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![]() Return to Krondor is more of an interactive novel than a RPG. It does contain elements of a RPG, such as character advancement and skill point allocation, but character creation is not an option. This does allow for an engaging story and the use of familiar characters from Krondor such as Jimmy the Hand, but I was surprised to find that there was little character development (other than levels gained, skill points allocated, etc.) within the story. To further differentiate Return to Krondor from your average RPG, many portions of Return to Krondor contain puzzles along the lines of an adventure game, some of which require a mouse click in an odd area to advance the plot.
Battle is similar to the original Betrayal at Krondor, though with a much better interface and graphics. You have an isometric view of the battlefield, with the ability to switch between several available camera angles in order to view all of your enemies. The hit-points and spell-points of all of your characters are displayed at the bottom of the screen when you target a member of your party. Additionally, each character appears to be standing upon a ring of light. The color of the light indicates their health, from a healthy green to a sickly red. The ring of a spell-caster is 100% filled if they have all of their spell points, and the diameter of this inner disc decreases as the spell points are used. A simple point-and-click is required for a normal attack, and there are two types of both priest and mage spell-casting which also employ an easy interface. All ranged attacks, both magical and conventional require line-of-sight, although at times the algorithm was flawed. In summation, the combat system was one of the best that I have seen in a game of this type, and I highly recommend it.
Even with all of the aforementioned quirks of this game, it would have been one of my favorites this year if not for a few problems. The first of these problems was the awkward camera angles that made it difficult to feel as if you were inside the story. When you have to walk to the edge of the screen with your mouse and switch over to the keyboard to nudge your characters to the next screen, there is an obvious problem with the movement interface. In one chapter, if I had not studied the map I would not have even realized that it was possible to reach a game-critical building. Even when I knew where it was, I had to delicately maneuver my characters off of the screen to activate the appropriate camera angle that would allow me to approach the building. This is an extremely aggravating process that cannot help but to detract from any gaming experience!
My final problem was a bug that I found to be particularly distressing. Even though Return to Krondor has been lauded for its lack of serious bugs (it was surprisingly bug-free although the camera angle problems still made me wonder whether the game had been seriously play-tested), I did have a problem. At the end of a particular chapter, I made it to Widows Point. I suspected that something was supposed to happen here, as it was obviously the intended destination of my party. However, I was wrongnothing happened, and my characters were not allowed to leave the Point. So I decided to try using items from inventory, and finally rested for a couple of days (a few hours at a time), each with no effect. Finally, I reloaded in frustration and tried againand finally got my cut scene
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