Of course the PC guys here
at GF! love Interplay, and with good reason. Interplay has been known as one of the top
developers of PC titles for a long time now, and their games have become marks by which
all other games are judged. Their series, Baldurs Gate, is a perfect example. Based
on the Dungeons & Dragons rules, the games capture a wide audience of RPG fans and
deliver lots of dungeon crawling, hack and slash, wizards and warriors fun. Its not
at all surprising that Interplay chose the Baldurs Gate setting for one of their
first console titles. What is surprising is that a game publisher, and a good-sized game
publisher at that, had the insight to understand that what works in PC RPGs doesnt
necessarily work on console systems, and that much more than a port of a PC title would be
needed to capture the hearts of console gamers the way the series has done with PC gamers.
So Interplay gives us Baldurs Gate: Dark Alliance. Not a port of a PC
title, this is an action RPG set in the Baldurs Gate world, but not tied to the
Baldurs Gate storyline, at least not tied enough to hinder console gameplay. The
game does look like a combination of Gauntlet and Diablo, but much better than either of
those two, and, as the developers demonstrating the game told me emphatically: This game
is not "like Gauntlet." Thats absolutely true. First, the variety and
depth is much greater in BG:DA. Also, the RPG aspects are much more foregrounded: Your
character improves skills and you can enhance him with new equipment. There is also more
of a focus on story than in Gauntlet, and youll encounter a much larger variety of
settings and creatures along the way.
There are more than 30 levels of play in BG:DA. They are set in the Forgotten
Realms land of D&D, a favorite setting in the D&D world. As stated before, the
game is based on Third Edition D&D Rules, a first for the console world. Fans of the
pen-and-paper version of D&D will be happy to see that experience, spells, creatures,
character classes, and items are all taken from the reams and reams of data available in
the D&D universe. You can only choose from three character classes, which has been a
drawback for fans of the Baldurs Gate series on PC. As if to alleviate this
somewhat, and to further innovate in the console realm, BG:DA will support two-player
quests, so you can rope a friend into your hours and hours of RPG action.
I have no worries about wholeheartedly recommending this game to console RPG
fans. It will be different than most console RPGs like Final Fantasy or Grandia, but it
might also give a much needed shot in the arm to the console RPG genre, which, while
increasingly beautiful, has not significantly developed gameplay or storylines over the
past few years. Black Isle Studios, the house developing BG:DA, has earned RPG of the Year
for four years running, so if there is any group qualified to evolve the console RPG
genre, these are the people. If you think of yourself as any kind of RPG fan, this is a
game you need to play.