Word
has it that master game designer, Shigeru Miyamoto, came up with the idea behind Pikmin
while he was tending his garden. Pikmin takes place at teeny scale; giant cliffs are
footprints, and ants are monstrous beasts. While the miniature scale is unique, the
gameplay is totally new and innovative. You play a wee spaceman that has crash landed;
your wrecked ship is scattered about and your job is to retrieve the pieces and get the
ship up and running again. This is no easy task but you are able to enlist the help of the
Pikmin, indigenous plant-like creatures. Pikmin can fight creatures, carry objects, and
otherwise assist you. You are able to amass great Pikmin armies -- over 100 Pikmin can be
on screen at once. The game also utilizes a game time day/night system, which is important
because Pikmin are plants and need to be home overnight. Pikmin promises to be a strategy
game like no other, with Shigeru Miyamoto at the helm, I have very high hopes for this
innovative GameCube title.
Sarah
Wichlacz |