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Something is amiss in the land of the dead! Someone is robbing souls
of their hard-earned travel packages to the Ninth Underworld, "causing them to walk
on a treacherous trail of tears, unprotected and alone . . . like babies, Manuel . . .
like babies." On the surface you are Manny Calavera, travel agent of death, and you
have no clue as to why your clients dont qualify for premium travel packages.
Scratch a little deeper, however, and you are "Agent Calavera," out to
investigate and discover whos behind this insidious thievery. Grim Fandango is the latest installment in the LucasArts long series of successful adventure games, including the Monkey Island Series, The Dig, Indiana Jones and Full Throttle. All of LucasArts previous adventure games have been loads of fun to play, and the animation and plot were always well done, even if the games were sometimes a little short. Grim Fandango triumphantly continues the LucasArts tradition of adventure games, delivering great gameplay, compelling characters and story line, stunning 3-D graphics (Yes, you heard right! 3-D!) and slightly twisted humor.
LucasArts has redesigned its control system in Grim Fandango; the familiar mouse control of The Dig and Curse of Monkey Island has been replaced by keyboard, joystick, or gamepad control options. The controls are quite simple and take just a few minutes at most to master, which adds immensely to gameplay. I tried both the gamepad and keyboard control systems and found that I liked the keyboard control the best; I also found that with familiarity the control system actually became less unwieldy than the mouse. LucasArts has also taken a new approach to how you interact with characters and your surroundings in this game. If Manny turns his head to look at something or someone while walking about, you press the action button and hell either talk to the person or pick up/use the item in question. This control system does take some getting used too compared to Curse of Monkey Island or The Dig, but suits the game quite well.
The backgrounds in this game are absolutely stunning and I highly recommend a good 3-D card to get the full effect. I found that Grim Fandango looks best on Intel i740, Matrox G-200, and Riva TNT-based cards. If you dont have a 3-D card, however, dont fretGrim Fandango plays just fine in software mode. It just doesnt look as good. The sound is very well done and makes good use of Direct 3-D sound, so most anyone with a good Direct 3-D capable soundcard should be set. Its very cool to be walking in a parking garage and hear the echo of your footsteps as you walk. A lot of times, sounds even play an important part in providing hints at what you should do next or where a hidden item or room may be. About the only drawback I found in this game is that it requires an 8X or higher CD ROM to play well; otherwise gameplay will get choppy. And perhaps the fact that it only runs in 640x480 can be considered a minus, but thats quibbling; it really doesnt detract from gameplay at all.
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