Lords of Magic (LoM) certainly lends itself well to tales of epic proportion, perhaps because each individual game can be epic in both scope and length. LoM is a turn-based game in which the player starts as a relatively inexperienced Lord of one of eight faiths: Life, Death, Order, Chaos, Air, Earth, Water, and Fire. In addition to choosing a faith, the player is also expected to choose a hero type. Paladins are militarily strong, Mages have access to extremely powerful faith-specific spells, and Thieves have stealth and a ranged attack on their side. The object of LoM is to marshal your forces to defeat Balkoth, unless you are of the Death faith, in which case the object of the game is to defeat all of the other faiths. When the game begins, the player starts with the chosen Lord and a small party of followers near the capital of his or her chosen Faith. The capital is accessible, but the Mage Guild, Barracks, and Thieves Guild can only provide mercenaries until the Great Temple associated with the capital is freed. Once the Great Temple is freed, the capital is critical for providing resources. Every seven days (turns), your capital will attract followers whom you may designate to various tasks to provide the resources of Gold, Ale, Crystals, and Fame.
When an occupied structure is entered, the level of the structure is indicated. A single warrior may defeat a level one structure, while a level 11 structure is best saved for a large host very late in the game. Once the battle has commenced, the two armies are placed by the computer on an isometric map related to the area and type of structure (a bridge encounter will have a bridge, etc.). Although the human player is not allowed to place any armies on the map, there is usually enough separation between the two armies to allow for some quick readjustment of battle lines. In addition, the initial placement is dependent upon the order of your armies in the overland map. Battle itself is pseudo-real-time, or real-time with a pause feature. This is quite useful because it is often very difficult to click on a moving opponent. Battles can be quite satisfying to watch once you have set up your defensive lines, as arrows fly and enemy units are battered by the rapid blows of your Paladins. Unfortunately, it is often quite difficult to have precise control over your units, especially when a unit is composed of more than one individual. For example, one unit of Crossbowmen is depicted as three individual Crossbowmen. To move only one of the individuals you must control-click without selecting any other units. This can be exasperating in the thick of battleuse of the pause feature is definitely recommended! As you might expect in a special edition, LoM Special Edition is not the first incarnation of the lands of Urak. When the original LoM graced my hard drive late last year, I was initially impressed but rapidly disappointed by numerous bugs. Within a week I had written a letter to Sierra politely requesting help with some of the bugs (which included random crashes, incredibly slow load times, and an inability to win the game normally). I was pleasantly surprised to receive a prompt reply specifically addressing the bugs that I had encountered, and a patch was soon released that resolved many of the problems.
In the final reckoning, Lords of Magic: Special Edition is a good game with average graphics, an excellent engine, pleasant music and sound effects, and somewhat useful documentation. Unfortunately, it is still plagued by the occasional bug, awkward unit handling in battle, and an unimpressive AI. However, I can do nothing but rave about Sierras technical support for this game and its predecessor, and it is also backed by an unconditional money-back guarantee. If you were a fan of the original Lords of Magic, then this game is an absolute must, particularly as it is accompanied by a $20.00 rebate for owners of the original game. If you enjoy such games as Heroes of Might & Magic II and Warlords III, I would also firmly recommend this game. As for the average gamer, it might be worth a try to pick up a copy while you wait for your next favorite game to be released. If for some reason you are not thoroughly entertained, send it back to Sierra with a letter explaining LoMs inadequaciesperhaps your concerns will be addressed in LoM 2. As for myself, Lords of Magic: Special Edition callsI, Balkoth, Lord of Death, shall crush the denizens of Urak beneath my iron-shod boots! |