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Search for 'Sega Rally Revo' returned 119 results.
game: Sega Rally Revo
news | 09/17/07 | Chris Martin
So, in case you missed it
, I'm pretty stoked about SEGA Rally Revo
for Xbox 360. Some early reviews are in: IGN UK gave it 8.8/10
and EuroGamer gave it a 9/10
. Knowing this makes me ache for it more. If you're thinking about picking up SEGA Rally Revo
, it's officially out today (09/17/07) in the UK--those in the US will have to wait until October 9th. And if you just want to check it out first, the Demo has just hit Xbox Live. At over half a gig, it's one of the smaller demos out there, but we'll let the gameplay speak for itself.
game: Sega Rally Revo
preview | 09/10/07 | Chris Martin
This year we got to play tons of games at PAX 07, and of them, SEGA Rally Revo, the next iteration of the SEGA Rally franchise, was on display. The series has seen quite a few versions on the now defunct N-Gage and Dreamcast, as well as one on PlayStation 2, PC, and wireless. Simply, the series has "been around the track" if you know what I mean. Now, we bring you our impressions of SEGA's next evolution of the franchise on Xbox 360 and PS3: SEGA Rally Revo. All this and screenshots of the just-announced Super Cars inside!
game: Ghost Squad
gallery | 09/08/07 | Chris Martin
Once the reveared developers of Shenmue, Virtua Fighter, Afterburner, Space Harrier (the list goes on) are hard at work bringing their "light gun shooter" Ghost Squad to the Nintendo Wii. Which means it's a "Wii gun shooter" or a "light Wii shooter" or a "Wiimote shooter." Whatever you call it, it's very much in Wii vein with 4-player co-op. Sure, the game has been out in arcades since 2004, but better late than never, I always say.
review | 06/04/07 | Jamie Gergen
While Sandio Technologies promises to revolutionize the way your mouse and game operate together, the learning curve is steep and difficult to overcome. Instead of improving your gaming experience and making you a better player, the 3D Gaming 'O Mouse will instead become an obstacle to overcome, as often as not. While the design works well for RTS camera controls, it falls apart when you move to faster paced titles like First Person Shooters. The inclusion of analog controls on the mouse may very well be a good idea, but not in this iteration, and after some time with the new mouse we simply can't recommend it at the $79 price tag.
game: Medieval 2: Total War
review | 02/18/07 | Jamie Gergen
So you want to be King, eh? Then get a taste of the regal life in Medieval 2: Total War, the next generation of real-time strategy from the folks at Creative Assembly and SEGA. The AI is much improved, the clone armies are gone, and you'll wince with every bone-crushing impact of sword and shield. Welcome the latest addition to the GF! team, Jamie Gergen, by checking out his review of one of the most highly anticipated RTS titles of the year.
game: If Only They Could All Be Brain Age
review | 01/09/07 | Laurie Taylor
The success of Brain Age has helped to launch an entire genre into the public mindset. While video games will probably always revolve around high action and high intensity, games designed to make you smarter have established a slower, more serious side of gaming. Yet even games that are designed to make you smarter have to be fun, and Majesco's Brain Boost series for the Nintendo DS simply doesn't make the cut. We take a look at Brain Boost: Beta Wave and Brain Boost: Gamma Wave to see if there's a winning combination of entertaining puzzles and something to improve the mind; we're not entirely convinced we found either.
editorial | 01/05/07 | Chris Martin
Recently, in an interview with Ars Technica, Scott Henson, product unit manager for Microsoft's game technology group, made a statement regarding HD-DVD and Sony's defunct Betamax. Unfortunately for those of us who read only headlines and move on, the whole story is not being told. And now it's being spun by blogs with a hankering for a little more web traffic into a false statement. In this editorial, Chris Martin discusses the spin that blogs like to put on quotes and tries to understand just why blogs have no responsibility to report truth.
