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![]() For those of you unfamiliar with the Settlers game, heres the ten-second tour. In Settlers, players build their empire, expand their territory, and gather more resources until they find another such empire. When two empires meet up they either coexist peacefully, ormuch more likelyattempt to conquer the other. ![]() In addition to improvements, there are also a few small changes to the original game. There are now three types of soldiers: bowmen, pikemen, and swordsmen. Each of these troops serves a different purpose. Swordsmen are your basic unit; Pikemen can attack through ranks of swordsmen, and bowmen stay to the rear and shower opponents with arrows. ![]() One of the more monumental changes for the game is the addition of in game movies. For the campaign game, many missions have an associated "cartoon" type movie that sets the tone for the game. These lighthearted movies tell the story of the players god, be it Jupiter of the Romans, Chih-Yu of the Asians, or Horus of the Egyptians. These movies definitely make the game more appealing to younger players and the quality of the animation still provides a story line for older players. The three nationalities of the game also provide good variation, since each group has its own quirks. The Egyptians need a good supply of stone for construction; they can build in deserts and they can also mine gems. Asians build primarily wooden structures and therefore need vast forests, but have little use for stone. They can also grow rice in the swamps and know how to create gunpowder. The Romans have a more balanced need for wood and stone in their buildings and can create vast amounts of wine from their vineyards. ![]() On big missions the game also runs slowly. In large maps with many units, the game would look something like a slideshow, even on my new state of the art computer. Even with the settings turned down to speed things up, the large maps still crept along. Another annoyance was that the game settings and the documentation are not accessible from the main game. In order to change the game settings or view the manual, you must save the game, quit out of Settlers, change the settings or view the manual, start Settlers, reload the game, and then hope desperately that you dont have to do it again. In addition the game comes with essentially no printed manual, simply a CD case insert which goes over a few of the basic rules. All to often, I found myself frustrated with the lack of written documentation and the tedium of viewing the CD documentation or the Settlers web page when trying to figure out how to play. ![]() My last complaint can also be taken two ways. This game is very long. For those of you, like me, who feel that you need to beat every level of a game to feel satisfied, this game may prove tedious. Many of the missions are very similar, making for very repetitious gameplay. However, for those who want to get all the playing time they can for their dollar, this game is quite a deal. I would estimate that a week of full time playing would not get most players through all three campaigns. Despite the defects, my time playing Settlers has been enjoyable. The game was entertaining enough to allow me to look past many of the bugs and annoyances. Overall, I had fun playing the game; it's just not a vast improvement on the earlier games in the series. |