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BioShock Review
game: BioShock
review | 08/31/07 | Chris Martin
From the article: \"BioShock is the latest effort from Irrational Studios (now 2K Boston and 2K Australia) and it\'s a massive undertaking, many years in the making. And it\'s so good, we might not see a game of it\'s caliber many years after. BioShock is a shooter, a retro sci-fi thriller, a revenge story, a dystopian allegory, an adventure, and to a lesser extent a role-playing game. But BioShock is first and foremost a first-person-shooter. It leaves no question in the player\'s mind, and doesn\'t dance around it\'s pedigree in the way Deus Ex did, or the way System Shock 2 was sparse on the shooter side, heavy on the RPG. No. BioShock is a game where you definitely have to kill things. And kill things aplenty.\"
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Review of Sandio's 3D Game O' Mouse
review | 06/04/07 | Jamie Gergen
While Sandio Technologies promises to revolutionize the way your mouse and game operate together, the learning curve is steep and difficult to overcome. Instead of improving your gaming experience and making you a better player, the 3D Gaming \'O Mouse will instead become an obstacle to overcome, as often as not. While the design works well for RTS camera controls, it falls apart when you move to faster paced titles like First Person Shooters. The inclusion of analog controls on the mouse may very well be a good idea, but not in this iteration, and after some time with the new mouse we simply can\'t recommend it at the $79 price tag.
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The Current Standard: Spin on Video Game Blogs
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft\'s game technology group, made a statement regarding HD-DVD and Sony\'s defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it\'s being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
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Space Empires V Review
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn\'t exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that\'s your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we\'ve ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
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Just Cause Review
game: Just Cause
review | 10/25/06 | Sean Hilliard
You are a rugged, sexy operative ordered to take down a whole country, and no matter how many times you have to jump out of that airplane, hijack that automobile, or jump through the blades of a moving helicopter you\'re going to kill that guy, or save that guy, or find that item! In Just Cause, regime change is the goal, and it\'s up to you, your trusty parachute, and a grappling hook to revolutionize a whole South American state. But before you go getting all hopped up on your School of the Americas delusions of grandeur, be sure to check Sean\'s review. Otherwise, don\'t blame us for the harsh realization that even parachutes can\'t make repetitive mission-based infiltration worth playing...
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Saint's Row Review
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint\'s Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn\'t we be able to save without retreating to a hideout? And for all of everyone\'s talk about the GTA games being open-ended, free-roaming adventures, they\'re actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean\'s review.
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Videogame Violence Causes Subdued Reactions
news | 08/21/06 | Chris Martin
With videogames in the spotlight, and movies and television taking a backseat to criticism for a while at least, Professor Nicholas Carnagey of Iowa State University has conducted a study to see if videogame violence desensitises gamers to other forms of violence. Skeptics might be thinking \"of course\"; any kind of violence over prolonged durations will cause the viewer to be desensitised in the end. Well, studies are showing that it\'s much quicker than expected. You might be shocked from the results.
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E3 Is No More: After the Shock
news | 08/03/06 | Aaron Stanton
E3 has fundamentally ceased to exist. You\'ve probably heard. Last year, E3 was attended by over 70,000 people. Next year, the ESA estimates attendance will fall somewhere between 5,000 and 10,000, making it smaller PAX. The L.A. Convention Center is a thing of the past, given up in favor of hotels throughout the L.A. area. What does it mean to have the industry\'s largest event disappear with no warning at all, nearly overnight? Half the industry is breathing a sigh of relief, and the other half has already opened a questing eye looking for the next event to take its place. The opportunity for random discovery has diminished, but the chance to get actual, useful information out of the event has increased immensely. We can only wonder at the consequences. GamesFirst and E3 were started at nearly the same time, within a year of each other, and it\'s like seeing a brother get married or something. They\'re still there, but you don\'t get to hang out with them as much anymore.
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Break 'Em All: A New Take on Classic Breakout
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break \'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS\'s wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break \'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
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Atlus Shows Us Trauma Center: Second Opinion
game: Trauma Center: Second Opinion
preview | 05/17/06 | George Holomshek
Atlus looks to recreate the success of their landmark Nintendo DS title, Trauma Center: Under the Knife, with the Wii-specific sequel, Trauma Center: Second Opinion. Using the \"revolutionary\" Wii controller, Second Opinion sticks with the same kind of 21st-Century-Operation gameplay that made the original such a hit. George got a chance to sit down with Atlus and discover more about this highly anticipated sequel.
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E3 2006 Announcements from LucasArts: Euphoria Jones
feature | 05/14/06 | Jeremy Kauffman
Big things are in store for Indiana Jones. In addition to an upcoming fourth movie, the new game, due out in 2007 from LucasArts features a revolutionary AI system named Euphoria. What\'s so cool about Euphoria? Imagine watching Indiana Jones struggle with all his might to maintain his footing on a shakey rope bridge. Eventually he falls, catching himself on the ropes as he\'s thrown over and pulling himself back onto the bridge as the shaking subsides. Now imagine that you\'re standing at E3 and some guy from LucasArts follows up the awesome animation by telling you that none of what you just saw was animated in advance. Did we just blow your mind? Well, put on on a helmet and check out Jeremy\'s full article for more about this mindblowingly cool new game technology.
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A Day With Nintendo and Hands-On With Super Mario Galaxy
preview | 05/11/06 | Chris Martin
It was quite a day at the Nintendo booth at E3 today. With 27 titles, along with the Wii itself to be seen inside the fortress of a booth Nintendo had built, demand was high and lines were long. How long, you ask? Try a line of people with enough manpower that, if they wanted to, could have marched across the hall and held most of the Sony booth hostage. And while this mass of humanity deterred most of the GamesFirst! crew until tomorrow, our man Chris decided to brave the storm. Not only did he manage to come back alive, he even brought back an amusing story and some impressions of Mario\'s latest adventure.
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Pre-E3: Sadness Preview
game: Sadness
preview | 05/07/06 | George Holomshek
Indy Polish developer, Nibris, has given us some very nice screens of their upcoming Wii project, Sadness. Sadness is an unusual game for a few reasons: It\'s entirely in black-and-white, which gives it the feel of a creepy old-school horror movie. The psychological tensions built into the game should help to accentuate that \"Psycho\" quality, and to further intensify the gameplay, Nibris has also disregarded traditional weapons in favor of ad hoc armaments. Players will have to defend themselves with sticks, stones, torches, and shards of glass. George has a complete rundown on why Sadness is on his radar at E3 2006.
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Pre-E3: The Promise of Innovation in Games and Technology for the Xbox 360.
editorial | 05/07/06 | Jeremy Kauffman
E3 is nearly here, and there is more to anticipate than the new Halo trailer. This may be a year of true innovation. New consoles, re-imagined controllers, anything is possible. The Xbox 360 is prime for innovation as it grows. It is connected to your friends, your PC, your home, and at E3 this year we will certainly get a glimpse of things to come.
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Pre-E3: The Virtual Console and Wii
editorial | 05/06/06 | RJ Brooks
Rather than pushing system specs as the selling point like Sony and Microsoft, Nintendo has concentrated on the innovation of Wii\'s system capabilities. One of these capabilities is Wii\'s online download game service, which will allow users access to every Nintendo game ever released on Nintendo, Super Nintendo, and Nintendo 64, as well as other retro-games from 3rd party developers.
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The cake is a lie.