There has been a lingering drought of
quality games in the FPS genre recently. But lately, several games have been released that
were actually quite good. Half-Life (need I say more), Shogo: MAD (colorful and fun), and
now Requiem. I'm not even going to address their merits with respect to multi-player
games...that's much easier to pull off than an effective single-player experience. What
sets these games apart from the rest of the pack is their story and premise. Half-Life had
the nerdy Gordon Freeman as our hero, Shogo had the wise-cracking Sanjuro Makabe, and
Requiem has the badass angel Malachi sent to Earth to do battle with The Fallen.Though
the premise is original (from a gaming point of view), it may not be politically correct.
Just keep this in mind: it's a game. What is the premise you ask? It is the near future,
and mankind is preparing to launch the first interstellar spaceship, the Leviathan. Chaos
ensues between Heaven and Hell. A group of angels (The Fallen) have decided that mankind
should be exterminated. They have descended to Earth and use the human governements
(uknowingly) as their pawns. They plan on taking control of the Leviathan to spread their
terror to the stars. But the Man Upstairs has other plans. He calls upon you (Malachi,
pronounced mal-a-ki) to descend to Earth, clean up the place, and kick some Fallen butt.
Along the way you get some help from interacting with resistance fighters and some
characters.
You start the game with few divine powers, because you are stripped of them
after passing through Chaos to reach Earth. As you progress through the game you gain more
powers; some offensive, some defensive, some interactive, and some maneuver based. These
powers working using a system similar to Jedi Knight, using a Divine Power gauge that also
increases through the game. This power is regenerated after use...this is not a mana
driven system similar to Heretic and Hexen. These powers are what make the game. Some of
them are downright awesome. My favorites include Warp Time (slow down time of enemies),
Resurrect (bring enemies back to life to fight for you), To Salt (turn them into pillars
of salt), and Apocalypse (when using this, run away fast!). In all you have 20
powers...quite a variety.
Some of these powers can become a little unbalancing. At times I had 7-8 resurrected
enemies following me about, killing anything that moved, watching my back. You lose these
allies when you make a level transition that is very similar to those from Half-Life. Warp
Time is a little too powerful as well. When your divine power increases, you can use Warp
Time over and over again without your gauge hitting zero. Effectively your enemies stand
still while you run circles around them and pick them off. The secular weapons (guns) are
pretty ho-hum. Nothing about them really stands out from the rest of the crowd. Again,
it's the divine powers that steal the show. One tip: many people finish the game without
finding the operational rail gun. It is hidden in the complex RIGHT before you board the
ship up to the Leviathan...check each room and door.
I always
thought this game was being developed using the Quake 2 engine. Guess I was wrong. It uses
the EAT Engine...intersting name. It's a propietary engine and the acronym stands for:
Emotive Animation Technology. This is Dilbert-speak for "skeletal animation",
the same method Valve used to create motion in Half-Life. The animation is impressive,
nearly equaling that of Half-Life. The characters are fluid and life-like. Their lips move
when they speak, they gesture with their hands, and act in a non-rigid manner. All in all
the graphics of the game are gorgeous, and the power effects are very cool. On the other
hand, the engine mechanics are very blocky. You cannot smoothly slide along a wall, or
sneak around a corner without getting hung up on some invisible vertex. Clipping is also a
real problem. Many times bodies will fall through a wall to have their feet jutting out,
or powerups they drop disappear into walls never to be seen. Several times I was actually
shot by enemies in adjacent rooms who knew I was there and could somehow shoot through
walls. These engine problems were more of an annoyance than anything. The game in general
was rock solid and didn't crash or hang once while I played through it.
The creature AI
is above normal. They will not just sit there and wait to be killed. They will hide,
pursue you, shoot you from LONG distances (and hit you), and they will come running from
rooms that are quite a ways away to support their comrades. One VERY annoying feature is
the enemy respawning. You can clear out an entire series of rooms/corridors, and have
groups of enemies spawn behind you and kill you with no warning. I actually saw enemies
appear out of thin air!! I can't count how many times I died because of this. It's all
supposed to be event driven, but it doesn't quite work like it should.
The story and level design is extremely linear, you can't really get stuck because
there's only one way to go...forward. Regardless of this, I found this game to be pretty
dang hard. I played it on the medium setting, and was schooled many times by the computer.
When you finally reach the Leviathan things get ugly, with a capital U.
This is a pretty decent 3D shooter, and it kept my attention to the end. If you can
look past it's non-politically correct premise, and enjoy a good single-player experience
with some awesome angelic powers, you should like Requiem. If this game did not have the
angelic powers, it would be a dud without a doubt. To top it off, 3DO is offering a pretty
good rebate on it, so in some places it can be had for $20. It's a game with a dark
message, and Malachi is the delivery man.
--Neal Ulen