If the Fonz followed the Prophet of Truth, this is the bike he would ride. It\'s fast, maneuverable, and very deadly. It is perhaps more powerful than it should be, but when a vehicle is this cool, you almost need it to be king of the battlefield.
There\'s an excellent variance not only in range, but in layout. The majority of the maps service both long-ranged and close-ranged combat. While larger, more open maps -- such as the desert-themed Sandtrap -- offer the chance for snipers to get in their licks, those who prefer to get their kills up close will find it\'s possible to stay out of the open and clean up with the shotty. Snowbound and Isolation are both examples of maps that have open upper levels, but more confined subterranean areas.
For my money, Halo 3 has the best soundtrack of any videogame.
it\'s no surprise really that the multiplayer feels like the true meat of this game. Bungie well knows which way the gaming wind\'s blowing, and the gusts it\'s picked up on are whooshing noisily towards the online, sandpit and community created direction.
This is quite simply astonishing. You can pretty much record anything. Ever. Remember that spawny killtacular that you pulled off with a lucky grenade and last ditch, desperate button-bashing melee kill? Well you can revisit the multiplayer game you just completed, view it back in its entirety from your viewpoint, third-person behind you, another player\'s viewpoint or third-person behind them or just free camera.
Rainbow Six Vegas has done four player co-op before and it was ace, but Halo ratchets it up more than a few notches. You can play through the entire campaign online with four players. Vegas managed specially-created levels; Halo plays the same, entire game as single player, but with four people shooting the crap out of the Covenant.
Single player\'s good, without question, but the sheer weight of hype alone brings inevitable disappointment. It would have had to have troubled the very best single-player games ever to reach for those highs but it doesn\'t. But it all pales into insignificance against the tech-brimming majesty of the multiplay.
The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer.
You\'ll also find items that make your shields regenerate more quickly, and others that drain enemy shields and stop their vehicles dead in their tracks. These items also show up in multiplayer, where they\'re a little more interesting.
You can also play this mode with other players, letting everyone run around in edit mode to spawn Warthogs, rocket launchers, and whatever else is already on the map. On the surface, that doesn\'t sound so exciting. But in practice, it\'s a weird and potential-rich addition to the game because there are a ton of little secrets and tricks you can use to manipulate the objects in ways the developers may not have intended.
Our favorite line from the Covenant was probably \"You\'ve killed my brother for the last time,\" which is pretty hilarious.
Consequently, finishing the game on legendary difficulty is a breeze if you\'re rolling through with three experienced fellow triggermen.
While the plot\'s conclusion more than satisfies, the action is...well, it depends on how you come at it{...} Halo 3\'s campaign is better in every way imaginable. Subtly beautiful, rich and lush graphics, a heart-pounding orchestrated score, new weapons, vehicles, and enemies...and even better enemy and teammate A.I. Everything is now pretty much a known quantity, however, and a bit of going-through-the-motions gameplay numbs the excitement (it doesn\'t help that some repetition and backtracking still taint this series, though they\'re not as bad as in the predecessors). Here, you won\'t recapture that feeling you got when you first met and fought the Flood, first drove a Scorpion tank, or first played as the Aribiter.
New modes like the zombie-survival Infestation and twists on old favorites -- like the new Mad Dash, where the designated \"Juggernaut\" must touch certain objective markers to score -- combine with way more customization options than in previous games to provide a seemingly infinite amount of ways to play.
In Halo 3, the big \'oh, wow!\' gameplay moments aren\'t there, although some bits are still memorable nonetheless...
The only drawback is every co-op game we\'ve played over Xbox Live, whether it\'s two, three, or four players, has been fairly-to-incredibly laggy.
First off, let us just say that we can\'t go into any details about the plotline of Halo 3\'s 11-18 hour (depending on your skill level) single-player campaign, and honestly we don\'t want to. After the somewhat disappointing cliffhanger delivered by Halo 2, we were concerned that developer Bungie wouldn\'t be able to wrap up the fragmented chronicles of Master Chief. So, while playing through Halo 3 for the first time on Heroic difficulty, we paid special attention to the story.
What we can tell you is that, as promised, the fight will be finished by the time the credits roll.
an expansive knowledge of the Halo universe isn\'t necessary to enjoy Halo 3. This is due to the overwhelming quality of the performances of the voice actors, the script writers and the digital artists that have crafted Halo 3\'s engaging tale into a futuristic epic.
Halo 3 features rich and luscious locales to explore that barely ever repeat their layouts. You don\'t have to worry about clearing out ten drab concrete hallways that are all the same, because Halo 3 follows a much more organic (albeit still definitely linear) design ethic.
While attempting to jump a Mongoose off of one of the Valhalla multiplayer map\'s man-cannons, we discovered that you could slam the vehicle (and flailing driver) into the stratosphere by smacking it with a well-timed blow of the Gravity Hammer (a new weapon favored by the massive Covenant Brutes in the single-player campaign). To our surprise, this behavior extended to everything hit with the Gravity Hammer, including rockets fired from the rocket launcher.
