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Ubi Soft Unveils Tom Clancy's Splinter Cell

 

San Francisco – April 18, 2002 – Ubi Soft Entertainment, one of the world’s largest videogame publishers, unveiled today the creation of Tom Clancy’s Splinter Cell, introducing a brand new genre in the Tom Clancy line-up. Taking place in the realistic, highly detailed geopolitical universe of Tom Clancy, Tom Clancy’s Splinter Cell is a third person stealth action game, featuring cyber-terrorism, shadow agencies, and covert operations. In the fall of 2002, Ubi Soft will debut this lone stealth action game worldwide on the Xbox video game system and then follow with the next generation platforms in 2003.

Tom Clancy’s Splinter Cell will grant players access to the highest echelons of national security, where shadowy operatives have the freedom to do whatever it takes to safeguard America. In Tom Clancy’s Splinter Cell, the player controls Sam Fisher, a field operative of a secretive "black-ops" NSA sub-agency called Third Echelon. Sam Fisher is geared up to infiltrate high-security strongholds, seize critical intelligence, destroy threatening data and neutralize the enemy - all without leaving a trace. Developed by Ubi Soft’s Montreal Studio, Tom Clancy’s Splinter Cell, is a unique experience that will have the player thinly skate on the fine line that separates fact from fiction.

"Tom Clancy’s Splinter Cell is a really ambitious title that reaches unparalleled visual quality and innovative action packed game play thanks to Ubi Soft’s highly modified version of the next generation Unreal Engine", said Laurent Detoc, president of Ubi Soft Entertainment Inc. "We consider it to be one of our premiere games of the year."

Tom Clancy’s Splinter Cell will be seen for the first time at the Electronic Entertainment Expo this May in Los Angeles.

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