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11/15/06 | | Matt James
Listen up, X-Men Legends fans, Matt's about to do you one better: Marvel Ultimate Alliance. With a roster that includes many of Marvel's top tier characters and improved gameplay, RPG elements, and graphics, this is a title you have to try. Captain America, Invisible Woman, Spider-man, Blade, Wolverine...can I say it? "Avengers Assemble!" Oh yeah.

11/12/06 | | George Holomshek
game: Paraworld
How many times have we been left feeling unfulfilled because we can't find an RTS with the perfect balance. You know—the precise mix of dinosaurs, ninjas and flamethrowers for which our mousing fingers lust. And just to prove that the gods of gaming are benevolent (and capricious), Aspyr brings us Paraworld, a real-time strategy game that mixes wacky units with solid gameplay. Get the full story from our man, George.

11/07/06 | | Jason Perkins
With his latest project, Bad Day LA, American McGee has officially forfeited his right to put his name one more game box. Bad Day LA had everything going for it, from celeb designer to outrageous hype-generating premise. Even the publisher, Aspyr Media, has some serious cred, having released last year's cult hit Stubbs the Zombie. So what could have gone wrong? Unfortunately for our man, Jason, so many, many things... Get the frownies here.

11/04/06 | | Sean Hilliard
Best RTS of all time? After sending our strategy freak Sean Hiliard into the battlefield, he realized that Company of Heroes is all that and a bag of potato chips. It might just be the best real-time strategy game of all time, and it is without a doubt the best strategy game of 2006. Get off your footlocker soldier! We have the reasons why you won't want to miss this one, private.

10/31/06 | | George Holomshek
Caesar IV picks up where the series left off, placing the fate of a great and powerful empire into the hands of the average game player. Caesar IV offers a lively city with plenty of graphical appeal, engaging micromanagement, and a few frustrating interface problems, all in one package. For those of you interested in working your way up the ladder from lowly outpost commander to Caesar himself, you're likely to find what you're looking for in this newest addition to the series.

10/30/06 | | Laurie Taylor
Zap Dramatic makes a unique series of games built around negotiating. In games such as "The Raise" and "The Mediator," players must navigate through a complex social web, made more realistic by a touch of unpredictability and predictable limitations. Dialogue-oriented games are occasionally popular (Phoenix Wright Ace Attorney, for example), but often suffer from the good/bad, light side/dark side, oversimplification of games like Fable or Knights of the Old Republic. Laurie takes a look at some of the Zap Dramatic offerings in this group review.

10/25/06 | | Sean Hilliard
You are a rugged, sexy operative ordered to take down a whole country, and no matter how many times you have to jump out of that airplane, hijack that automobile, or jump through the blades of a moving helicopter you're going to kill that guy, or save that guy, or find that item! In Just Cause, regime change is the goal, and it's up to you, your trusty parachute, and a grappling hook to revolutionize a whole South American state. But before you go getting all hopped up on your School of the Americas delusions of grandeur, be sure to check Sean's review. Otherwise, don't blame us for the harsh realization that even parachutes can't make repetitive mission-based infiltration worth playing...

10/19/06 | | Matt James
game: Bomberman
Hudson Soft's classic Bomberman series makes a much better return on the PSP. Fans of classic Bomberman style and a PSP should check it out, but don't expect a "next-generation" of Bomberman here: Unlike the recent console remake of Bomberman, very little liberties are taken with the franchise, which leaves this one feeling a bit flat. Check out Matt's review of Bomberman for PSP to get the full story.

10/17/06 | | Matt James
Usually giant robot fighting is a great way to spend a weekend, hell, even a week. But sometimes it just makes us want to throw our PSP across the room and scream, "No, bad PSP!" Rengoku is somewhere in-between. Want to know what the relevance to the acronym H.E.A.V.E.N is? Or if giant robot action and 4-player wireless will save Rengoku II? Or will our Matt James be able to look at his PSP the same after having gone through not one, but two Rengokus? Is it a metaphoric stairway to H.E.A.V.E.N or is there some literal, Jungian translation? Will Led Zeppelin come and play at my birthday party? Well, to quote the great Wayne Campbell: "No stairway. DENIED!"

10/10/06 | | Amanda Bateman
Raidou Kuzunoha the 14th, I order you to read this review. What do you mean you're not Raidou Kuzunoha? Well, we hate to break it to you, but you are now. After 10 years of Japanese market love and American cult phenomenon, Atlus finally shows the US some love with a timely North American release of Shin Megami Tensei: Devil Summoner, out today for PS2. Ever since we got our copy Amanda has been coming up with weird things like the intro to this blurb. Check out her review for the reasons behind her madness.

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