The writers did an excellent job weaving together the story elements into a cohesive whole, expertly blending action, adventure, horror, humor, and even romance to make this an engaging experience. The single-player campaign will likely give you just about everything you could want from the last chapter in a trilogy, though we have to admit its hard not to want more.
Perhaps more than anything, we were particularly blown away by the scope and scale of the environments.
This will allow for both single- and multiplayer leaderboards, meaning you\'ll have even more reason to trash-talk.
Our biggest qualm with them was the fact that we didn\'t really feel a huge need to use them in the single-player game, except on some occasions in which it felt like the developer was trying to spell out what we should do in a particular situation. If you see a Trip Mine or Cloaking device laying around, there\'s a good chance that it\'ll come in handy. You\'ll definitely use the equipment a lot more in the multiplayer arena, and there will be times that dropping a Bubble Shield or Power Drainer at just the right moment will change the entire battle.
This is one of those rare game features that will only get better with age, particularly once players start spending some serious time with it.
I was actually killed by my teammates on a few occasions
Even the biggest set-pieces have a homely feel to them. The highlights of the game\'s encounters include taking down the massive, four-legged Scarab tanks by boarding them and wiping out their crew, and frantic battles against Gravity Hammer wielding Brute leaders, both of which are lifted directly from Halo 2 - but are no less dramatic and enjoyable for it.
The player is pushed from encounter to encounter with a clear view of what you\'re doing, why you\'re doing it and how you should go about it. At its best, the game\'s superb use of marine chatter, radio communications and scripted events give you the genuine sense of being a key player in a much wider war effort.
The incredible attention to detail and response to player feedback also carries over into the game\'s multiplayer aspect.
It doesn\'t set out to be all things to all men, but what it does set out to do - namely, to provide an extremely fast-paced online FPS with a huge range of different match options - it does flawlessly.
We\'re looking forward to YouTube being inundated with videos of ludicrous Halo physics experiments; just another feather in the cap of the Halo phenomenon.
We sense the influence of multiplayer - with its requirement for consistent framerate and a level playing field - in many of the graphical decisions Bungie has made.
It\'s just that, compared to games like last year\'s Gears of War, Halo 3 is an underachiever in graphical terms
he HDR lighting is put to amazing use in Halo 3. Bungie does the most spectacular job of leading the player through dimly lit and narrow indoor areas and then overwhelming us with sprawling, sun-lit landscapes since Valve\'s Half-Life 2.
the new movie-recording feature is certain to add a whole new dimension in both the research of multiplayer strategies and, of course, in just giving Halo\'s huge community a way to share cool moments from the game with each other and give Matrix-style depth to bragging rights footage.
Bungie makes no such compromise in Halo 3. It\'s a major trade-off. On the one hand, the level design feels absolutely superb, showing the sort of versatility and pacing that awesome shooters are made of. On the other hand, this is exactly the reason why single-player feels so short and why it IS so short.
Halo 3 quite certainly uses a modified version of the Halo 2(1?) code, and although it carries many technological improvements, one cannot escape the feeling that the programmers have just about squeezed the last drop out of a code that\'s getting a little long in the tooth.
...the thing that pissed me off the most was the AI routines. Even though Bungie claims the AI has been revamped, all that I could see were some new behaviors for certain new enemy units. The friendly AI seems to use the old code as far as vehicle handling and vehicular combat, tactics, and movement patterns go. And, to put it bluntly, they are not really good at it, not by today\'s standards.
What bothers me most is that Bungie still can\'t tell a story worth a damn. Because it\'s an established franchise with enormous hype, this is going to be a huge game. Like Metroids and Zeldas, it\'ll get unswervingly positive reviews from people who wouldn\'t know narrative from nonsense, people who make sweeping misguided assumptions about the average guy jumping online and having a grand ol\' time getting teabagged and called a faggot.
Other poor voice work, including substituting Terrance Stamp for Jon Hurt. [QUOTE]And for Zod\'s sake, if you\'re going to have Terence Stamp fill in for John Hurt, don\'t obscure his voice behind some sort of filter.
What\'s worse, the story completely overlooks significant details that could have given it some resonance. For instance, what happens to the the rest of the world. Earth, you know? That place we live that could have given this game some sort of emotional hook? Cutscenes opt instead to show people planning something, or talking about what\'s going to happen if this lever isn\'t pulled, or mentioning what presumably must have happened in the previous games.
I use the term quite literally. Bungie gets a lot of mileage out of reusing entire areas.
ombat rightfully maintains a firm grip on the experience as a whole.
Halo 3 definitely makes some huge strides in enemy AI, most of which you\'ll see (and often even hear) in action as Brutes shout commands to grunts, toss out bubble shields to defend the little ones, and ask their comrades to cover them as they move in on your location.
