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game: Xbox 360
feature | 11/24/05 | Shawn Rider
The Xbox 360 brings a lot to the table: Fancy new graphics. Fancy new games. Fancy new controller. But we already had pretty nice graphics. And we\'ve always had fun games. Controllers come and go, plus we can usually find third-party controllers that will work, too. So what\'s next-gen about the Xbox 360? It\'s the meta-gaming experience. It\'s not that the 360 really changes the game (although it does that, too). What\'s really cool about the 360 is that it changes how we PLAY the game. And that\'s an exciting thing.
game: Xbox 360
editorial | 11/23/05 | Aaron Stanton
Should you be worried about the Xbox 360 being defective? Are they dropping like flies? According to online forums, Xbox 360s seem to be reporting errors like mad, but don\'t be too quick to go off telling your friends about the death of the 360. The words \"recall\" shouldn\'t slip out your lips just yet. In short, don\'t panic; chances are that error rates are skewed by the hardcore demographic of early adopters eager to share their 360 experiences.
game: Zoo Tycoon DS
review | 11/22/05 | George Holomshek
Microsoft\'s Zoo Tycoon series is an approachable, enjoyable franchise that allows you to build and manage your own menagerie of incredible creatures. It\'s the kind of game that is played almost exclusively with a mouse, and almost never works out on home or portable consoles. But that\'s just the niche filled by the Nintendo DS, right? That stylus should open up a world of simulated joy for us all, right? Well, don\'t count your ostriches before they hatch. Our man George has the review.
podcast | 11/21/05 | Val Townsend
This week in the Wrap-Up, we take an in-depth look at the Xbox 360. We\'ve been playing our 360 all weekend, doing our best to work through as many launch titles as we can so we can bring you the latest word on the Xbox 360 lineup. Join Val for hands-on looks at Perfect Dark Zero, Condemned: Criminal Origen, and Amped 3, as well as a look at the new features of Xbox Live and a roundup of the media capabilities of the Xbox.
game: WavBoard EV1
news | 11/21/05 | Shawn Rider
In the previous generation, having an Xbox or PlayStation 2 in the trunk and little seven inch monitors in your headrests was the epitome of bling. But in the NEXT generation, the console and the display are a given. The really pimpin\' vehicles need online multiplayer, which is what Omniwav Mobile is offering with their WavBoard EV1, a mobile broadband router that works on both Verizon and Sprint networks in the US.
feature | 11/21/05 | Matt James
This week in the Mailbag it\'s clear what\'s on gamer\'s minds: Xbox 360. With questions rolling in daily about the hard drive, backwards compatibility, and media features on the Xbox, we\'re doing our best to keep up. Check out this week\'s roundup of letters to GF! wherein you will witness not only answers to burning Xbox questions, but also the true power Matt wields to bestoweth the highly sought after \"shout out.\"
game: Xbox 360
how-to | 11/20/05 | Shawn Rider
The Xbox is amazing for a lot of reasons, not the least of which is a whole raft of new multimedia capabilities. Now all media playback is handled by the system, which means you can overlay your custom soundtrack on any game you\'d like. Connect to other PCs on your home network, or to portable devices including PSP and iPod, and you can stream music right into your games. And if you have a PC with Windows Media Center Edition 2005, then the Xbox 360 becomes the hub of your media life: live television, recorded shows, and playback of videos from your PC are just some of the features in the new Xbox 360.
feature | 11/19/05 | Jeremy Kauffman
The Xbox 360 and PS3 will both use HD as the standard for all games on those systems. So, what do gamers need to know as they consider upgrading from the old antenae and tin foil combo to High Definition Television? Jeremy gives you the lowdown right here: From the basics of HDTV television and numbers to choosing an aspect ratio, display technology, and even what cords to use. Some call it in-depth. Others stand speechless in awe.
