CONFIDENTIALTo:
Microsoft Games
From: Mr. Dick, Games Consultant Extraordinaire
RE: Microsoft Combat Flight Simulator
So, the big flight sim seems to be falling a bit on its face, eh?
Early reviews are lukewarm, you have some sort of CD fiasco out in California, and the
as-yet-unreleased competition is licking its chops. Desperate, you resort to desperate
measures. So you meet some creepy software wonk at Green Lake Jakes, he gives you my
number, tells you to call in Mr. Dick, Games Consultant Extraordinaire, to set things
right. And I will, but it wont come cheap. You saw Pulp Fiction? You remember Mr.
Wolf? Thats me, only for PC games. And yes, its a lot less messy.
Lets
start with the title. Microsoft Combat Flight Simulator. You pay someone to come up
with that? Its dull as hell. Look, I know youre reaching out to the Flight
Simulator fansbut theyre a different animal from your combat fly boys. Those
guys like simulating landing Piper Cubs at county airfields, flying cross country on a
computer, for Gods sakes, without even blowing anything up. I try to be tolerant,
you know, and anything someone wants to do in the privacy of their own home, thats
between them and their maker, but those guys creep me out, landing pretend 747s at Midway
in their pajamas before milk and cookies and an early bedtime. Thats just sick. You
can get away with a name like Flight Simulator for those people, I mean, it probably
excites them, but thats not the name you want for the audience youre trying to
reach. Your combat sim boys are more tequila-and-pickled egg types. They want some color
in the gameand you can start by changing the title. Remember when sims were called
stuff like Red Baron and Battlehawks 1942 and Secret Weapons of the Luftwaffe? Go with
that trend; my personal suggestions are Hitlers Nazi Deathplanes!, Biggles
Saves the Day!, and HES ON MY SIX! HES ON MY SIX! OH NO! DAKKA DAKKA
DAKKA ARGGGGHHH! NEEEEEWWWRRRWWWWMMMMM BOOM! BOOM! BOOM!, which I feel really captures
the spirit of the period. By the way, I have all these titles copyrighted, so try any of
that "appropriation" stuff and Ill see you in court. Its not like
you havent been spending time there lately, anyway. And its not just the
title; the whole game could use an injection of soul. What were these guys listening to
during development, National Public Radio? Next time, pipe in nothing but
Parliament/Funkadelic.
Thats
the work thats cut out for you, because, you know, as a flight sim, Combat
Flightuh, Hitlers Nazi Deathplanes! works pretty well. The flight models are
not bad at all, and I like it that you can set the difficulty on easy, medium, and hard.
The easy (40% realism) settings a hoot; its like driving a bumper car at the
county fair, only with a big machine gun on it, and there are few things finer. I was
having a bit of a self-esteem problem the other day, but after a couple belts of rye and
couple hours playing the Battle of Britain campaign on easy, I scored like 115 kills in 20
missions, and I felt much better about myself. The medium (80%) setting is also a bit of
an ego massage; the planes handled a little squirrelier, but stalls were still a little
too hard to get into and a little too easy to get out of. Add to this no black out/red out
effects and enemy planes that are both fragile a bit obtuse, and you can still become a
one-mission ace. The 100% settings tougher; it probably wont satisfy
ultra-hardcore combat sim guys, but most will find it challenging enough. Its nice
to finally see G-effects kick in here, you get to set your own fuel mixture (the joy!),
and the enemy gets really, really, good. Its also nice to be able to mix and match
these levels, so you can, if you wish, fly at easy with the G-effects on. And big kudos on
the damage models, which are extremely detailed and realistic. I dig how, when you get hit
during combat, a message (or series of messages) will pop up and let you know (with great
specificity) where youve been hit. So you guys did a good job on the flight models.
Not the greatest ever, but damn solid. Congratulations. Dont let it go to your head.
