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![]() BACKGROUND: The King's Quest games have been the most successful adventure series ever to hit the PC with over 7 million copies sold. Roberta Williams pioneered the graphical adventure movement back in 1984 when King's Quest I: Quest for the Crown was introduced. It was the first game to fully support the newly introduced EGA graphics card. Mask of Eternity is the eighth installment in this classic collection. Long gone are the days of 16 or 256 color sprites and text parsing commands such as "Open door". Sierra has put the three plus years since Kings Quest VII to good use by implementing a 3D environment and support for 3D acceleration. Many "up and coming" adventure game developers cut their teeth on the King's Quest series, including designers who eventually went on to make such classic series as Space Quest, Leisure Suit Larry, and Gabriel Knight. THE STORY:
Connor is spared this fate when one piece of the mask falls near him. As he picks it up, the evil tempest sweeps over leaving him unscathed. Thus by chance, the commoner is drawn into an adventure to restore truth, light, and order to the world...and to return the citizens of Daventry to the ranks of the living. THE GAME First I should say that I played Mask of Eternity on a 3D accelerated system, and this review is based on playing it exclusively in that mode. Your mileage may vary. When I first saw screenshots and descriptions of the game, I had mixed feelings. Yes, 3D acceleration! No, it's supposed to be an adventure game! As it turns out my worries were for naught. You can have your cake and eat it too...at least with Mask of Eternity. This is one of the first games I have played that successfully mixes together elements of adventure, RPG, and a 3D action. The graphics and environs are great...especially using a 3D accelerator. I switched into software rendering mode (DirectDraw) for a short time and was quickly greeted with average graphics. If you have the magic of 3D acceleration, your experience will be that much better. It's tough to pull off outdoor environments in a 3D game, but Sierra does. Colors and textures are unique, not the boring ones you find in many 3D games these days. There are a lot of fog effects, mostly because of the games automap feature. The map fills in to the extent of your vision, and it wouldn't make for much of a game if you could see all the way across the map in an outdoor setting. Regardless, you can still see for quite a distance without giving away the location of every creature, tree, and building.
An extremely useful option in Mask of Eternity is the ability to play it in the default third person mode, or hit F2 and instantly be switched to first person mode. ALL 3D action adventure games should have this option!! I typically used first person mode during combat or indoor locales, and third person while exploring the outdoors. The reason for this comes down to the camera control. In the third person mode, simply holding down the right mouse button allows you to rotate and zoom the camera about Connor, even when he's moving. But physical barriers hinder the movement of the camera, so it's not too conducive to use in tunnels, buildings, or the like. Add in the ability to climb up walls and buildings using a rope and grapple, and you've got yourself one cool 3D adventuring environment!
As with all Sierra games, the music and sounds are second to none. The only game that may have better music is their upcoming Quest for Glory V. Mask of Eternity does a superb job using just the right music and sound affects to set the scene. I really felt like I was knee-deep in the crud, mosquitoes flying about, while trudging through The Swamp. The puzzles are challenging but not frustrating. Only one or two actually got me a little frustrated. The rest were pretty straightforward and logical, clues are always at hand...you just need to figure out where to find them or how to interpret them. Dramatic cinematics, using the 3D engine, are sprinkled throughout the game and usually occur during a character encounter or critical point in the story.
A secondary flaw, which some may shrug off, is the fact that this installment has nullified the King's Quest series as a family game. Blood and gore abound. Monsters get sliced in half, characters go up in flames, and Connor even jumps off a roof and snaps the neck of an Ice Orc at one point. I have no problem with it, but others out there might. People who buy this game expecting the sugar-laden KQ adventures of the past should be warned before slapping down $50 of their hard-earned cash.
In the end, Mask of Eternity took me about 30 hours to finish. Not bad for an adventure game, and certainly far better than Sierra's seven CD Phatasmagoria, which I polished off in seven hours when it was released. And finally, the ending. Fortunately, the ending does not make the game. But it's always nice to top off the effort with a great finale. What I'm trying to say is it's nothing to write home about: it's anti-climactic and about 10 seconds long. There, I didn't give anything away. BOTTOMLINE: This series has gone from a family-oriented experience, to a darker, more violent one. Is this such a bad thing? Only if you're an adventure game purist, or a King's Quest purist. In either case, Mask of Eternity will probably leave a bad taste in your mouth and will cause you to dig out The Curse of Monkey Island or Grim Fandango. I welcome the change wholeheartedly, and look on it as a breath of fresh air in a dated genre. If you're looking for a game with a pinch of adventure, RPG, and 3D shooter; a dash of 3D acceleration; and a smidgen of atmosphere; then overlook the few flaws it has, pick up this potent mixture, and get to adventuring! -Neal Ulen |