editorial | 11/18/05 | Aaron Stanton
The Massachusetts Institute of Technology has developed a campus-wide Wi-Fi service that can track when and where you connect, recording your location for up to 12 hours. It could be the next best thing in multiplayer game matching (find a PSP or DS user nearby to hook up a game), but with cities like San Fransisco and Philadelphia already looking into municipal broadband projects, this sort of technology also raises some serious ethical questions. And after recent news of World of Warcraft\'s \"Warden\" program spying on your computer we\'re worried about these issues coming directly to videogames. Sony\'s massive blowout with spyware, rootkits, and a public backlash that will no doubt severely wound the company, will also affect in some tangential way (at best) PlayStation 3 development and launch. Aaron takes a look at these issues and probes the changing face of your gaming privacy.
game: Crash Tag Team Racing
review | 11/17/05 | Matt James
Crash Tag Team Racing comes a year after the old Double-Dash did in the venerable Mario Kart on Gamecube and double-dashed the hopes of many a fan. But don\'t be fooled by the immediate resemblance here: Crash Tag Team Racing might look like a Double-Dash rip-off, but in reality it has much more to offer. Combining a quality Crash platformer with zany, fast-paced racing action, Crash Tag Team Racing is unlike any other game we\'ve played. Still not convinced? OK, then, two words: Ninja Penguins. \'Nuff said. Check Matt\'s review here.
game: Spyro: Shadow Legacy
review | 11/17/05 | Laurie Taylor
Spyro: Shadow Realm is more than a little shady. In fact, it\'s all we can do to keep from making a dragon-doo joke. But this one is for the kids, so let\'s keep it clean. Spyro: Shadow Legacy is a deeply flawed game, with unfinished, glitchy gameplay. It doesn\'t take long for the game to get repetitive, and the fact that half of the game is just the first half with a different color palette doesn\'t help. Check Laurie\'s review for the lowdown on Spyro: Shadow Legacy.
game: Tony Hawk's American Wasteland
review | 11/16/05 | Jeremy Kauffman
Tony Hawk\'s American Wasteland marks the third incarnation of the immensely popular series. Is it a worthy successor to THPS and THUG? Well, do BMX bikes and the French sport of freestyle walking, aka Le Parkour, turn you on? They should. And does a seamless recreation of Los Angeles help? It might. And what about online multiplayer for Xbox owners? It\'s about time. Veteran skate punk, Jeremy, put thumb to controller to give you this review.
game: Amped 3
interview | 11/16/05 | Aaron Stanton
The Xbox 360 is only days away from making its way into your home (if you\'re lucky), and the development community is collectively holding their breaths. In the last minutes before the first reviews begin showing up for games on Microsoft\'s new system, there\'s just a little bit of time for developers to say a word or two about their games before everyone gets a go at them. We take a moment to talk with Indie Built\'s Aaron Connors, Amped 3\'s Story Director, about one of the 360\'s first sports titles.
comic | 11/15/05 | Aaron Stanton
Sometimes articles rub people the wrong way. Sometimes somebody criticises a beloved video game, or says the wrong thing in an editorial about Nintendo. Sometimes, though, they just mention the fact that they\'re a girl that happens to play games. This week\'s twoplayer comic is partially in response to the reader reaction we got from an article we published last week called,
A Look Behind Alice: A Woman\'s Reason for Gaming. The character profile of a casual gamer was rece
ived with mixed results.
Did You Say Something? is this week\'s twoplayer comic.
Twoplayer game comics are published weekly at
http://comics.gamesfirst.com.
game: Sociolotron
feature | 11/14/05 | Shawn Rider
Last week we published the first part of Shawn\'s in-depth look at the twisted world of Sociolotron. Billed as the ultimate adult MMORPG, Sociolotron features unprecedented levels of player freedom and sexual gameplay. But Shawn found that, much like novels by the Marquis de Sade, the bizarro sex quickly becomes banal and the real meat of the game lies in the ways players build their characters and live out alternative lives within the game. In Part Two of his feature, Shawn talks to senior citizen male prostitutes, lesbian lovers, and a wheelchair-bound mafioso who commands four in-game sex slaves. He also talks to Patrick Lagny, who has created Sociolotron almost single-handedly, about what motivates him to make such a game.
Needless to say, this article features explicit language and frank descriptions of adult and sexual themes. Reader discretion is advised.
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We got pwned.