Im
gonna pat your back here on the graphics, toowith a big qualification, however. The
3D photorealistic terrain is gorgeous, and flying over London and Paris and strafing
beautiful renditions of the Tower Bridge and the Eiffel Tower is a wonderful gaming
experience. With the exception of some very noticeable seam problems in some scenarios,
the terrain is very well implemented. Clouds and explosion effects are less spectacular,
but do the job. The planes are nicely rendered as well. They look good both on the ground
and in the air, even though in combat the really nice details dont kick in until you
get fairly close to other planes. The problem with the eye-popping graphic, boys, is that
it takes a monster of a machine to run them smoothly. I ran HND! on my Pentium 300 with a
Voodoo2 card and 128 megs of RAM, and in most of the campaign and single-player scenarios
my frame rates ran between 14-25 fps. This is with the graphics on moderate, mind you.
Playable, sure, but not screaming numbers, and thats what I want, by God. Sometimes
the fps got up into the 50s, but during furballs numbers in the 20s were more typical, and
when I rumbled at really low altitudes, I sometimes experienced considerable chop,
something you do not want at all in a fighter game. So either optimize this thing
or cut down on the foofery.
I like the interface; its effective and handy, and you get
plenty of view options, including padlock view and virtual cockpit. Being able to
implement optional aids to help ID and track enemy planes is nice as well; it makes up for
the traditional flying game problem of not being able to swivel your head around. There
are problems with the map view, however; its difficult to change to this view in
combat, and even though it has zoom levels, its just about useless, since its
also given photorealistic treatment. Please, just gimme a nice topo map that shows me
significant landmarks, where the bad guys live, and how to get home. None of which things
show up in your map view.
So look, Hitlers Nazi Deathplanes! has a solid
flight models, good (though glacially slow) graphics, and a nifty interface. Thats
the good part. The problem is, what you got here is exactly what you advertise. A Combat
Flight Simulator. What you aint got is a game.
The game elements of the sim, i.e., the missions and campaign, really lack personality.
Though you get 25 single missions, and some of them try to create a bit of dramalike
destroy the Nazi generals staff car, or strafe the Allied invasion at Omaha beach,
or rescue a downed pilotthey all play out pretty much the same. You take off, you
get to your mission waypoint, you shoot up everything, mission over. This sense of
sameness is highlighted by the limited number of playable planes in the gameonly
eight, including two versions of the Me 109 and two of the Spit. Unfortunately, this
dullness also extends into the campaign games (Battle of Britain and Battle over Europe).
Neither of them is dynamic, and they also lack any sense of continuity. Most missions end
when you kill everything in the sky; theres no sense of white-knuckle tension as you
limp back to base with a shot-up plane, because you probably cant find the base
anyway on the lousy map view, and who cares anyway? Even if you crash and die, you can go
on the next mission with your record intact, as if youre some undead zombie pilot.
You also dont have any idea what squadron youre flying in or whom youre
flying with. Youve got no clue if your wingman is an ace or a rookieand this
may not matter much anyway, because in combat all your comrades tend to go their own way.
Apparently nobody is familiar with the concept of wingman here. Occasionally youll
hear a buddy ask for help, but theres no way for you to do the same. You feel
strangely isolated up there.
And maybe thats whats lacking most in the
campaign gamethe feeling of being a member of a group of tired, grim, determined
pilots whose efforts are really making a difference in the war. No matter what you
doeven if you crashthe campaign proceeds in exactly the same way. Theres
no real narrative, or rather, the narrative is always the sameso other than seeing
how many more enemy planes you can shoot down, theres no reason to replay the
campaigns. Again, this emphasis on the single pilot at the expense of the larger picture
is probably a leftover from the dread Flight Simulator mindset, but its one that
should have been expunged from HND!
So I got two final suggestions. Heres my advice if you want
to put out the game this could have been and should be. Keep the flight models as they
are, but change the title and attitude of this game, optimize the graphics so people can
actually play it, introduce some sort of teamwork and camaraderie within squadrons and
missions, and get someone to write a branching campaign that has a degree of compelling
drama in it. Of course, you can attend to my other suggestion, which is this: youre
Microsoft; youve got a both a built-in mainstream market and niche market with the
Flight Simulator geeks. Youre gonna sell a ton of these things no matter what you
do, so why bother? Hey, no skin off my nose. I get paid either way (and in small, unmarked
bills, thank you) and after all, European Air War and World War II Fighters should be out
very, very, soon.
Yours,
Mr. Dick