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20 Days to the Prey Demo, 3D Realms' Joe Siegler Updates
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happening
game: Prey
posted by: Chris Martin
publisher: 2K Games
developer: Vemon Games, Human Head Studios
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date posted: 11:47 PM Sat Jun 3rd, 2006
last revision: 02:59 PM Sat Jun 3rd, 2006


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Click to read.Joe Siegler is not Chris Rhinehart, or so he\'ll have you believe. Be that as it may, Joe is here to step in and give us the skinny on the hotly anticipated Prey for PC and Xbox 360. He goes into detail about the Prey Multiplayer mode, called MultiPrey. You can jump over to the update right now by clicking here, or you could stick around for my introduction and then go over to the update.

Go ahead, I won\'t cry.

Prey is shaping up extremely well, more promising even than when we were first introduced to it at E3 2005. And now, a year later, it\'s certain that the gameplay that we were raving about then has come into fruition.

Playing Prey on the show floor this year gave us the opportunity to frag people and laugh like Muttley from Wacky Races. It was pretty intense stuff. MultiPrey is fast and frantic, but more important, there\'s literally a different angle to the game. That angle is from walls, ceilings, and through portals. The dynamic of a first person shooter has changed in Prey so much that even aged FPS players like our own Blaine Krumpe did a comic eye-bulge when his game-ego torqued around a hallway and started going a completely different direction.

\"That\'s crazy,\" I remember Blaine saying, \"I really like what they do with the gravity.\"

Joe Siegler talks about the gravity aspect: \"The maps that come in the Prey demo for deathmatch most definitely show off the cool wallwalking and gravity flipping aspects of Prey,\" he says. \"Prepare for something new to the genre of good old fashioned deathmatch.\"

But the traditional FPS really benefits from the Z-Axis in a few other ways. Nobody is really safe from being sniped from odd angles, and this makes using Spirit Power even more of a gamble. That said, the Spirit Power, which lets you send your spirit out from your body, makes you an invincible one-shot-kill machine, but leaves your body exposed to anyone that happens to stumble upon it. It\'s still possible to abuse if you can find a quiet corner to stash your body. The gravity and the Spirit Powers have synergy, making the game\'s devices work on both gameplay and technical levels.

As far as technical things go, the game manuals are also in the works. And also, if you\'re not into the whole \"buy the box\" thing, you can download the full game over Triton when it\'s released.

That\'s about it, now get over to the update!

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