chris Martin
The Driver series that flourished on the PlayStation took a hit below the belt with the release of Driver 3. Now, Driver: Parallel Lines is back, brought to you by Atari and the men and women at Reflections. Is the fourth iteration in the Driver series the return to greatness we\'ve all been expecting and hoping for? Or does Driver: Parallel Lines only offer what we\'ve seen before at mediocre levels? Chris Martin has the final word inside.
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Would You Like A Franchise With That? (Games, Comics, and Movies From A Hollywood Perspective)
editorial | 04/05/06 | Monica Hafer
With more and more movies coming out of Hollywood based on videogames and comics, people are beginning to wonder why so few seem to translate well to the screen. Part of the problem is that there are business models in place that are prevent great adaptations that stay true to their original source material. Monica takes an insider\'s look at the relationship between movies, games and comics.
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GF! Weekly Wrap-Up #17
podcast | 01/27/06 | Val Townsend
The Atomic Goddess is back, and this week Val spends some quality time with Dead or Alive 4 on the Xbox 360 and The Movies, out now for PC. Val also takes a peek at Shadow Hearts 3: From the New World for PlayStation 2. And, of course, there\'s a roundup of the biggest news of the past little bit. It\'s eight minutes of high-quality podcasting goodness, so dig in, gamers!
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The Movies Review
game: The Movies
review | 01/18/06 | Sarah Wichlacz
Peter Molyneaux\'s latest game achievement is not plagued by overambitious design goals or over-hyped pre-release promises. The Movies is exactly what it was promised to be: A simulation of the movie industry from the dawn of Hollywood to present day. Manage your employees, send actors to rehab, build a studio and become a major mogul in the movie industry. Plus, it has a cool machinima-friendly filmmaking mode that has already led to some interesting creations. Check out Sarah\'s review here.
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Slamdance Guerilla Gamemaker Competition Features Student, Art Games
news | 12/17/05 | Shawn Rider
Slamdance, the indy film festival that runs opposite Sundance (the just-shy-of-Hollywood film festival), will hold a Guerilla Gamemaker Competition this year. Featuring well-known indy and art games such as Cloud and Facade among a list of others. Slamdance will feature a Game Lounge area where attendees can play all of these indy games and Slamdance will bestow an array of awards on the independent developers, students and artists who have created some of the most unique games we\'ve ever seen.
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So Tired of Being Cool: The Mold of Game Marketing
editorial | 12/09/05 | Aaron Stanton
The gaming industry has grown large; Hollywood large. This means that while we can expect to find more and more gamers in the general population, we can also expect large companies to milk that success for all it\'s worth. If you think the images shown in game ads are accurate, think again; the people you see in video game ads tend to be more telling about the demographic they\'re targeting than about the current audience. Someone is trying to make video games cool, and it cramps our style.
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GTR: FIA Racing Review
game: GTR: FIA Racing
review | 10/23/05 | Chris Martin
Hardcore racing sim fans take note: GTR: FIA Racing is an out-of-left-field contender for the racing sim hall of fame. Built on real data from the FIA racing circuit, GTR: FIA Racing features tense simulations with some of the best opponent driver AI we\'ve ever seen in any racing title. It doesn\'t have the catalog of vehicles or the over-the-top graphics beauty of a Gran Turismo or Project Gotham, but this one has plenty of get up and go.
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GF! Weekly Wrap-Up 8
podcast | 10/14/05 | Val Townsend
Val\'s back, and this week we have a podcast full of all the goods. We look at all the latest news, from the announcement of Peter Jackson as executive producer for the Halo movie to the Governator\'s attack on violent videogames. Tristan checks in with a review of Burnout: Revenge, and Aaron takes an early look at Chronicles of Narnia: The Lion, The Witch, and the Wardrobe. It\'s seven solid minutes of audio goodness.
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Peter Jackson, Fran Walsh to Head HALO Adaptation
game: Halo
news | 10/04/05 | Shawn Rider
In an announcement sure to get gamers everywhere all worked up, Microsoft announced at the X05 Amsterdam expo that Peter Jackson and Fran Walsh (creators of the Lord of the Rings film trilogy and the upcoming King Kong) will be Executive Producers on the upcoming Halo movie. The news also means that Academy Award winning New Zealand effects house, Weta Digital, will also be involved in the movie, which is another great sign. It looks like Halo might just set the bar a little higher for the old game-to-film adaptation, just as it did for the console-based FPS and again for console-based online multiplayer.
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