![]() "Dad," said my son, "that is one ugly game. Mind if I play a little Freespace?" After politely suggesting that he go buy his own computer, I got to thinking about something thats always puzzled me about wargamerstheir unswerving ability to overlook a games aesthetic shortcomings. Curious, I checked out the Talonsoft discussion boardand though I saw the usual lively discussions of game design issues and bug reports, an admittedly cursory examination revealed not one post that complained about the games 3D butt-ugliness.
Why this attitude prevails is probably inexplicable, but since Im the type of guy who has way too much time on his hands, Ive come up with a couple of theories. The first is that most wargames are based on a "zero-sum" game modelany gain you make results in an equivalent loss to your opponent. Perhaps this attitude has, in some perverse way, been shifted to the binary of historical accuracy/graphicsif it looks good, it must play ahistorically, and vice versa. (Actually, this "ugly is better" mentality does work sometimes, but only when it comes to pickup trucks, barbers, and dogs.) A really great looking game, therefore, is immediately under suspicion of being "historically unsound." Really great looking wargames are of course few and far between, but the scorn grognards heap upon games like Panzer General II, a beautiful, enjoyable and not immensely realistic game, almost always includes some sneering reference to just how good it looks. If only it were uglier, then maybe those Tigers would behave more realistically! Of course Exhibit A in this attitudes case is RTS games like Starcraft and Total Annihilation, games that are gorgeous but so historically inaccurate that theyre set in, like, the future and alternate universes and stuff. Another theory is that most wargamers began their careers playing the revered but hideous-looking Avalon Hill boardgame classics. Id still like to know what ironic genius chose the colors for unit counters in those games. Remember playing Afrika Korps and rolling into Tobruk with those pink panzers? Grimly holding on to Bastogne with your powder blue 101st Airborne in Battle of the Bulge? And it took a long time for games to get much prettiereven after SPI took the revolutionary step of printing SS unit counters in black, many of the old, tired graphics conventions remained in place. Maybe ugly games are a proud and important part of our heritage that we just cant bear to leave behind, even in the face of change and common senseyou know, like the Scots and haggis. Or maybe we just wasted a lot of time on something that could have been a lot better, and are too proud to admit it--like, well, the Scots and haggis.
Frankly, I think this lack of interest in graphics is a problem, and a problem because my son wants to play Freespace instead of The Operational Art of War. Everybody else in the gaming industry realizes that graphics not only add to the gaming experience, but also sell games. Petty and venal a consideration as that may be, its also one that we must take into account. If we want another generation to play wargames, we have to realize that were competing for their time and money with a glut of computer games that look fabulous. Before you scoff, remember that a lot of present-day grognards got started way back when they thought lining up soldiers in the sandbox just looked really cool. Finally, let me make on thing clear; Im not suggesting that we "dumb down" wargames; its not a zero-sum propostion. As wargamers, we can have games that are graphically stunning and intellectually challenging, but not until we start expecting them. |