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feature | 05/13/06 | Shawn Rider
The 2006 Electronic Entertainment Expo is over, but the good times certainly aren't. There were many things that impressed us at E3, a few that disappointed us, and plenty that we just didn't feel one way or the other about. But we've focused in on the biggest of the big, the bestest of the best, and we have determined the best in a series of categories: Best of Show, Best Booth, Biggest Surprise, Most Annoyingly Exclusive, Gamer Approved, and the lowliest reward, Worst of Show. Check out the winners here.


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editorial | 05/13/06 | George Holomshek
Nintendo made a slightly more exclusive showing at E3 this year, but overall showed off some bold new ideas. However, the company's focus is not solely on Wii; the DS remains a very successful handheld, and Cube owners were assured they will still receive a version of Twilight Princess. George has an overview of Nintendo's revelations, goals, and focus for E3 2006. Check it out.


editorial | industry | 05/07/06 | Jeremy Kauffman
E3 is nearly here, and there is more to anticipate than the new Halo trailer. This may be a year of true innovation. New consoles, re-imagined controllers, anything is possible. The Xbox 360 is prime for innovation as it grows. It is connected to your friends, your PC, your home, and at E3 this year we will certainly get a glimpse of things to come.


editorial | happening | 05/06/06 | RJ Brooks
Rather than pushing system specs as the selling point like Sony and Microsoft, Nintendo has concentrated on the innovation of Wii's system capabilities. One of these capabilities is Wii's online download game service, which will allow users access to every Nintendo game ever released on Nintendo, Super Nintendo, and Nintendo 64, as well as other retro-games from 3rd party developers.


feature | 05/04/06 | Shawn Rider
Last March at the O'Reilly Emerging Tech Conference, Bruce Sterling spoke about the concept of "blogjects"-- objects that generate data about their use and existence across space and time. What does that have to do with games? Two programmers have taken the concept, combined it with the Xbox Live game data feed generated by Xbox 360s everywhere, and have created a service that allows your Xbox to blog. Check out our coverage here.


editorial | 05/02/06 | Chris Martin
The Nintendo Wii is looking to innovate in an industry adrift with conformity by bringing about a revolution. It's trying to be the "Guy Fawks" of the gaming industry, in a manner of speaking. And in doing so, it's building a lot of hype. How can the Wii live up to all that hype? What does the Wii expect of gamers?


feature | 04/30/06 | Shawn Rider
Xbox Live Marketplace is a wonderful thing, but the themes for sale are overwhelmingly awful. After buying several themesets for the Xbox 360 Dashboard and feeling totally burned for $2, we decided to take matters into our own hands: We made our own. We are now offering the GF! Dashbacks Pack 1, which is a set of a dozen backgrounds for your Xbox 360 Dashboard. Get the scoop on how to put custom images into your background, and download the free set from us in this article.


editorial | 04/21/06 | Aaron Stanton
When Keita Takahashi, creator of Katamari Damacy, mentioned his dislike of Nintendo's controller emphasis in an interview with Gamesutra.com, it raised the eyebrow of at least one of our editors. Aaron Stanton takes a moment to reflect on the irony inherent in the maker of Katamari - a brilliant game with a terrible control scheme - criticizing Nintendo for paying too much attention to how a game should be interacted with. Takahashi has become known for holding himself separate from the rest of the video game industry, as well as being able to think outside the box, but there are some parts of Katamari that could have benefited from a little influence from the mainstream.


feature | 04/21/06 | Shawn Rider
Oblivion is a big game -- HUGE. And although many of its inhabitants have interesting problems, not many become long-lasting friends. And virtually none become companions (except that annoying fan guy). You can't even have a pet in Oblivion, although that lady in Chorral just flaunts her two super-awesome wolves. Fortunately, thanks to an odd glitch in the game that prevents him from completing the Knights of the White Stallion quest, Shawn has figured out how to keep himself a mighty fine Orc wife, Mazoga. (That is, if you count bride-knapping as "marriage.") Get the full story here.


how-to | 04/18/06 | Chris Martin
Oblivion is one of the first games to really be a system seller for the Xbox 360 (that is, if you can find a 360). One of the quirks of the game is the ability to contract diseases - more specifically, you can contract Vampirism. The quest for a cure is one of the longest and most complicated of Oblivion, and also one of the most interesting. You'll find yourself weighing the trade-off between huge stat-bounces and the ability to withstand sunlight and quick-travel between towns. If you're a little confused about what Vampirism does for you, does against you, and how to cure it, Chris Martin's guide to curing vampirism is for you.


feature | 04/16/06 | Aaron Stanton
Elder Scrolls IV: Oblivion has consistently been impressing reviewers and gamers alike. The expansive world and do-anything style of gameplay is quickly coming to define what consumers think of as next generation. However, even with its beautiful lighting effects and never-ending storyline, Oblivion's environments serve as a perfect example of why physics will be what really defines next generation gaming, not still visuals. It is a splendidly beautiful world that still requires a blind eye in order to believe the environment. Be sure to read the full article.


interview | 04/08/06 | Shawn Rider
SkillJam offers cash-prize tournaments for casual gamers competing in titles like Bejeweled, Solitaire and Zuma. In fact, SkillJam offers many more games, but playing these three could earn you a ticket to LA and a chance to win a million dollar prize on national television. We got a chance to talk with SkillJam President, Paul Jensen, about what makes a casual game, a casual gamer, and a million dollar competition. Check out the interview here.


editorial | 04/05/06 | Monica Hafer
With more and more movies coming out of Hollywood based on videogames and comics, people are beginning to wonder why so few seem to translate well to the screen. Part of the problem is that there are business models in place that are prevent great adaptations that stay true to their original source material. Monica takes an insider's look at the relationship between movies, games and comics.


editorial | 04/03/06 | Shawn Rider
Five girls from Ravenna, Ohio face possible charges for hanging up Super Mario Bros. question cubes around town on April Fools day. Part of a Net-wide phenomenon, hanging SMB cubes is a very cool thing. How surreal would it be to happen upon these things in real life? Apparently too surreal for the citizens of Ravenna, who called out the hazardous materials unit and the bomb squad to remove the boxes. Of course, we always knew Ohio had issues (that last election didn't go so well...). Get Shawn's reaction here.


comic | 03/24/06 | Aaron Stanton
After nearly a year, Twoplayer Comic's original artist is leaving GamesFirst and moving on to other projects. Noah Kroese's distinctive artwork and sense of humor have helped define TP comics as it exists today, and we wish him the best. Twoplayer will certainly feel his loss. Today's TP comic will be the last with Noah at the artistic reins, and the beginning of our search for an artist worthy of taking his place. Check out the final Twoplayer Comic by Noah Kroese, named after one of the Internet's most annoying aspects: Forum Boys. Best of luck, Noah.

Twoplayer game comics are published at http://comics.gamesfirst.com.


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