Halo 3 steps it up a notch with some really creative stages and takes many opportunities to mix things up, and won\'t have you barreling down the same tunnel hour after hour.
believe the hype, because Halo 3 is the new hotness in terms of console multiplayer.
There are wide open spaces and tight corridors, and even after a 10-hour multiplayer marathon, I found I was still engaged by all of them, still learning nooks and crannies, developing tactics -- a good sign of quality design.
the Forge allows for a virtually unlimited number of possibilities for community-spawned game types.
the best ideas tend to come out of the millions of hours logged by the community, and the Forge is the perfect arena for those ideas to come to fruition.
It\'s bound to satisfy many gamers just looking for some good, solid action, but in an age in which engaging, well-constructive narrative is possible even beyond the big mystery reveals (or the \"Would You Kindlies\", which I\'m demanding everyone call them), Halo 3 falls short.
the ending left a rather sour taste in my mouth, and brings to mind a long history of first-person shooters with brief and ultimately unfulfilling endings
seems a missed opportunity to capitalize on the gridlocked attention of an absolutely massive audience by doing something truly spectacular.
Some of the frame rate hiccup concerns raised in the beta still exist; you\'ll see some stuttering when the action gets particularly hairy or hit up the split-screen cooperative modes, but nothing game-breaking.
Its levels are massive, on a scale greater than either of the previous two iterations.
Each level will take you between an hour and an hour-and-a-half depending on the difficulty and your skill level
The AI is certainly a step up from Halo 2, although not entirely convincing.
It\'s not long into the game before you get to use one, and the first time you do it\'s a guaranteed jaw-dropper.
There are just so many weapons to choose from that it\'s safe to say that Halo 3 is the most destructive Halo yet.
When we saw the vehicles for the first time, it was a real OMG! moment.
at one stage we came across a Human soldier who was having an argument with another soldier over a password given out during a staff meeting.
It all adds to the feeling that you really are stuck in an intergalactic war, fighting for the lives of real soldiers and against a determined, intelligent enemy.
There aren\'t many games that get the hairs on the back of your neck reaching for the sky, but your first Halo 3 multiplayer game with friends will certainly do that.
as a map editor it certainly works well, and expect to see Bungie featuring some of the better community-made ones. But as a multiplayer mode we\'re not so sure. It certainly takes a while to wrap your head around the fact that you can change into a flying ball when you\'re being hit and give yourself a Scorpion tank.
There are some things we noticed that we weren\'t massively impressed by. For one, the water effects look merely average. The foliage isn\'t as impressive as Crysis\' will be (assuming you\'ve got a PC from the future), when it rains it isn\'t spellbinding and during cutscenes we noticed the odd character whose eyes did strange things.
Did we feel as completely blown away as we did by Halo: Combat Evolved? Probably not, although the final couple of hours are the most impressive graphically and completely engrossing, where BioShock went downhill fast towards the end.
By the time you\'ve reached the end of Halo 3, you feel as though you\'ve earned every victory you\'ve fought, even on lower difficulties
Halo 3 is extremely flexible and customizable, which ought to give it an amazing amount of longevity.
The Marines, while they still aren\'t much more than cannon fodder, are now capable of effective combat, to the point where several fights almost require you to have them by your side in order for you to succeed.
The graphics and sound, frankly, don\'t display any significant advances over Halo 2.
The music, admittedly, is the weak spot here. Compared to Halo 2\'s \"buy the official soundtrack album please\" score, Halo 3\'s music is mostly bombastic and orchestral, with several pieces that sound like slight remixes of the original Halo theme.
About the only criticism I can mount against it is that it may make the campaign too easy, as players will respawn shortly after their deaths as long as the entire team isn\'t wiped out.
One thing that's still fresh in this third installment is the gameplay itself. It's much smoother and more streamlined than in the previous titles. There\'s more of a super soldier feeling with your controls (you can also tell now that you are clearly taller than everybody else).
Your soldiers are much more effective this time around, and they won't get themselves killed before you fire a shot, which was great to finally witness.
he only way we got them to react differently was when we knocked off a Brute's armor, egging him on to hunt us down.
there are plenty of new additions and it can become a haven for custom-gametype fiends.
YouTube\'s thunder has been swiped as of late by games like skate and Halo 3, with development teams smart enough to know what their fans want and need.
This is what hurts Halo 3 most. Newcomers to the series with no Halo experience will be lost within the game. Most missions coincide with typical Halo protocol, but there's just something a bit off kilter with this one.
it's still a shoe-horned plot device that wasn't thought-out
And the all-important ending seems more like a cop-out. It isn't horrendous, but we sure as hell deserve better.
The final product...looks like standard Xbox 360 material. Some things look really great, but for the most part everything pales in comparison to a game like BioShock or Gears of War. Visually, it's not Halo 2.5 but rather Halo 2.75. Master Chief is appropriately the best looking render in the environment, and there are some elements later on in the game which look amazing, but on the whole, we were not impressed.
The music is great for the most part, but gets recycled a bit too often.
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