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| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Perhaps you missed last Sunday's episode of "The Simpsons," which, as well as being one of the best episodes to date (enough to make a person forget about last season's crap-a-thon), also featured the show's first new generation video game spot. Of course you shouldn't worry; syndication will take care of that problem, but, for those of you who did manage to catch it, the time for discussion is at hand.


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Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Yesterday, the arcade nearest to my house officially sold its soul”not to the devil, the government, or even a special interest group with some less diabolical agenda. No, it sold out to the thirteen year old mall crowd and their perceived need for franchise-like arcade huts and the seemingly infinite series of genre clones that go along with them. Don't get me wrong, one of the best things about arcades is the fact that they provide you with the opportunity to play games months before they make it to a console, and generally in better versions.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Obviously, the internet capabilities of the Dreamcast”combined with its superior processor apparatus”give it an edge far sharper than any system to break in the last forever many years. You thought, perhaps, that you had maximized the possibilities of your couch when you finally found the Dukes of Hazzard TV tray you had been looking for the last ten years, or installed the Molson-stocked mini-fridge next to your remote control caddy. But now, Sega has introduced the possibility of leisurely strolling through the internet from that selfsame couch, not to mention given you the option to play console games on-line with friends who are similarly devoted to their domestic sitting arrangements.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
AIRPORT, Salt Lake City. Maybe some of you out there haven't been to E3. In fact, maybe almost none of you have. Well, this was my first year, and I just sort of lucked into it, so believe me, I understand the pain and frustration that you must feel knowing that another year has come and gone in which you didn't get to see any Namco girls. Yes, I am just patronizing you. Anyway, a conversation I accidentally got on tape at the airport might help. This kid ("some kid" as I prefer to call him) was on his way to visit his dad in Illinois. The plan was, he was going to go there, try and get free stuff and money, and mostly listen to his dad complain about "your mother the bitch." So I showed him forty-five minutes of footage of the Space Channel 5 Go-go dancers. And after he cried for joy, I hugged him, and we had a pretzel. We also had this conversation:


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
It's like that movie, Kill All Monsters, where the big guys from the Godzilla films get together and have a big old monster hoedown, except these are full grown companies. Of course, all that was at stake in Kill All Monsters was a fictional humanity, and here the reward is fiscal reality. With so many new consoles coming out, I find myself asked more and more often: Which one should I buy? Well, the answer, of course, is, "All of them." That's unsatisfactory for most people, but it's about the best a simple Console Editor can do.


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
NORTHBOUND, Greyhound--just past Preston, UT (or ID or somewhere). Disclaimers have a tendency to strongly resemble either whining or lying. Having said that, the notes I just realized I needed for this piece are locked in the luggage bin of this bus (somewhere beneath the surly cowboy a few seats in front of me) traveling at the same breakneck 35 or so mph we are"plus or minus the shifting and crashing around it's undoubtedly doing, as our driver seems to drive worse when he hasn't had a cigarette for a while, and Logan was sixty or so miles ago.


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
As you are by now no doubt aware, the stateside release date for the PlayStation 2 has officially been announced as October 26, 2000 at an unexpectedly low (although I did win a bet on this one against Rick) $299. As you are also by now aware, Sony is not going to ship an unlimited number of these babies. While I can't seem to find my notes as to exactly how many units it was, I do recall shifting a bit uncomfortably in my chair and fighting off the urge to run to the nearest phone and preorder. And why? Because every damn PSX owner in the country is going to get one of these things (unless they are completely insane or financially strapped) as soon as they hit the shelves. If you saw any footage of the Japanese release, perhaps it reminded you of a business suit version of the Cabbage Patch riots of ?84"mobs of drooling fanatics hopped up on barely concealed consumer rage and nearly bursting bladders, refusing to leave their space in line for any but the most dire of emergencies.


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
I've wanted to write an editorial about female gamers for a long time now; I just didn't know what I wanted to say. I toyed with the idea of slamming the sexist way women are portrayed in games, mainly because I felt like complaining about how sick I am of seeing Lara Croft's square butt everywhere. But I realized that both sexes are hyper-idealized in video games. Metal Gear Solid wouldn't have had the same effect if Solid Snake was a screechy-voiced, pimply-faced, fat guy (well maybe that would be kind of fun). We live in an age of equal opportunity sexism. Women have anorexic Vogue models to look up to and men have their muscle-bound fantasies fueled by Men's Health and GQ. I decided that it's not the games or the gamers that are the problem, but the damned video game advertisers along with a strong dose of our cultural stereotypes.


