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game: Pac-Man
news | 08/09/06 | Chris Martin
Are you celebrating 25 years of being yellow? You should be. Pac-Man is 25 years old and, to celebrate, he\'s going on Xbox Live Arcade. He\'s here with some new graphics, 250 levels, and at less than $5.00 USD, the price seems right. Now the only question is, will it be as successful as Street Fighter II Hyper Fighting?
game: Ear Force X2
review | 06/29/06 | Shawn Rider
Turtle Beach brings their Xbox-targeted headphones to a whole new level of quality with the Ear Force X2 Wireless Xbox Headphones. The Ear Force X2 is a (mostly) wireless setup that works very nicely with your Xbox 360 console, providing high quality audio and voice chat in a audiophile quality package. And the X2 headphones deliver the goods for just under a hundred bucks, which makes them a natural choice. We can see why the MLG would license these as the \"official\" headphones of Major League Gaming.
game: Duke Nukem Forever
news | 06/10/06 | Aaron Stanton
Take Two Interactive renegotiated their contract with 3D Realms back in March, pulling two million dollars from the project at the same time as offering a $500,000 bonus if 3D Realms delivers by the end of the year. The $500,000 bonus is only paid if Duke Nukem Forever ships by December 31st, 2006. What does this mean for Duke Nukem? Well, it might get the title out the door. On the other hand, cutting money from the budget and then leaning on the developer to finish faster isn\'t exactly a formula for a quality game. A bonus might sound like a good idea, unless it leads to rushed development with lower standards.
game: Xbox 360
editorial | 06/06/06 | Matt James
Xbox Live\'s ability to record achievements adds an entirely new dimension to online gaming. Suddenly, everything you do matters, and achieving a high gamer score is like managing to break into the top ten at the local video arcade (if you lived in the \'80s). In this article, we sit down with an Xbox 360 controller and a stack of games to find out the best ways to raise your gamer score with as little work as possible. Geometry Wars might be fun, but it\'s nearly a waste of time if you\'re interested in raising your stats. Madden 2006, though? It\'s a goldmine for even the unskilled footballer. And it\'s not the only one.
news | 06/03/06 | Chris Martin
With the PlayStation 3, the Xbox 360, and the Wii on the market come November, how will Sony cope? Are they looking for an answer to Microsoft\'s Live Anywhere service, which will link Xbox 360 owners, PC owners, and mobile owners in a new and fresh way? Are they looking to clean up with their Blu-Ray high definition disc player? Or will their new tilt/sensor Dual un-Shock controller be able to propell Sony beyond Nintendo\'s Wii? Truly, there is a lot ahead of Sony. President of Sony Computer Entertainment Worldwide Studios Phil Harrison has a lot to say about the PS3, Live Anywhere, and the Wii remote. And of course, he doesn\'t mind ripping the PC a new one while he\'s at it. Tough as nails, if there\'s only one thing you had to say about Phil its \"he\'s got balls.\" Read on to find out why.
game: Halo 2
feature | 05/26/06 | Shawn Rider
Halo 2 has remained a favorite on Xbox Live even for Xbox 360 owners, and Bungie has continued to maintain a lively community website and roll out improvements. Inspired by a recent posting on the Bungie News blog, Shawn takes a look at the current state of Halo 2 cheating: Bridging, standby, boosting? What is this crazy talk? Welcome to the twisted world of Halo 2 cheating.
game: Shadowrun
feature | 05/18/06 | Aaron Stanton
When you put a keyboard and mouse against a console controller, most people would say that the keyboard and mouse would win. However, most people would be wrong. With the introduction of Live Anywhere, a service that will put Xbox 360 players against PC users in the same games, the game industry has found a new perspective on the old debate. After a few minutes with one of the Shadowrun developers, it became clear that their main problem was not making the 360 controller competitive with the PC, but keeping the PC from getting owned by the Xbox 360. Even against experienced Halo and Counterstrike players, fairly average Xbox players seemed to have an advantage on the battlefield. Sometimes, reality is surprising.
game: Dreamfall: The Longest Journey
review | 05/17/06 | Laurie Taylor
Though adventure games are in short supply nowadays, that doesn\'t stop publisher Aspyr and developer Funcom from taking the chance. Dreamfall: the Longest Journey is the sequel to the critically acclaimed adventure game \"The Longest Journey.\" With fresh new graphics, Dreamfall picks up years after the first game and takes it in a bold new direction. Does the sequel live up to the first? Laurie Taylor brings us the full review. Check it out.
game: Shadowrun
editorial | 05/15/06 | Aaron Stanton
Fans of the Shadowrun franchise became excited last week when Microsoft announced the development of a new Shadowrun title. After ten years of being off the computer game market, the intellectual property will be returning to the Xbox 360 and Windows Vista. It\'ll also be the premier title for Live Anywhere, Microsoft\'s new multiplayer service that puts PC users against Xbox 360 users. But without a storyline and game intervals of only 4 minutes each, is Shadowrun abandoning the roots that made it famous? How far can Shadowrun be changed and still be Shadowrun? We take a look at the changes that are being applied to the Shadowrun universe, and whether or not that\'s a good thing or a bad thing.
game: Xbox Live
feature | 05/14/06 | Shawn Rider
Xbox Live Anywhere is propelling Microsoft\'s multiplayer gaming community into a whole new realm, bringing it cross-platform in all sorts of cool ways. One of the major new features of the Anywhere service will be a much expanded Xbox Live Arcade, which will offer games on almost every mobile phone and PDA platform. Bringing the reliability, not to mention the try-before-you-buy mentality, of Xbox Live to the mobile gaming experience could be just the thing to get us to take cell phones seriously as a gaming platform. Get the full story here.
preview | 05/11/06 | Chris Martin
It was quite a day at the Nintendo booth at E3 today. With 27 titles, along with the Wii itself to be seen inside the fortress of a booth Nintendo had built, demand was high and lines were long. How long, you ask? Try a line of people with enough manpower that, if they wanted to, could have marched across the hall and held most of the Sony booth hostage. And while this mass of humanity deterred most of the GamesFirst! crew until tomorrow, our man Chris decided to brave the storm. Not only did he manage to come back alive, he even brought back an amusing story and some impressions of Mario\'s latest adventure.
game: Xbox Live
news | 05/09/06 | Shawn Rider
Microsoft has announced Xbox Live Anywhere, which will unify gaming on Windows Vista, Xbox 360 and Windows Mobile devices. Not only does this mean voice chat, friends list management, and text and multimedia messaging, but also multiplatform interoperability. That means PC gamers and console gamers will finally be able to play together. Shawn has the full story here.
game: Xbox 360
feature | 05/04/06 | Shawn Rider
Last March at the O\'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of \"blogjects\"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.
editorial | 05/02/06 | Chris Martin
The Nintendo Wii is looking to innovate in an industry adrift with conformity by bringing about a revolution. It\'s trying to be the \"Guy Fawks\" of the gaming industry, in a manner of speaking. And in doing so, it\'s building a lot of hype. How can the Wii live up to all that hype? What does the Wii expect of gamers?
feature | 04/30/06 | Shawn Rider
Xbox Live Marketplace is a wonderful thing, but the themes for sale are overwhelmingly awful. After buying several themesets for the Xbox 360 Dashboard and feeling totally burned for $2, we decided to take matters into our own hands: We made our own. We are now offering the GF! Dashbacks Pack 1, which is a set of a dozen backgrounds for your Xbox 360 Dashboard. Get the scoop on how to put custom images into your background, and download the free set from us in this article.
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