game: Space Empires V
review | 01/04/07 | George Holomshek
Space Empires V doesn't exactly revolutionize the world of 4X gaming, but it does offer a multitude of micromanagement options, if that's your thing. The space empire building title lets you explore the universe and meet strange races with one of the most extensive diplomacy systems we've ever seen, but is plagued with bugs that often get in the way. If you like micromanaging politics and investigating branching technology trees, Space Empires V might be for you, but only if you can survive the learning curve and a lot of frustration.
editorial | 11/06/06 | Aaron Stanton
The National Summit on Video Games, Youth and Public Policy was generally a successful and unbiased attempt to create a unified statement about the effects of violent video games. The participants were generally informed and open-minded, and the organizers promised to do their best to accurately represent what those present had to say. Unfortunately, the first press release from the summit, released by the National Institute on Media and the Family, drops the ball. It puts words in the mouth of those that participated, calling video games "devastating", and suggesting that was a unified perspective at the event. It wasn't. Read our take on the Summit's latest announcement.
game: Just Cause
review | 10/25/06 | Sean Hilliard
You are a rugged, sexy operative ordered to take down a whole country, and no matter how many times you have to jump out of that airplane, hijack that automobile, or jump through the blades of a moving helicopter you're going to kill that guy, or save that guy, or find that item! In Just Cause, regime change is the goal, and it's up to you, your trusty parachute, and a grappling hook to revolutionize a whole South American state. But before you go getting all hopped up on your School of the Americas delusions of grandeur, be sure to check Sean's review. Otherwise, don't blame us for the harsh realization that even parachutes can't make repetitive mission-based infiltration worth playing...
game: ToeJam and Earl
feature | 10/13/06 | Chris Martin
Two of the most beloved aliens of all time - sorry E.T. - ToeJam and Earl have been through a lot together: two sequels, multiple planets, and a lot of tough criticism. But we cast all that aside and look to the past today with the original ToeJam and Earl. What made the game so great? The tunes? The attitude? The Coop play? Try all of the above. The funky beat-boxing aliens have had their fill of Earth, and so has Chris as he's guided Earl all the way to level 25, found all 10 spaceship pieces, and thrown tomatoes at Earthings until they pop in this week's That Retro Review!
game: Saint's Row
review | 09/16/06 | Sean Hilliard
Saint's Row is unmistakably influenced by Grand Theft Auto, but it manages to improve on the GTA formula in certain aspects. And why not? It took Rockstar almost a decade to get gamers into airplanes for crying out loud. And this is the 21st Century! Shouldn't we be able to save without retreating to a hideout? And for all of everyone's talk about the GTA games being open-ended, free-roaming adventures, they're actually incredibly linear narratives constrained by Hollywood cliches. Join the free-roaming revolution and read Sean's review.
news | 08/21/06 | Chris Martin
With videogames in the spotlight, and movies and television taking a backseat to criticism for a while at least, Professor Nicholas Carnagey of Iowa State University has conducted a study to see if videogame violence desensitises gamers to other forms of violence. Skeptics might be thinking "of course"; any kind of violence over prolonged durations will cause the viewer to be desensitised in the end. Well, studies are showing that it's much quicker than expected. You might be shocked from the results.
news | 08/10/06 | Chris Martin
The Sega Genesis Collection, featuring 30 games from the Genesis heyday are coming to PlayStation 2 and Playstation Portable. It's one of the most impressive compilations out there, and it's coming this fall. We've got a list of the games coming right here.
game: Break 'Em All
review | 07/19/06 | Laurie Taylor
Break 'Em All for the Nintendo DS, of Brickles, Arkanoid, or Breakout fame from years past returns with a added features like multiplayer for up to 8 people through the DS's wireless. Though nothing revolutionary, literally, but something entirely addictive and simple, how does Break 'Em All work in a gaming environment where high priced production mirror those of Hollywood? Lauri Taylor has the answers and the reason you might want to pick this one up.
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