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
After digging ourselves out from under the digital press kits and betas, here are what we think will the top dozen games of 2000. But first, a few caveats: we chose not to include any of the games that we chose as best of show for last year--that means that some excellent games--like Shogun, Diablo II, Deus Ex, Giants, and Oni-- will not be listed below. And we also decided not to include a few most excellent games that will be released in the very near future--including Sierra's Ground Control and Activisions' Vampire: The Masquerade and Dark Reign 2.


| 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, this week GamesFirst! will be featuring even more E3 coverage, this time covering the PC side of the street. Over the next several days, I'll be listing my E3 Best Ofs, starting today with Best Party, Booth, and Awards Presenter, and ending this weekend with my Best Games of E3 list. In the meantime, we'll continue to preview this year's upcoming PC and console titles from E3.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
In the grand scheme of things the Dreamcast hasn't sold as well as it could have and I don't think there's any real mystery as to why this is so. A lot of people felt like they got burnt by the Saturn and they've lost faith in Sega's ability to deliver the goods. Gamers coughed up 299 bucks to take a stroll through the next generation system, but then a little something called the PlayStation showed up and preceded to whoop Sega's ass all up and down the isles of your local videogame store. When Resident Evil came out it gave gamers an experience they'd never had before and the Saturn was on the ropes. Sony landed jabs and uppercuts and if you listened closely you could hear bones breaking. Final Fantasy VII rolled out and "Fatality" echoed in the background. FFVII helped sell a bajillion more Playstations, and the Saturn basically just disappeared. When the dust settled and the blood was mopped up Sony was the undisputed champion of the console world and Sega's mangled remains were unceremoniously kicked aside, and the videogame world moved on.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, it's coming up pretty soon now. Assuming Microsoft sticks to the most recent release date, Windows 2000 Professional, Server, and Advanced Server should be out in stores in a few months. And what we all ask is, "Do I want it?," and, of course, we answer "YES!". But what we all really need to know is, "Do I need it?" And that's a definite maybe.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
Well, Sony has committed. The PlayStation 2 will be available on October 26, 2000, and it will cost $299. I will take a moment to thumb my nose at anybody who predicted a price higher or lower “ it only makes sense that Sony would release their second system at the same original price as the first. Sony also intimated in their press conference that the PS2 will follow a similar price evolution as its predecessor, which means the price will eventually drop.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
One of the promises of the Dreamcast was Internet connectivity right out of the box. Sega realized early on that consumers not only want to game online, but to have easy access to web sites, email, and the plethora of applications that have made the Internet and the World Wide Web so attractive. Indeed, right out of the box users could plug their new Dreamcast into the wall and get online with a few quick clicks. While the Dreamcast Web Browser 1.0 wasn't fully functional on the contemporary network, everything worked pretty well. Within a short time you could download mods for Sonic Adventure, check out the questionable content provided by IGN, kings of the misguided headline, and, most importantly, access the external web and email. Odds are, some of you are reading this article on your Dreamcast right now, so you know what I mean. Hopefully you're using the 2.0 browser, which now supports Flash and MP3s.


Articles Archive | archive | 01/01/00 | GF! Back Catalogue 10/2004 => 1995
The Academy of Interactive Arts and Sciences held their third annual Interactive Achievement Awards last Thursday, May 11, 2000 in LA. In the midst of E3, the IAAs have gained some notoriety, and with good reason. It was an all-star event, featuring Martin Short as emcee, and with celebrity guest presenters like Ahmet Zappa, Peter Molyneux, Sid Meier, and Harry Shearer. Of course, some of the winners were luminaries in their own right like Bruce Shelley, Hironobu Sakaguchi, and Will Wright. In all, it was a great evening, and some of the greatest games from the last year were given their proper recognition. Of course, there were some disappointments (Knockout Kings over Tony Hawk's Pro Skater?!?). We've summed it all up below for your viewing pleasure.


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